Id like to figure out if this ability is even possible, and if it is, some tips on how to do it.
First it will do a thunderstomp like animation that also stuns for 2 seconds, then a bladestorm for maybe a second, then a knockback about 5 feet. Any help will be awsome be it GUI triggers or JASS or just regular abilities
Help with a new ability
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- Old Wrinkly Member
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Re: Help with a new ability
This is very possible, so start, the casting ability could be a dummy ability, or it could be the war stomp. Then, you can create a dummy unit to do the blade storm damage, or you can give the casing unit the blade storm, for however long it lasts. The knock back would be something like this:
Super mega cool spell thing
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to War Stomp
Actions
Set temp_point = (Position of (Casting unit))
Unit - Create 1 [DUMMY UNIT] for (Owner of (Triggering unit)) at temp_point facing Default building facing (270.0) degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add [BLADESTORM DUMMY ABILITY] to (Last created unit)
Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
Unit - Remove Bladestorm from (Triggering unit)
Unit Group - Pick every unit in (Units within 200.00 of temp_point) and do (Unit Group - Add (Picked unit) to tempgroup)
Trigger - Turn on Knockback <gen>
Wait 2.00 seconds
Trigger - Turn off Knockback <gen>
Knockback
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in tempgroup and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (temp_point offset by (Distance between temp_point and (Position of (Picked unit))) towards ((Distance between temp_point and (Position of (Picked unit))) + 5.00) degrees)
I'm missing a few conditions, so right now everything will fly back.
Super mega cool spell thing
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to War Stomp
Actions
Set temp_point = (Position of (Casting unit))
Unit - Create 1 [DUMMY UNIT] for (Owner of (Triggering unit)) at temp_point facing Default building facing (270.0) degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add [BLADESTORM DUMMY ABILITY] to (Last created unit)
Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
Unit - Remove Bladestorm from (Triggering unit)
Unit Group - Pick every unit in (Units within 200.00 of temp_point) and do (Unit Group - Add (Picked unit) to tempgroup)
Trigger - Turn on Knockback <gen>
Wait 2.00 seconds
Trigger - Turn off Knockback <gen>
Knockback
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in tempgroup and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (temp_point offset by (Distance between temp_point and (Position of (Picked unit))) towards ((Distance between temp_point and (Position of (Picked unit))) + 5.00) degrees)
I'm missing a few conditions, so right now everything will fly back.
Contact me on WC3 Killing_Spree22, I'm at US west!
To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk
I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.
To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk
I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.
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Re: Help with a new ability
Ok cool, i got everything except the part about the set temp_point = (position of (casting unit))
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- Old Wrinkly Member
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- Title: Re-R-Re-Re-Remix
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Re: Help with a new ability
Sorry, I tested it, the sliding doesn't work, and temp_point it to prevent leaks.
Contact me on WC3 Killing_Spree22, I'm at US west!
To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk
I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.
To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk
I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.
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- Forum Staff
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- Joined: January 28th, 2007, 8:10 pm
- Title: JASS Programmer
- Location: Canada
Re: Help with a new ability
Still leaks temp_point.
And Point offset by ... ect.
That's a PolarProjectionBJ call (Which leaks a location every time it's called)
And Point offset by ... ect.
That's a PolarProjectionBJ call (Which leaks a location every time it's called)
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- Old Wrinkly Member
- Posts: 271
- Joined: January 12th, 2008, 4:42 am
- Title: Re-R-Re-Re-Remix
- Location: Canada EH?
Re: Help with a new ability
Hmmm... is there a way to fix that?Aero wrote:Still leaks temp_point.
And Point offset by ... ect.
That's a PolarProjectionBJ call (Which leaks a location every time it's called)
Contact me on WC3 Killing_Spree22, I'm at US west!
To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk
I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.
To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk
I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.