tried to add codes from
Spoiler:
Tohsak132 wrote: ↑April 26th, 2020, 6:29 pm I made a menu list for the NZCP cheatpack, if you don't mind, please use it, if this bothers me I will delete it (* edit).
Spoiler for: Additional List Menu Script
Spoiler for: Preview List Menu IMGSpoiler for Additional List Menu Script:Code: Select all
if Command == "list1" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cFF038CFCNUZAMACUXE|r's System Command: " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFlvl|r |c00FF8000#|r - Sets selected unit's |c00FF8000level|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFstr|r |c00FF8000#|r / |c000080FFagi|r |c00FF8000#|r / |c000080FFint|r |c00FF8000#|r - Sets selected unit's |c00FF8000str|r/|c00FF8000agi|r/|c00FF8000int|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFxp|r |c00FF8000#|r - Sets selected unit's |c00FF8000experience|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFsp|r |c00FF8000#|r - Sets selected unit's |c00FF8000skill points|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFhp|r |c00FF8000#|r - Sets selected unit's |c00FF8000healty points|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFmp|r |c00FF8000#|r - Sets selected unit's |c00FF8000mana points|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFms|r |c00FF8000#|r - Sets selected unit's |c00FF8000movement speed|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFrg|r |c00FF8000#|r - Sets your selected unit's |c00FF8000hp & mp regeneration|r to |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFowner|r |c00FF8000#|r (|c00FF80001-24|r) - Changes selected unit's |c00FF8000owner|r to |c00FF8000#|r player;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFgold|r |c00FF8000#|r / |c000080FFgiveg|r |c00FF8000# x|r - Gives |c00FF8000#|r gold to |c000080FFyou|r // Gives to |c000080FFplayer|r |c00FF8000# x|r gold;" ) endif endif if Command == "list2" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cFF038CFCNUZAMACUXE|r's System Command: " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFlumber|r |c00FF8000#|r / |c000080FFgivel|r |c00FF8000# x|r - Gives |c00FF8000#|r lumber to |c000080FFyou|r // Gives to |c000080FFplayer|r |c00FF8000# x|r lumber;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFfood|r |c00FF8000#|r / |c000080FFgivef|r |c00FF8000# x|r - Changes |c000080FFyour|r food to |c00FF8000#|r // Gives to |c000080FFplayer|r |c00FF8000# x|r food;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFsitem|r |c00FF8000#|r - Searches for items which contain |c00FF8000# word|r; |c0000FF80EXAMPLE:|r |c000080FFsitem|r |c00FF8000armor|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFritem|r |c00FF8000#|r (|c00FF80001-99|r) - Creates |c00FF8000#|r random items; |c0000FF80EXAMPLE:|r |c000080FFritem|r |c00FF800099|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFcreate|r |c00FF8000#|r - Creates |c00FF8000#|r item or until; |c0000FF80EXAMPLE:|r |c000080FFcreate|r |c00FF8000I000|r or |c000080FFcreate|r |c00FF8000n000|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFlearn|r |c00FF8000#|r - Adds |c00FF8000#|r ability; |c0000FF80EXAMPLE:|r |c000080FFlearn|r |c00FF8000A000|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFunlearn|r |c00FF8000#|r - Removes |c00FF8000#|r ability;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFshare|r |c00FF8000x y|r (|c00FF80001-24|r) - |c00FF8000Shares|r |c000080FFplayer|r |c00FF8000x|r with |c000080FFplayer|r |c00FF8000y|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFunshare|r |c00FF8000x y|r (|c00FF80001-24|r) - |c00FF8000Removes|r the share from |c000080FFplayer|r |c00FF8000x|r with |c000080FFplayer|r |c00FF8000y|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFact|r |c00FF8000#|r - |c00FF8000Changes|r the |c00FF8000activator|r to |c00FF8000#|r;" ) endif endif if Command == "list3" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cFF038CFCNUZAMACUXE|r's System Command: " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFkick|r |c00FF8000#|r (|c00FF80001-24|r) - Kicks player |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFcopy|r |c00FF8000#|r - Copies the |c00FF8000selected|r unit |c00FF8000#|r times;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFfood|r |c00FF8000nouse|r - Makes selected units |c00FF8000no use|r food;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFfood|r |c00FF8000use|r - Makes selected units |c00FF8000use|r food;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFvul|r / |c000080FFinvul|r - Makes selected units |c00FF8000vulnerable|r/|c00FF8000invulnerable|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFnc|r - Enables |c00FF8000no cooldown|r