It does what it implies....kills what you are targettingGandhi11 wrote:Thank you all SO MUCH! ^_^
YOU GUYS PWN ALL !!!!!!!!
BTW what does -kill do ^_^
[REQUEST]WoW Battlegrounds v25
Moderator: Cheaters
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				S7seven7S
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				S7seven7S
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				Xantan
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I know of ways to fixeth this!Gandhi11 wrote:Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O
My -kill + -killfast works fine =p
Edit:
Place this somewhere with any player types - as a substring...
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany)
    Then - Actions
        Set kill = No unit
        Trigger - Reset kill <gen>
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit)
        Wait 0.02 seconds
        Trigger - Turn on kill <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A...
        Wait until (kill Not equal to No unit), checking every 1.00 seconds
        Dialog - Clear kdialog
        Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill  + (Name of kill))
        Set kyes = (Last created dialog Button)
        Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill  + (Name of kill))
        Dialog - Show kdialog for (Triggering player)
    Else - Actions
C:
Code: Select all
((Triggering player) is in Xantan) Equal to True
A:
Code: Select all
Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1)
Set kill = (Triggering unit)
Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit)
Trigger - Turn off (This trigger)
E
Code: Select all
Dialog - A dialog button is clicked for kdialog
Code: Select all
Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]Code: Select all
((Triggering player) is in Xantan) Equal to True
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Clicked dialog button) Equal to kyes
    Then - Actions
        Unit - Kill kill
    Else - Actions
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				S7seven7S
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Pass...Xantan wrote:I know of ways to fixeth this!Gandhi11 wrote:Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O
My -kill + -killfast works fine =p
Edit:
Place this somewhere with any player types - as a substring...
make a new trigger containing this, with no events, only conditions and actions.Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany) Then - Actions Set kill = No unit Trigger - Reset kill <gen> Wait 0.02 seconds Trigger - Turn on kill <gen> Wait 0.02 seconds Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit) Wait 0.02 seconds Trigger - Turn on kill <gen> Wait 0.02 seconds Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A... Wait until (kill Not equal to No unit), checking every 1.00 seconds Dialog - Clear kdialog Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill + (Name of kill)) Set kyes = (Last created dialog Button) Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill + (Name of kill)) Dialog - Show kdialog for (Triggering player) Else - Actions
C:(or a random variable for you're 'cheat activation'Code: Select all
((Triggering player) is in Xantan) Equal to True
A:Oh and I guess I used another trigger for dialogs...Code: Select all
Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1) Set kill = (Triggering unit) Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit) Trigger - Turn off (This trigger)
EACode: Select all
Dialog - A dialog button is clicked for kdialogCCode: Select all
Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]Code: Select all
((Triggering player) is in Xantan) Equal to TrueCode: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Clicked dialog button) Equal to kyes Then - Actions Unit - Kill kill Else - Actions
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				Xantan
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Hmm, killfast then? :pS7seven7S wrote: Pass...
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -fastkill on) or ((Entered chat string) Equal to -killfast on)
    Then - Actions
        Trigger - Reset killfast <gen>
        Trigger - Take killfast <gen> and remove all actions
        Wait 0.02 seconds
        Trigger - Turn on killfast <gen>
        Wait 0.02 seconds
        Trigger - Add to killfast <gen> the event (Player - (Triggering player) Selects a unit)
        Trigger - Take killfast <gen> and add this action: (Unit - Kill (Triggering unit))
        Wait 0.02 seconds
        Trigger - Turn on killfast <gen>
        Wait 0.02 seconds
        Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, go crazy! Selec...
    Else - Actions
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        ((Entered chat string) Equal to -fastkill off) or ((Entered chat string) Equal to -killfast off)
    Then - Actions
        Trigger - Reset killfast <gen>
        Trigger - Take killfast <gen> and remove all conditions 
        Trigger - Take killfast <gen> and remove all actions
        Trigger - Turn off killfast <gen>
        Trigger - Reset killfast <gen>
    Else - Actions
