I wuld like this http://www.mediafire.com/?43b9qzfywva map to be unprotected.
In this map you play as 1 of 5 characters who have "experimental versions of samus' combat suit", and you must destroy the creatures invading a science facility.
You can obtain upgrades to your suite: varia upgrade (tepurature protectng), morph ball (alternate form), missiles (alternate projectile type).
There are various different area in the map, that are reached by using elevators.
You can revive for the first 5-10 minutes (cant remember).
There are hatches that you can move through by shooting them.
You can "scan" enemies by left clicking on them. Scaning gives you: health, weakness, general info
I'm sorry if I haven't provided enough information on the map, but it is very simple.
[Deprotect] Metroid SF SP
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Re: [Deprotect] Metroid SF SP
I would like to modify the map and learn how it works for my future map making attempts.
My gift....my curse....
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Re: [Deprotect] Metroid SF SP
If you don't know JASS, which, you can't, otherwise you would've just extracted the .j file, deprotecting it is rather useless.Vincent Valentine wrote:I would like to modify the map and learn how it works for my future map making attempts.
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Re: [Deprotect] Metroid SF SP
I have enough knowledge of JASS to be able to figure what what things mean if I study them hard enough.
The only way of extracting .j files from a map I know of is the use a Map Optimiser, which I have already tried to do with this map, but part way through the proccess the program gets and error and quits.
I would also like to have access to the models in this map, which I have tried extracting, but all I can get are the textures (skins) for the models, not the models themselves.
The only way of extracting .j files from a map I know of is the use a Map Optimiser, which I have already tried to do with this map, but part way through the proccess the program gets and error and quits.
I would also like to have access to the models in this map, which I have tried extracting, but all I can get are the textures (skins) for the models, not the models themselves.
My gift....my curse....
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Re: [Deprotect] Metroid SF SP
Uhh...MPQMaster?Vincent Valentine wrote:I have enough knowledge of JASS to be able to figure what what things mean if I study them hard enough.
The only way of extracting .j files from a map I know of is the use a Map Optimiser, which I have already tried to do with this map, but part way through the proccess the program gets and error and quits.
I would also like to have access to the models in this map, which I have tried extracting, but all I can get are the textures (skins) for the models, not the models themselves.
http://forum.wc3edit.net/map-deprotecti ... ls-t2.html
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Re: [Deprotect] Metroid SF SP
Well, w/e u want it for here it is deprotected,
http://files.wc3edit.net/download/index ... F%20SP.w3x
so... there
http://files.wc3edit.net/download/index ... F%20SP.w3x
so... there
Peace yall hit me up at Mamou115[w3e] on US East!