Arabidnun's Tutorial Maps
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Re: Arabidnun's Tutorial Maps
Np mate, I'm free to talk anytime.
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Re: Arabidnun's Tutorial Maps
Nice nice! keep it up
At least i can learn some from look at ur GUIs.
At least i can learn some from look at ur GUIs.
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Re: Arabidnun's Tutorial Maps
Thanks, I have been currently making some new ones, been busy so haven't added them lol.
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Re: Arabidnun's Tutorial Maps
cool
keep it up
keep it up
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Re: Arabidnun's Tutorial Maps
Code: Select all
Player Kills Update
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
A map editor expert gave me this
Code: Select all
Player Deaths Update
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
(((Dying unit) is A ground unit) Equal to True) and (((Owner of (Dying
unit)) equal to an Enemy of Owner Of Killing Unit)) (Owner of Dying unit controller) Equal to User)
Should i replace with this? If i want a unit denied do nothing while your unit gets killed gets a death +1
And another request if this is the script, can you do me a favour to help me add this to a gui:trigger like what you did to your other triggers, putting it into a new map.
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Re: Arabidnun's Tutorial Maps
That multiboard really made me angry because I didn't like to display people that weren't playing. However, I have made a new tutorial and here is the trigger to fix the death glitched.
And have also removed usless Players ^ ^, Have fun
Also edited in main Page
And have also removed usless Players ^ ^, Have fun
Also edited in main Page
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Re: Arabidnun's Tutorial Maps
Erm that is not i wanted. I want to have a unit kill/death. Including hero and creeps (Like in dota).
I deny my creep/hero, my would not change. But when the enemy kills my creep/hero, my death +1 and their kill +1
I deny my creep/hero, my would not change. But when the enemy kills my creep/hero, my death +1 and their kill +1
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Re: Arabidnun's Tutorial Maps
Yes, you change the conditions of the triggering unit
Like,
Multi Conditions Or
Dying unit = (Creep type)
((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True
then action:
Like,
Multi Conditions Or
Dying unit = (Creep type)
((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True
then action:
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Re: Arabidnun's Tutorial Maps
Not sure of how to make. Always fail.
Can you show me an example?
I kill my own creep my kill/death do not touch.
While the opponent kill my creep, his kill +1, then my death -1
Can you show me an example?
I kill my own creep my kill/death do not touch.
While the opponent kill my creep, his kill +1, then my death -1
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Re: Arabidnun's Tutorial Maps
Here you go, This multiboard displays the Creep kills but will not chance if the killing/dying units are allies of eachother.
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