mode;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFmh|r - Enables |c00FF8000map hack|r mode;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFtp|r - Enables |c00FF8000teleport|r mode; |c0000FF80DEFAULT KEY:|r |c00FF8000P|r - |c0000FF80CAN BE CHANGED|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFfast|r - Enables fast |c00FF8000building|r, |c00FF8000upgrading|r and |c00FF8000training|r mode;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFunitid|r - Gives the |c00FF8000selected unit's|r id;" ) endif endif if Command == "list4" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cFF038CFCNUZAMACUXE|r's System Command: " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFclear|r - Clears the |c00FF8000screen|r of |c00FF8000text messages|r for you;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFenemychat|r - |c00FF8000Lets|r you to |c00FF8000see|r what enemies are |c00FF8000typing|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFrg|r |c00FF8000off|r - Removes |c00FF8000regeneration|r buff;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFnc|r |c00FF8000off|r - Disables |c00FF8000no cooldown|r mode;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFmh|r |c00FF8000off|r - Disables |c00FF8000map hack|r mode;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFtp|r |c00FF8000off|r - Disables |c00FF8000teleport|r mode;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFfast|r |c00FF8000off|r - Disables fast |c00FF8000building|r, |c00FF8000upgrading|r and |c00FF8000training|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFenemychat|r |c00FF8000off|r - |c00FF8000Disables|r enemy's chat command;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFnoreplay|r - Disables |c00FF8000replay|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdisable|r - Disables |c00FF8000Cheatpack|r;" ) endif endif if Command == "list5" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cFF038CFCNUZAMACUXE|r's System Command: " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFcharge|r |c00FF8000x y|r (|c00FF80001-6|r) - Adds to a |c00FF8000usable item|r in |c000080FFslot|r |c00FF8000x y|r |c00FF8000charges|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFitemid|r |c00FF8000#|r (|c00FF80001-6|r) - Gives |c00FF8000item's raw code|r in |c000080FFslot|r |c00FF8000#|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFgrate|r |c00FF8000#|r - increases |c000080FFyour|r |c00FF8000gold rate|r by |c00FF8000#%|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFlrate|r |c00FF8000#|r - increases |c000080FFyour|r |c00FF8000lumber rate|r by |c00FF8000#%|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFexpr|r |c00FF8000#|r - increases |c000080FFyour|r |c00FF8000experience rate|r by |c00FF8000#%|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFploc|r |c00FF8000x y|r - |c00FF8000Pings|r the |c000080FFlocation|r |c00FF8000x y|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFkill|r - Kills the |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFnowaste|r - |c00FF8000All usable items|r |c000080FFwon't waste|r charge;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFnowaste|r |c00FF8000off|r - Disable |c00FF8000Infinity Charges|r." ) endif endif if Command == "damagelist" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cFF038CFCNUZAMACUXE|r's Damage System Command: " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdmgc|r |c00FF8000x y|r - Adds |c00FF8000X%|r |c000080FFcritical strike chance|r and |c00FF8000Y|r |c000080FFdamage multiplier|r to |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdmghp|r |c00FF8000x|r - Adds |c00FF8000X%|r |c000080FFmaximum hp damage|r to |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdmgls|r |c00FF8000x|r - Adds |c00FF8000X%|r |c000080FFlife steal damage|r to |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdngms|r |c00FF8000x|r - Adds |c00FF8000X%|r |c000080FFmana steal damage|r to |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdmgb|r |c00FF8000x|r - Adds |c00FF8000X%|r |c000080FFblock damage|r to |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFdmgr|r |c00FF8000x|r - Adds |c00FF8000X%|r |c000080FFreturn damage|r to |c00FF8000selected unit|r;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000080FFstatus|r - Gives |c00FF8000all the informations|r about |c000000A0NZCP's|r |c0000FFFFdamage system|r (|c00FF8000total damage dealt, percentages|r)" ) endif endif
Command list: -list1, -list2, -list3, -list4, -list5, -damagelistSpoiler for Preview List Menu:
I have tried on a map and there are no problems with cheatpack
Spoiler for: NZCP+MENUTWRPG,CLASSITEM,RAIDBOSS/BossesRaid,etc.
