(request)warlords

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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rara23
Senior Member
Posts: 144
Joined: March 3rd, 2008, 8:32 am
Title: the uber khajiit

(request)warlords

Post by rara23 »

http://www.wc3campaigns.net/attachment. ... 1205967950

Story of the map

A kingdom lies broken. Leaderless, divided - weak. Hordes gather beyond the Heathen Wall, ready to strike. The Canith Empire has no desire to takes these lands, but the best chance of stopping the barbarian hordes is at the Wall. Imperial forces are dispatched, establishing a fort on the only pass though the wall in the area. Meanwhile, three warlords descend like vultures onto the striken lands. Only one may victor - but only if the barbarians are stopped.




Summary:
- The three warlords gain spawns and gold from villages and towns. By taking over other towns they can become more powerful. They gain victory by defeating the other two warlords and the barbarians.
- The barbarians start off in a strong defensive position, with a large number of towers, but penned in by the Wall and the Imperial fort. In order to win, they must break out and defeat the three warlords and destroy the other less well defended Imperial barracks. As time goes on, they become stronger and gain more income, meaning that if they are not dealt with then they eventually becoming overpowering and unbeatable.
- The Imperials must defeat the barbarians to win. Their income is at a fixed level.
- Each unit takes up upkeep, which equates to a reduction in gold income.





# Features:
- Fast paced combat, and generally a quick game.
- Some thought and guile required for the warlords to win. If they decide to fight amongst themselves, they strengthen the hand of the barbarians. But if they decide to fight together against the barbarians, how can they know one won't hold back and backstab them?
- The Imperial forces cannot takes towns, but could intervene into the warlord's struggle to ensure one person takes rapid dominance. Though if the other two realise the plan, it would be in their interest to unite.
- Special buildings such as the blacksmith. Whichever warlord controls the blacksmith gains +1 damage to any units trained.
- Rebuildable towers, though they cannot be rebuild during combat easily, and only on designated and pre-selected areas.
- Barbarians can portal to anywhere on the map, enabling them to turn the tide by sneak attacks or attacking from multiple locations.


thank you for hacking
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thanks to Durchdringen for the sig
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Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: (request)warlords

Post by Ozzapoo »

Act: -tonton acp!
added JJ;s Cp
Enjoy!
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Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
User avatar
rara23
Senior Member
Posts: 144
Joined: March 3rd, 2008, 8:32 am
Title: the uber khajiit

Re: (request)warlords

Post by rara23 »

hey the command does not werk
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thanks to Durchdringen for the sig
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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: (request)warlords

Post by Kryptonyte »

Try this one... (Not tested!)
Spoiler:
Commands:
-Krypto (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.