[Request] "Perfect" Deprotect of a map

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Zokujin
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Posts: 7
Joined: January 5th, 2008, 6:33 pm

[Request] "Perfect" Deprotect of a map

Post by Zokujin »

So you know how when you deprotect a map it loses all of the variable names and categories for triggers making all of the trigger impossible to understand? Is it possible to deprotect a map and still have all of those organizational parts intact? I'm trying to start updating a map that hasn't been touched in an editor for about three years. I think it's a great map and has a lot of potenial but I can't get at it because I can't understand the triggers.

http://www.epicwar.com/maps/28574/

Edit: If the reason this cannot be achieved is because of sheer amount of work then I can provide some monetary compensation as incentive. I will require that not well known members who succeed to provide then map first and well-known/respected members can be paid up front. If you are going to attempt this please post on here so that others know you are and may act accordingly. :)
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Sepharael
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Joined: April 3rd, 2007, 11:39 pm
Title: Legendary Angel

Re: [Request] "Perfect" Deprotect of a map

Post by Sepharael »

This much just for a deprotection? I don't think its really worth it.
Zokujin
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Posts: 7
Joined: January 5th, 2008, 6:33 pm

Re: [Request] "Perfect" Deprotect of a map

Post by Zokujin »

I'm trying to revive, fix, update, and upgrade a map that's been out of commision for three years and I think it's amazing. It IS important for me to have the triggers and variables intact with their original names so i can go back to fix and change things. Since I only know how to use Xdep (which ruins the triggers and variables) I can't do this myself. I think this might be impossible since it's likely that the map protecter is causing the change in the triggers and variables and not Xdep.
toffey
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Joined: July 16th, 2007, 6:47 am

Re: [Request] "Perfect" Deprotect of a map

Post by toffey »

I've played the map and love it. Sounds like its possible to do, and shit if i knew how to do it I would. And Seph what exactly did your post mean? "This much just for a deprotection? I don't think its really worth it." He is asking for a deprotection with all the variables and all still intact. And what part is not worth it? If he is offering money then I would assume its worth it to him.
GhettoChild
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Posts: 272
Joined: January 27th, 2007, 4:46 pm
Title: OxyContin
Location: Denver, Colorado

Re: [Request] "Perfect" Deprotect of a map

Post by GhettoChild »

Triggers can be restored to GUI, but I'm not going to do that unless I get something :D. Anyways here is the map: http://files.wc3edit.net/download/index ... 20v1.1.w3x.
You know why the Yankees always win, Frank?
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
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ZilvaX
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Joined: December 16th, 2007, 2:23 am

Re: [Request] "Perfect" Deprotect of a map

Post by ZilvaX »

Hey yeah you have the wrong version http://www.hiveworkshop.com/resources_new/maps/4831/ thats the latest version of the map u want deprotected
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Zokujin
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Posts: 7
Joined: January 5th, 2008, 6:33 pm

Re: [Request] "Perfect" Deprotect of a map

Post by Zokujin »

Actually I don't need it deprotected anymore. The whole purpose was to update the map but Creamy_T the creator of it just released a new version two days ago because he saw someone on hiveworkshop said they liked it.

Close this please. ^^