[REQUEST]WoW Battlegrounds v25

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

S7seven7S
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Post by S7seven7S »

Gandhi11 wrote:Thank you all SO MUCH! ^_^
YOU GUYS PWN ALL !!!!!!!!
BTW what does -kill do ^_^


It does what it implies....kills what you are targetting
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Devil
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Post by Devil »

Kill targeted unit? i dunno test it out... or maybe its based on Sasuke (Cuts your unit)
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S7seven7S
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Post by S7seven7S »

Devil wrote:Kill targeted unit? i dunno test it out... or maybe its based on Sasuke (Cuts your unit)


Read first, post later.
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Devil
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Post by Devil »

You posted 4 secs before me... What u want me to do??!!! GAHHHHHH
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S7seven7S
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Post by S7seven7S »

This is what I wanted you to do. ^.-

S7seven7S wrote:Read first, post later
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Dekar
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Post by Dekar »

S7seven7S wrote:This is what I wanted you to do. ^.-

S7seven7S wrote:Read first, post later


0wned :P
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Gandhi11
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Post by Gandhi11 »

Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O
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Xantan
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Post by Xantan »

Gandhi11 wrote:Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O


I know of ways to fixeth this!

My -kill + -killfast works fine =p

Edit:

Place this somewhere with any player types - as a substring...

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany)
    Then - Actions
        Set kill = No unit
        Trigger - Reset kill <gen>
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit)
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A...
        Wait until (kill Not equal to No unit), checking every 1.00 seconds
        Dialog - Clear kdialog
        Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill  + (Name of kill))
        Set kyes = (Last created dialog Button)
        Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill  + (Name of kill))
        Dialog - Show kdialog for (Triggering player)
    Else - Actions


make a new trigger containing this, with no events, only conditions and actions.
C:

Code: Select all

((Triggering player) is in Xantan) Equal to True
(or a random variable for you're 'cheat activation'
A:

Code: Select all

Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1)

Set kill = (Triggering unit)

Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit)

Trigger - Turn off (This trigger)


Oh and I guess I used another trigger for dialogs...
E

Code: Select all

Dialog - A dialog button is clicked for kdialog

A

Code: Select all

Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]

C

Code: Select all

((Triggering player) is in Xantan) Equal to True

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Clicked dialog button) Equal to kyes
    Then - Actions
        Unit - Kill kill
    Else - Actions
S7seven7S
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Post by S7seven7S »

Xantan wrote:
Gandhi11 wrote:Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O


I know of ways to fixeth this!

My -kill + -killfast works fine =p

Edit:

Place this somewhere with any player types - as a substring...

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany)
    Then - Actions
        Set kill = No unit
        Trigger - Reset kill <gen>
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit)
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A...
        Wait until (kill Not equal to No unit), checking every 1.00 seconds
        Dialog - Clear kdialog
        Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill  + (Name of kill))
        Set kyes = (Last created dialog Button)
        Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill  + (Name of kill))
        Dialog - Show kdialog for (Triggering player)
    Else - Actions


make a new trigger containing this, with no events, only conditions and actions.
C:

Code: Select all

((Triggering player) is in Xantan) Equal to True
(or a random variable for you're 'cheat activation'
A:

Code: Select all

Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1)

Set kill = (Triggering unit)

Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit)

Trigger - Turn off (This trigger)


Oh and I guess I used another trigger for dialogs...
E

Code: Select all

Dialog - A dialog button is clicked for kdialog

A

Code: Select all

Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]

C

Code: Select all

((Triggering player) is in Xantan) Equal to True

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Clicked dialog button) Equal to kyes
    Then - Actions
        Unit - Kill kill
    Else - Actions


Pass...
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Xantan
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Post by Xantan »

S7seven7S wrote:Pass...


Hmm, killfast then? :p

Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -fastkill on) or ((Entered chat string) Equal to -killfast on)
    Then - Actions
        Trigger - Reset killfast <gen>
        Trigger - Take killfast <gen> and remove all actions
        Wait 0.02 seconds
        Trigger - Turn on killfast <gen>
        Wait 0.02 seconds
        Trigger - Add to killfast <gen> the event (Player - (Triggering player) Selects a unit)
        Trigger - Take killfast <gen> and add this action: (Unit - Kill (Triggering unit))
        Wait 0.02 seconds
        Trigger - Turn on killfast <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, go crazy! Selec...
    Else - Actions


Code: Select all

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -fastkill off) or ((Entered chat string) Equal to -killfast off)
    Then - Actions
        Trigger - Reset killfast <gen>
        Trigger - Take killfast <gen> and remove all conditions
        Trigger - Take killfast <gen> and remove all actions
        Trigger - Turn off killfast <gen>
        Trigger - Reset killfast <gen>
    Else - Actions


Then, just make a trigger named killfast, and thats all