link example for twrpg:Spoiler for NZCP+MENUTWRPG,CLASSITEM,RAIDBOSS/BossesRaid,etc.:Code: Select all
if Command == "Qtoken" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FFToken Collection Has Spawned|r" ) call CreateItem( 'fgsk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'cosl', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sfog', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'pclr', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'klmm', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'gldo', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'shdt', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'tmmt', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'oli2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'lnrn', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'amrc', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'shen', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'ccmd', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'dtsb', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'olig', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'stre', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'envl', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'drph', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'gvsm', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rugt', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'mnsf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'oven', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'nspi', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wswd', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wswh', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'fgrg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sand', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'shar', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'pomn', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'pres', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wcyc', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'infs', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sneg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rre1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'tst2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J5', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rej2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rma2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rhe3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rman', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'texp', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'gold', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'lmbr', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'tdex', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'tdx2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LD', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rdis', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rsps', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rreb', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'stwp', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Qicon" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FFIcon Collection Has Spawned|r" ) call CreateItem( 'I0G5', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G6', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G7', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0GA', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G9', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G8', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FX', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FY', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G0', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0G4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0GV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0GT', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0GU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0GW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0M7', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0M8', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0M9', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0MA', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0MB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0MC', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0MD', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Qdicon" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FFDecoration Icon Has Spawned|r" ) call CreateItem( 'I0FS', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0H9', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0HA', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Qmisc" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FFMisc Collection Has Spawned|r" ) call CreateItem( 'I0EO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0EP', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FC', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0GX', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0H6', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0H8', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0HB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0HI', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0HJ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0I8', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JC', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JD', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JE', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JH', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JN', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JM', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JP', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0KW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0KV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'SAO1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'SAO2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'SAO3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'SAO4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'SAO5', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'SAO6', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LL', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0M5', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "cchelp" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -CClassstr - Show List of Character Class Strenght and Set Items|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -CClassagi - Show List of Character Class Agility and Set Items|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -CClassint - Show List of Character Class Intellligence and Set Items|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -Qtoken - Adds Token Collection|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -Qicon - Adds Icon Collection|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -Qdicon - Adds Decoration Icon Collection|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -Qmisc - Adds Misc Collection|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -RInfo - Show Information For Raid Bosses|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF### -BInfo - Show Information For Bosses Spawned|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -cchelp2 - Next page|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) endif endif if Command == "cchelp2" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Raid Item, Powders, Candies Spawn ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -Powders |r - Add to your inventory the following powders: White Powder; Blue Powder; Green Powder; Red Powder; Holy Powder; Nature Powder. " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -Candies|r - Add to your inventory the following candies: Grape Flavored Candy; Blueberry Flavored Candy; Apple Flavored Candy " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -RItem|r - Add to your inventory the following items: Magical Horn; Frozen Crystal; Mask of Blood; Nightmare Rod; Seal Breaking Gemstone; Orb of the Deep Sea " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -cchelp3|r - Next page" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) endif endif if Command == "cchelp3" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Pickaxe, Miner Ore, Miner Stone Spawn ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -Pickaxe |r - Add to your inventory the following PickAxe: Mithrill Pickaxe; & Abyssal Pickaxe;. " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -Stone|r - Add to your inventory the following Magic Stone: Minor Magic Stone; Lesser Magic Stone; Medium Magic Stone; Greater Magic Stone; Chaos Magic Stone " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -Ore|r - Add to your inventory the following Ore: Iron Ore; Silver Ore; Gold Ore;" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### -cchelp4|r - Next page" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) endif endif if Command == "cchelp4" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Information Maps Edit ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### AFK System : |r Removed " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### Single Player : |r Enable " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### Respawn Time : |r 3 Seconds " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### Drop Rate : |r 999% All Materials " ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00### Exp Rate : |r [0 - 100] - 93x, [100 ~ 200] - 393x, [200 ~ 300] - 939x, [300 ~ 400] - 9393x, [400 ~ 420] - 99999x." ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) endif endif if Command == "CClassstr" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF==================|r |c00FF0000Strenght Character Class|r |c00FF00FF==================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Dknight - Dark Knight - Karad Erin|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Lancer - Lancer - Naomi Mercedes|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Knight - Knight - Isabela che Nyderre|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Beserker - Beserker - Elena|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Paladin - Paladin - Frederic Kassia|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Crusade - Crusade - Astarte|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000### -Merchant - Merchant - Chaterine Yoi|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF=============================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) endif endif if Command == "CClassagi" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF==================|r |c0000FF00Agility Character Class|r |c00FF00FF==================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Reaper - Reaper - Aurelia|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Shooter - Shooter - Rainbow R.|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Gunner - Gunner - Lucicree|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Thunderer - Thunderer - Esteria|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Senchanter - Sword Enchanter - Shiro|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Martist - Martial Artist Kenneth Deracoon|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Swordsman - Swordsman - Louis Arcienne|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Pblade - Phantom Blade - Harang|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Bmaster - Bow Master - Iris Millen|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Sniper - Sniper - Lyrio Farn|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Assasin - Assasin - Ayame|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c0000FF00### -Hermit - Hermit - Namaless One|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF=============================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) endif endif if Command == "CClassint" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF================|r |c000000FFIntelligence Character Class|r |c00FF00FF================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Sweaver - Soul Weaver - Stella Livve|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Bweaver - Blood Weaver - Loriro Live|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Mfire - Mage Fire - Rin T.|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -MWater - Mage Water - Sherry P.|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Mlightning - Mage Lightning - Sasuke|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Mwind - Mage Wind - Aisha|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Marcane - Mage Arcane - Eustia|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Elementalist - Elementalist - Dorothy de Merriann|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Priest - Priest - Alice Dorneea|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Warlock - Warlock - Haran Tenebras|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Witch - Witch - Yue Tenebras|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Witch - Witch - Yue Tenebras|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c000000FF### -Alchemist - Alchemist - Elric|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF00FF====================================================================|r" ) endif endif if Command == "testing" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "test" ) call SetItemCharges(UnitAddItemByIdSwapped('I04U',LoadUnit( "nzUnitSys" )),99) endif endif if Command == "Dknight" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Dark Knight - Karad Erin |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Splitting of the Sky and Earth" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Hades, the Armor of Despair" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Crown of Rage" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Archangel Wings" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Seal of Deceiver" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'pams', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IP', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'axas', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0AU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0EF', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Lancer" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Lancer - Naomi Mercedes |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Splitting of the Sky and Earth" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Hades, the Armor of Despair" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Horn of Lightning God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Latea, the Ring of Overlord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'pams', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IP', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'ram3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Knight" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Knight - Isabela che Nyderre |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Winter' Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Creation of Sky and Earth" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Protector's Will" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ispion, the Runed Ring" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'sor5', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'esaz', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rots', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Beserker" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Beserker - Elena |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Oblivion" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Hellspike Armor" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Cloak of the Fallen Shadows" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Ring of Fate" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0LT', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'scul', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'glsk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Paladin" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Paladin - Frederic Kassia |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Ender" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Hades, the Armor of Despair" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Wings of Slayer" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Heaven's Fist" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Horn of Lightning God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'srbd', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IP', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0CH', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Crusade" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Crusade - Astarte |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Splitting of Sky and Earth" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Hades, the Armor of Despair" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Cloak of the Fallen Shadows" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Heaven's Fist" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Horn of Lightning God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'pams', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IP', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'glsk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0CH', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Merchant" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Merchant - Chaterine Yoi |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Bag of Universe" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Creation of Sky and Earth" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Protection of the Fairies" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Fate" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0LU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Reaper" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Reaper - Aurelia |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Ender" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Horn of Lightning God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Wings of Bloodlord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Strike" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'srbd', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JF', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'k3m2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Shooter" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Shooter - Rainbow R. |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Dante's Inferno" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Benedict, the Crimson Armor of Blood" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Crown of Composure" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Archangel Wings" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Latea, the Ring of Overlord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'silk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'iwbr', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0AU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Gunner" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Gunner - Lucicree |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Dante's Inferno" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Eye of Wallachia" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Strike" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'silk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rde3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'ram3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'k3m2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Thunderer" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Thunderer - Esteria |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Espishu, the Sword of Eternity" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Plates of Lightning" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Guardian of the Skies" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Latea , the Ring of Overlord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0GY', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J6', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0EG', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Senchanter" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Sword Enchanter - Shiro |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Ender" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Horn of Lightning God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Cloak of the Fallen Shadows" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Heaven's Fist" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'srbd', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'glsk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0CH', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Martist" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Martial Artist Kenneth Deracoon |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Claws of Beriel" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Grandine, the Plates of the Wraith" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Wings of Phoenix" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Heaven's Fist" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0H2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0EH', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'oflg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0CH', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Swordsman" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Swordsman - Louis Arcienne |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Atricia, the Sword of Dreams" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Eye of Wallachia" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Wings of Slayer" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Cold Ring of Death" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0JR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rde3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Pblade" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Phantom Blade - Harang |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Atricia, the Sword of Dreams" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Wings of Slayer" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Fate" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0JR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Bmaster" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Bow Master - Iris Millen |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Pheles, the Bow of God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Wings of Slayer" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Latea, the Ring of Overlord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0IQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Assasin" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Assasin - Ayame |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Ender" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Benedict, the Crimson Armor of Blood" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Eye of Wallachia" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Cold Ring of Death" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'srbd', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'rde3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'ram3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Hermit" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Hermit - Namaless One |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Winter's Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Creation of Sky and Earth" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Fervor" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'sor5', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E2', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J9', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Sniper" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Sniper - Lyrio Farn |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Pheles, the Bow of God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Vest of Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Halo of Judgment" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Wings of Slayer" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Latea, the Ring of Overlord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0IQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0FQ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IB', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Sweaver" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Soul Weaver - Stella Livve |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Staff of Plague" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Diana, the Robe of Holy Maiden" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Eye of the Flame Lord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Horn of