http://www.wc3campaigns.net/attachment. ... 1205967950
Story of the map
A kingdom lies broken. Leaderless, divided - weak. Hordes gather beyond the Heathen Wall, ready to strike. The Canith Empire has no desire to takes these lands, but the best chance of stopping the barbarian hordes is at the Wall. Imperial forces are dispatched, establishing a fort on the only pass though the wall in the area. Meanwhile, three warlords descend like vultures onto the striken lands. Only one may victor - but only if the barbarians are stopped.
Summary:
- The three warlords gain spawns and gold from villages and towns. By taking over other towns they can become more powerful. They gain victory by defeating the other two warlords and the barbarians.
- The barbarians start off in a strong defensive position, with a large number of towers, but penned in by the Wall and the Imperial fort. In order to win, they must break out and defeat the three warlords and destroy the other less well defended Imperial barracks. As time goes on, they become stronger and gain more income, meaning that if they are not dealt with then they eventually becoming overpowering and unbeatable.
- The Imperials must defeat the barbarians to win. Their income is at a fixed level.
- Each unit takes up upkeep, which equates to a reduction in gold income.
# Features:
- Fast paced combat, and generally a quick game.
- Some thought and guile required for the warlords to win. If they decide to fight amongst themselves, they strengthen the hand of the barbarians. But if they decide to fight together against the barbarians, how can they know one won't hold back and backstab them?
- The Imperial forces cannot takes towns, but could intervene into the warlord's struggle to ensure one person takes rapid dominance. Though if the other two realise the plan, it would be in their interest to unite.
- Special buildings such as the blacksmith. Whichever warlord controls the blacksmith gains +1 damage to any units trained.
- Rebuildable towers, though they cannot be rebuild during combat easily, and only on designated and pre-selected areas.
- Barbarians can portal to anywhere on the map, enabling them to turn the tide by sneak attacks or attacking from multiple locations.
thank you for hacking
(request)warlords
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Re: (request)warlords
Act: -tonton acp!
added JJ;s Cp
Enjoy!
added JJ;s Cp
Enjoy!
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Re: (request)warlords
Try this one... (Not tested!)
Spoiler:
Made by the late ILikeHacking
My quote from SKillER
Spoiler: