Just a question
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Just a question
When i test a map, at the starting location, theres a town hall or tree of life or sutin, how i remove that?
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Re: Just a question
Remove the Melee triggers from the map...
You have to make the map be considered a "Non-Melee map".
You have to make the map be considered a "Non-Melee map".

Made by the late ILikeHacking
My quote from SKillER
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Re: Just a question
That last part is wrong. You could put prelaced units, such as a hero and it wouldn't be considered a melee map, yet it would still spawn the town hall and peasants.Kryptonyte wrote:Remove the Melee triggers from the map...
You have to make the map be considered a "Non-Melee map".
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Re: Just a question
Zomg.
Well either way, delete the triggers.
Well either way, delete the triggers.

Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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Re: Just a question
Only keep these Melee Initialization triggers...
Melee Game - Use melee time of day (for all players)
Melee Game - Limit hero to 1 per hero type (for all players)
Melee Game - Set startign resources (for all players)
Melee Game - Remove creeps and critters from all start locations (for all players)
Melee Game - Run melee AI scripts for all players
I did that and the starting units were gone...
=/
Melee Game - Use melee time of day (for all players)
Melee Game - Limit hero to 1 per hero type (for all players)
Melee Game - Set startign resources (for all players)
Melee Game - Remove creeps and critters from all start locations (for all players)
Melee Game - Run melee AI scripts for all players
I did that and the starting units were gone...
=/
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Re: Just a question
Just remove the initialization trigger in the trigger editor.iamgod wrote:they dont go away