God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'ratf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DN', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IS', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'asbl', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Bweaver" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Blood Weaver - Loriro Live |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Hell Riser" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Bloodsoul Plates" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Hood of Apocrypha" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Horn of God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0E3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'vamp', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'asbl', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Mfire" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Mage Fire - Rin T. |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Crimson Hatred" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Medea, the Robe of the Witch" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Crown of Rage" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Archangel Wings" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Fate" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0JY', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'axas', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0AU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "MWater" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Mage Water - Sherry P. |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Triple Snow" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Winter Robe" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Crown of Composure" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Frost Fairy Wings" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Nebula Rose" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'flag', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'dkfw', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'iwbr', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0D1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Mlightning" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Mage Lightning - Sasuke |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Staff of Plague" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Medea, the Robe of the Witch" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Horn of Lightning God" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Storm" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Nebula Rose" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'ratf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IR', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'ram3', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Mwind" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Mage Wind - Aisha |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Spirit Dagger" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Diana, the Robe of Holy Maiden" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Crown of Serenity" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Nebula Rose" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'rej6', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DN', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'mgtk', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JZ', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Marcane" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Mage Arcane - Eustia |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Crimson Hatred" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Medea, the Robe of the Witch" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Prophetia, the Greater Source of Mana" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Archangel Wings" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Fate" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0JY', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wtlg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0AU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LW', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Elementalist" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Elementalist - Dorothy de Merriann |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Staff of Plague" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Medea, the Robe of the Witch" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Prophetia, the Greater Source of Mana" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Archangel Wings" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Cold Ring of Death" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'ratf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wtlg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0AU', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Priest" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Priest - Alice Dorneea |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Soul of Abyss" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Diana, the Robe of Holy Maiden" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Eye of the Flame Lord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Bell of Light" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'I0M1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DN', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IS', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'dust', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Warlock" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Warlock - Haran Tenebras |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Staff of Plague" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Robe of Archlich" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Prophetia, the Greater Source of Mana" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Soul Eater" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Grimoire of Darkness" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'ratf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0LV', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wtlg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'bzbe', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0J8', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Witch" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Witch - Yue Tenebras |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Staff of Plague" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Winter Robe" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Eye of the Flame Lord" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Grim Heart" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Ring of Composure" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'ratf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'dkfw', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0IS', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'sor4', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0JA', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Alchemist" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000==========|r Alchemist - Elric |c00FF0000==========|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 1.Weapon: Staff of Plague" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 2.Armor : Medea, the Robe of the Witch" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 3.Helmet: Prophetia, the Greater Source of Mana" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 4.Wings : Soul Eater" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "### 5.Ring : Cold Ring of Death" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|c00FF0000=================================================|r" ) call CreateItem( 'ratf', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0DO', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'wtlg', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'bzbe', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0E1', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "RStart" then if Value != 0 and Payload != "" then call SetUnitPosition(FirstOfGroup(GetUnitsOfPlayerAll(GetTriggerPlayer())),21898.7,-11500) endif endif if Command == "RItem" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Item Raid Has Spawned ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call CreateItem( 