Just a question

General talk about editing, cheating, and deprotecting maps.

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iamgod
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Joined: January 25th, 2008, 5:23 pm

Just a question

Post by iamgod »

When i test a map, at the starting location, theres a town hall or tree of life or sutin, how i remove that?
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Kryptonyte
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Joined: March 17th, 2008, 12:07 am

Re: Just a question

Post by Kryptonyte »

Remove the Melee triggers from the map...
You have to make the map be considered a "Non-Melee map".
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Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
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Bartimaeus
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Re: Just a question

Post by Bartimaeus »

Kryptonyte wrote:Remove the Melee triggers from the map...
You have to make the map be considered a "Non-Melee map".
That last part is wrong. You could put prelaced units, such as a hero and it wouldn't be considered a melee map, yet it would still spawn the town hall and peasants.
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Kryptonyte
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Re: Just a question

Post by Kryptonyte »

Zomg.
Well either way, delete the triggers.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
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iamgod
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Posts: 152
Joined: January 25th, 2008, 5:23 pm

Re: Just a question

Post by iamgod »

:( they dont go away
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lilmanbryan
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Re: Just a question

Post by lilmanbryan »

Only keep these Melee Initialization triggers...

Melee Game - Use melee time of day (for all players)
Melee Game - Limit hero to 1 per hero type (for all players)
Melee Game - Set startign resources (for all players)
Melee Game - Remove creeps and critters from all start locations (for all players)
Melee Game - Run melee AI scripts for all players

I did that and the starting units were gone...
=/
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Bartimaeus
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Re: Just a question

Post by Bartimaeus »

iamgod wrote::( they dont go away
Just remove the initialization trigger in the trigger editor.