owner123 wrote:Yes, putting cheated maps on epicwar is dumb.. But why did you post on it this thread? Seems like you thought he was going to upload it.
I recently reported several Warlock versions ranging from 095 to 098 to the epicwar webmaster because of them being hacked (CP's) - and in fact, not even working. Whether or not the hacked versions are working or not is not important - the problem is the fact that someone is having a blast exploiting the free epicwar service to
1) make the map database somewhat obscure
2) waste other peoples time (including the webmaster who has to spend his time removing those maps)
3) not gaining any personal profit in any way other than thinking of himself as 'hardcore' for being able to upload hacked maps.
owner123 wrote:If you've hacked maps protected like Warlocks, why did you say in your previous posts that you have little experience hacking maps, though?
I rarely hack maps, but when I do so, I do it for reverse engineering of certain scripts, including save/load code systems.
Reverse engineering usually requires removal of the map protection, especially because of the type of maps I find interesting - hence the reason of me being able to hack heavily script-protected maps.
Also, not to disrespect any members on this forum, hacking warcraft 3 maps is not a difficult task. If you are able to open the MPQ and recover all files within, then everything just relies on you jass skills.
UndeadxAssassin wrote:I will not tolerate any immature behavior from a moderator, either, but that's beside the point right now.
I do not care about hacking Warlocks or the map itself, so I take no sides in this argument; however, I would like to point something out:
ZyMoRaN wrote:...
So, other than preventing people from putting their name on the map and saying it's theirs, is there a reason you're protecting the map at all, then? o.0.
Just curious.
I have several reasons to do so...
1) Some years ago, a map of mine was completely stolen - someone else continued the map, saying that he was the original author
2) If I didn't do any protection at all, everyone would be able to edit it. This would result in tons of maps spreading with me being the author. What do you think will happen when there are tons of buggy versions? People will report tons of bugs and issues, which are not related to the original version.
3) Warlock ~50 versions and a specific ~070 version were not protected script-wize. This resulted in the fake "Warlock 099" and an incident where some asian editors completely redesigned the map.
I think the general wc3edit spirit is that anyone should be allowed to edit all maps. Although this may be a conceptually good idea, it will completely ruin maps which relies of feedback from its community. If the map was developed by renegade developers, there would be no chance of keeping the map balanced and fair.