'srrc', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'ankh', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'mnst', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I0CF', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'woms', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'pnvu', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Powders" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Powders Has Spawned ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call SetItemCharges(UnitAddItemByIdSwapped('I04U',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I04V',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I04W',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I04X',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I04Y',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I0DR',LoadUnit( "nzUnitSys" )),99) endif endif if Command == "Candies" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Candies Has Spawned ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call SetItemCharges(UnitAddItemByIdSwapped('sres',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('totw',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('wild',LoadUnit( "nzUnitSys" )),99) endif endif if Command == "Pickaxe" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Pickaxe Has Spawned ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call CreateItem( 'I0BI', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) call CreateItem( 'I05X', GetUnitX( LoadUnit( "nzUnitSys" ) ), GetUnitY( LoadUnit( "nzUnitSys" ) ) ) endif endif if Command == "Ore" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Miner Ore Has Spawned ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call SetItemCharges(UnitAddItemByIdSwapped('I05K',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I05P',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I05Q',LoadUnit( "nzUnitSys" )),99) endif endif if Command == "Stone" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00== Miner Stone Has Spawned ==|r" ) call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "|cffe65c00=======================================|r" ) call SetItemCharges(UnitAddItemByIdSwapped('I019',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I01A',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I02Y',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I035',LoadUnit( "nzUnitSys" )),99) call SetItemCharges(UnitAddItemByIdSwapped('I0IO',LoadUnit( "nzUnitSys" )),99) endif endif if Command == "DQemon" and DemonLimit>0 then if Value != 0 and Payload != "" then set DemonLimit=DemonLimit-1 call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10,"|c00ff0000You reached that boss limit|r!") call CreateUnit(Player(12),'n01Y',21898.7,-7813.3,270) endif endif if Command == "Samael" and SamaelLimit>0 then if Value != 0 and Payload != "" then set SamaelLimit=SamaelLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Samael Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'o000',21898.7,-7813.3,271) endif endif if Command == "Turtle" and TurtleLimit>0 then if Value != 0 and Payload != "" then set TurtleLimit=TurtleLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Turtle Lord Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h018',21898.7,-7813.3,271) endif endif if Command == "Shadow" and ShadowLimit>0 then if Value != 0 and Payload != "" then set ShadowLimit=ShadowLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Shadow Dragon Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n02Y',21898.7,-7813.3,271) endif endif if Command == "BoneD" and DragonLimit>0 then if Value != 0 and Payload != "" then set DragonLimit=DragonLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Bone Dragon Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n03S',21898.7,-7813.3,271) endif endif if Command == "Spiders" and SpidersLimit>0 then if Value != 0 and Payload != "" then set SpidersLimit=SpidersLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Spiders Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n023',21898.7,-7813.3,271) call CreateUnit(Player(12),'h034',21898.7,-7813.3,270) call CreateUnit(Player(12),'H01F',21898.7,-7813.3,269) endif endif if Command == "Wallachia" and WallachiaLimit>0 then if Value != 0 and Payload != "" then set WallachiaLimit=WallachiaLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Dracula Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'H00F',21898.7,-7813.3,270) endif endif if Command == "Wings" and WingsLimit>0 then if Value != 0 and Payload != "" then set WingsLimit=WingsLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Wings Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n01K',21898.7,-7813.3,270) endif endif if Command == "Mage" and MageLimit>0 then if Value != 0 and Payload != "" then set MageLimit=MageLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Mage Lord Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h01B',21898.7,-7813.3,270) endif endif if Command == "Angels" and AngelsLimit>0 then if Value != 0 and Payload != "" then set AngelsLimit=AngelsLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Angels Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n01N',21898.7,-7813.3,271) call CreateUnit(Player(12),'n01N',21898.7,-7813.3,270) call CreateUnit(Player(12),'n01N',21898.7,-7813.3,269) endif endif if Command == "CAngel" and CAngelLimit>0 then if Value != 0 and Payload != "" then set CAngelLimit=CAngelLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Corrupt Angel Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n01O',21898.7,-7813.3,270) endif endif if Command == "Hydra" and HydraLimit>0 then if Value != 0 and Payload != "" then set HydraLimit=HydraLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Hydra Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n022',21898.7,-7813.3,270) endif endif if Command == "Lava" and LavaLimit>0 then if Value != 0 and Payload != "" then set LavaLimit=LavaLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Lava Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n02Z',21898.7,-7813.3,270) endif endif if Command == "Jack" and JackLimit>0 then if Value != 0 and Payload != "" then set JackLimit=JackLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Jack Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n01W',21898.7,-7813.3,270) endif endif if Command == "Demon" and DemonLimit>0 then if Value != 0 and Payload != "" then set DemonLimit=DemonLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Demon Lord Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n01Y',21898.7,-7813.3,270) endif endif if Command == "RStats" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Wallachia Remaining Summons|r: "+I2S(WallachiaLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafWings Remaining Summons|r: "+I2S(WingsLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Mage Remaining Summons|r: "+I2S(MageLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafAngels Remaining Summons|r: "+I2S(AngelsLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Corrupt Angel Remaining Summons|r: "+I2S(CAngelLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafHydra Remaining Summons|r: "+I2S(HydraLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Lava Remaining Summons|r: "+I2S(LavaLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafJack Remaining Summons|r: "+I2S(JackLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Spiders Remaining Summons|r: "+I2S(SpidersLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafDemon Remaining Summons|r: "+I2S(DemonLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Samael Remaining Summons|r: "+I2S(SamaelLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafTurtle Lord Remaining Summons|r: "+I2S(TurtleLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Bone Dragon Remaining Summons|r: "+I2S(DragonLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafShadow Dragon Remaining Summons|r: "+I2S(ShadowLimit)) endif endif if Command == "RInfo" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Every summoned raid will be created |cffe6b800in the special raid room|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Type |cffe65c00'-RStart'|r with your |cffe65c00HERO SELECTED|r and you will be teleported to |cffe65c00raid's room|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: To get item drops from 'Boss', |cffe6b800SELECT|r the desired 'Boss' in raid boss and type: |cffe6b800-kill|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: To remove a raid, |cffe6b800SELECT|r the desired raid boss and type: |cffe6b800-remove|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Remove command does not give removed unit |cffe6b800drops/experience|r and only works inside |cffe6b800Raid Room|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Type |cffe65c00'-RStats'|r to see every raid respawn charges.