It does what it implies....kills what you are targettingGandhi11 wrote:Thank you all SO MUCH! ^_^
YOU GUYS PWN ALL !!!!!!!!
BTW what does -kill do ^_^
[REQUEST]WoW Battlegrounds v25
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I know of ways to fixeth this!Gandhi11 wrote:Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O
My -kill + -killfast works fine =p
Edit:
Place this somewhere with any player types - as a substring...
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany)
Then - Actions
Set kill = No unit
Trigger - Reset kill <gen>
Wait 0.02 seconds
Trigger - Turn on kill <gen>
Wait 0.02 seconds
Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit)
Wait 0.02 seconds
Trigger - Turn on kill <gen>
Wait 0.02 seconds
Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A...
Wait until (kill Not equal to No unit), checking every 1.00 seconds
Dialog - Clear kdialog
Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill + (Name of kill))
Set kyes = (Last created dialog Button)
Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill + (Name of kill))
Dialog - Show kdialog for (Triggering player)
Else - Actions
C:
Code: Select all
((Triggering player) is in Xantan) Equal to True
A:
Code: Select all
Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1)
Set kill = (Triggering unit)
Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit)
Trigger - Turn off (This trigger)
E
Code: Select all
Dialog - A dialog button is clicked for kdialog
Code: Select all
Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]
Code: Select all
((Triggering player) is in Xantan) Equal to True
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to kyes
Then - Actions
Unit - Kill kill
Else - Actions
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Pass...Xantan wrote:I know of ways to fixeth this!Gandhi11 wrote:Actually, the -kill pwnz enemy heroes and sometimes allied heroes..without me selecting it.. :O
My -kill + -killfast works fine =p
Edit:
Place this somewhere with any player types - as a substring...
make a new trigger containing this, with no events, only conditions and actions.Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Entered chat string) Equal to -kill) or ((Entered chat string) Equal to -killany) Then - Actions Set kill = No unit Trigger - Reset kill <gen> Wait 0.02 seconds Trigger - Turn on kill <gen> Wait 0.02 seconds Trigger - Add to kill <gen> the event (Player - (Triggering player) Selects a unit) Wait 0.02 seconds Trigger - Turn on kill <gen> Wait 0.02 seconds Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, please select A... Wait until (kill Not equal to No unit), checking every 1.00 seconds Dialog - Clear kdialog Dialog - Create a dialog button for kdialog labelled (|cff191970Yes|r, Kill + (Name of kill)) Set kyes = (Last created dialog Button) Dialog - Create a dialog button for kdialog labelled (|cffFF0000No|r, Do not kill + (Name of kill)) Dialog - Show kdialog for (Triggering player) Else - Actions
C:(or a random variable for you're 'cheat activation'Code: Select all
((Triggering player) is in Xantan) Equal to True
A:Oh and I guess I used another trigger for dialogs...Code: Select all
Set numberofcommands[(Player number of (Triggering player))] = (numberofcommands[(Player number of (Triggering player))] + 1) Set kill = (Triggering unit) Set kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))] = (Triggering unit) Trigger - Turn off (This trigger)
EACode: Select all
Dialog - A dialog button is clicked for kdialog
CCode: Select all
Set kill = kill_Copy[(Integer((Name of (Player((Player number of (Triggering player)))))))]
Code: Select all
((Triggering player) is in Xantan) Equal to True
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Clicked dialog button) Equal to kyes Then - Actions Unit - Kill kill Else - Actions
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Hmm, killfast then? :pS7seven7S wrote: Pass...
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entered chat string) Equal to -fastkill on) or ((Entered chat string) Equal to -killfast on)
Then - Actions
Trigger - Reset killfast <gen>
Trigger - Take killfast <gen> and remove all actions
Wait 0.02 seconds
Trigger - Turn on killfast <gen>
Wait 0.02 seconds
Trigger - Add to killfast <gen> the event (Player - (Triggering player) Selects a unit)
Trigger - Take killfast <gen> and add this action: (Unit - Kill (Triggering unit))
Wait 0.02 seconds
Trigger - Turn on killfast <gen>
Wait 0.02 seconds
Game - Display to (Triggering player), at offset (0.00, 0.00) the text: Ok, go crazy! Selec...
Else - Actions
Code: Select all
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Entered chat string) Equal to -fastkill off) or ((Entered chat string) Equal to -killfast off)
Then - Actions
Trigger - Reset killfast <gen>
Trigger - Take killfast <gen> and remove all conditions
Trigger - Take killfast <gen> and remove all actions
Trigger - Turn off killfast <gen>
Trigger - Reset killfast <gen>
Else - Actions