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PostPosted: June 29th, 2008, 5:02 am 
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Title: Gui Expert
Np mate, I'm free to talk anytime.


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PostPosted: August 6th, 2008, 2:52 pm 
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Nice nice! keep it up :D

At least i can learn some from look at ur GUIs.


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PostPosted: August 6th, 2008, 9:50 pm 
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Thanks, I have been currently making some new ones, been busy so haven't added them lol.


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PostPosted: August 8th, 2008, 4:10 am 
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cool
keep it up


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PostPosted: August 17th, 2008, 2:52 pm 
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Code:
Player Kills Update
    Events
        Unit - A unit Dies
    Conditions
        ((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
        ((Owner of (Killing unit)) controller) Equal to User
    Actions
        Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))


A map editor expert gave me this
Code:
Player Deaths Update
    Events
        Unit - A unit Dies
    Conditions
        ((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
        ((Owner of (Killing unit)) controller) Equal to User
    Actions
        Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))


Quote:
(((Dying unit) is A ground unit) Equal to True) and (((Owner of (Dying
unit)) equal to an Enemy of Owner Of Killing Unit)) (Owner of Dying unit controller) Equal to User)

Should i replace with this? If i want a unit denied do nothing while your unit gets killed gets a death +1
And another request if this is the script, can you do me a favour to help me add this to a gui:trigger like what you did to your other triggers, putting it into a new map.


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PostPosted: August 18th, 2008, 5:36 am 
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That multiboard really made me angry because I didn't like to display people that weren't playing. However, I have made a new tutorial and here is the trigger to fix the death glitched.
And have also removed usless Players ^ ^, Have fun

Also edited in main Page

Attachment:
Multiboard.w3x


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PostPosted: August 18th, 2008, 1:12 pm 
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Erm that is not i wanted. I want to have a unit kill/death. Including hero and creeps (Like in dota).

I deny my creep/hero, my would not change. But when the enemy kills my creep/hero, my death +1 and their kill +1


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PostPosted: August 18th, 2008, 9:09 pm 
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Yes, you change the conditions of the triggering unit

Like,

Multi Conditions Or

Dying unit = (Creep type)
((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True

then action:


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PostPosted: August 19th, 2008, 1:48 pm 
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Not sure of how to make. Always fail.

Can you show me an example?

I kill my own creep my kill/death do not touch.

While the opponent kill my creep, his kill +1, then my death -1


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PostPosted: August 19th, 2008, 4:21 pm 
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Title: Gui Expert
Here you go, This multiboard displays the Creep kills but will not chance if the killing/dying units are allies of eachother.


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