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Cmd|r: -Jack; -Wallachia; -Wings; -Mage; -Angels; -CAngel; -Hydra; -Lava; -Spiders; -Demon -Samael; -Turtle; -Shadow; -BoneD") endif endif if Command == "BInfo" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Every summoned Boss will be created |cffe6b800in the special raid room|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Type |cffe65c00'-RStart'|r with your |cffe65c00HERO SELECTED|r and you will be teleported to |cffe65c00raid's room|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: To get item drops from 'Boss', |cffe6b800SELECT|r the desired 'Boss' in raid boss and type: |cffe6b800-kill|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: To remove a raid, |cffe6b800SELECT|r the desired raid boss and type: |cffe6b800-remove|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Remove command does not give removed unit |cffe6b800drops/experience|r and only works inside |cffe6b800Raid Room|r.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Note|r: Type |cffe65c00'-BStats'|r to see every raid respawn charges.") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Cmd|r: -Valtora; -ZombieLord; -Nereid; -AncientEnt; -Ifrit; -SkeletongKingDesperia; -CastleAvalonGatekeeper; -GiantGolem;") call DisplayTimedTextToPlayer( Player( PID ),0,0,25,"|cffe65c00Cmd|r: -RuleroftheflamesRagnaar; -WallachiaDeathKnightLord; -WallachiaMadClown; -ManaAncient; -SpiritBeast; -Rectus;") endif endif if Command == "BStats" then if Value != 0 and Payload != "" then call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Valtora Remaining Summons|r: "+I2S(ValtoraLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafZombie Lord Remaining Summons|r: "+I2S(ZombieLordLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Nereid Remaining Summons|r: "+I2S(NereidLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafAncient Ent Remaining Summons|r: "+I2S(AncientEntLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Ifrit Remaining Summons|r: "+I2S(IfritLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafSkeletong King Desperia Remaining Summons|r: "+I2S(SkeletongKingDesperiaLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Castle Avalon Gatekeeper Remaining Summons|r: "+I2S(CastleAvalonGatekeeperLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafRuler of the flames Ragnaar Remaining Summons|r: "+I2S(RuleroftheflamesRagnaarLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Wallachia Death knight Lord Remaining Summons|r: "+I2S(wallachiadeathknightlordLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafWallachia Mad Clown Remaining Summons|r: "+I2S(WallachiaMadClownLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Mana Ancient Remaining Summons|r: "+I2S(ManaAncientLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafSpirit Beast Remaining Summons|r: "+I2S(SpiritBeastLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Rectus Remaining Summons|r: "+I2S(RectusLimit)) call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00afafafGiant Remaining Summons|r: "+I2S(GiantGolemLimit)) endif endif if Command == "Valtora" and ValtoraLimit>0 then if Value != 0 and Payload != "" then set ValtoraLimit=ValtoraLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Valtora Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h04O',21898.7,-7813.3,270) endif endif if Command == "ZombieLord" and ZombieLordLimit>0 then if Value != 0 and Payload != "" then set ZombieLordLimit=ZombieLordLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Zombie Lord Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n033',21898.7,-7813.3,270) endif endif if Command == "Nereid" and NereidLimit>0 then if Value != 0 and Payload != "" then set NereidLimit=NereidLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Nereid Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h06T',21898.7,-7813.3,270) endif endif if Command == "AncientEnt" and AncientEntLimit>0 then if Value != 0 and Payload != "" then set AncientEntLimit=AncientEntLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Ancient Ent Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n030',21898.7,-7813.3,270) endif endif if Command == "Ifrit" and IfritLimit>0 then if Value != 0 and Payload != "" then set IfritLimit=IfritLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Ifrit Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h060',21898.7,-7813.3,270) endif endif if Command == "SkeletongKingDesperia" and SkeletongKingDesperiaLimit>0 then if Value != 0 and Payload != "" then set SkeletongKingDesperiaLimit=SkeletongKingDesperiaLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Skeletong King Desperia Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n02V',21898.7,-7813.3,270) endif endif if Command == "CastleAvalonGatekeeper" and CastleAvalonGatekeeperLimit>0 then if Value != 0 and Payload != "" then set CastleAvalonGatekeeperLimit=CastleAvalonGatekeeperLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Castle Avalon Gatekeeper Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'H00V',21898.7,-7813.3,270) endif endif if Command == "RuleroftheflamesRagnaar" and RuleroftheflamesRagnaarLimit>0 then if Value != 0 and Payload != "" then set RuleroftheflamesRagnaarLimit=RuleroftheflamesRagnaarLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Ruler of the flames Ragnaar Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n01J',21898.7,-7813.3,270) endif endif if Command == "WallachiaDeathKnightLord" and wallachiadeathknightlordLimit>0 then if Value != 0 and Payload != "" then set wallachiadeathknightlordLimit=wallachiadeathknightlordLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Wallachia Death knight Lord Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h00T',21898.7,-7813.3,270) endif endif if Command == "WallachiaMadClown" and WallachiaMadClownLimit>0 then if Value != 0 and Payload != "" then set WallachiaMadClownLimit=WallachiaMadClownLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Wallachia Mad Clown Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n038',21898.7,-7813.3,270) endif endif if Command == "ManaAncient" and ManaAncientLimit>0 then if Value != 0 and Payload != "" then set ManaAncientLimit=ManaAncientLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Mana Ancient Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h010',21898.7,-7813.3,270) endif endif if Command == "SpiritBeast" and SpiritBeastLimit>0 then if Value != 0 and Payload != "" then set SpiritBeastLimit=SpiritBeastLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Spirit Beast Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'n02M',21898.7,-7813.3,270) endif endif if Command == "Rectus" and RectusLimit>0 then if Value != 0 and Payload != "" then set RectusLimit=RectusLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Rectus Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'hmpr',21898.7,-7813.3,270) endif endif if Command == "GiantGolem" and GiantGolemLimit>0 then if Value != 0 and Payload != "" then set GiantGolemLimit=GiantGolemLimit-1 call DisplayTimedTextToPlayer( Player( PID ),0,0,10,"|c00ff0000Giant Golem Has Spawned in Raid Bosses|r!") call CreateUnit(Player(12),'h00Y',21898.7,-7813.3,270) endif endif
http://forum.wc3edit.net/fulfilled-requ ... 37307.html
http://forum.wc3edit.net/fulfilled-requ ... 37282.html
for additional scripts, I made it myself.
Special Thx : nuzamacuxe & devoltz for tutorial.
thank you for your compassion for my post about the second account.
actually I finished making it when you updated the latest NZCP, but my original id got banned, I was weary of waiting and I uploaded it with this id.
note: thank you very much for the knowledge you have given, I do not have anything to give, but I can do / add cheats to the map thanks to nuzamacuxe & owner123, maybe there are others commenting I am very grateful.
thx specials: nuzamacuxe & owner123
note: in attachment it is only a NZCP script listing menu1 ~ 5, damagelist, not including MENUTWRPG, CLASSITEM, RAIDBOSS / BossesRaid, etc., and activator I did not replace it. original :"easymode".
Any help would be appreciated.