[Deprotect] Metroid SF SP

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

User avatar
Vincent Valentine
Newcomer
Posts: 8
Joined: December 16th, 2007, 2:28 am
Title: Pure Chaos

[Deprotect] Metroid SF SP

Post by Vincent Valentine »

I wuld like this http://www.mediafire.com/?43b9qzfywva map to be unprotected.

In this map you play as 1 of 5 characters who have "experimental versions of samus' combat suit", and you must destroy the creatures invading a science facility.

You can obtain upgrades to your suite: varia upgrade (tepurature protectng), morph ball (alternate form), missiles (alternate projectile type).

There are various different area in the map, that are reached by using elevators.

You can revive for the first 5-10 minutes (cant remember).

There are hatches that you can move through by shooting them.

You can "scan" enemies by left clicking on them. Scaning gives you: health, weakness, general info

I'm sorry if I haven't provided enough information on the map, but it is very simple.
My gift....my curse....
Image
Bushido

Re: [Deprotect] Metroid SF SP

Post by Bushido »

Its enough ;) short map info and its done :D
unknow
Senior Member
Posts: 143
Joined: September 25th, 2007, 10:04 pm

Re: [Deprotect] Metroid SF SP

Post by unknow »

So whats the reason you need to unprotect it for?
User avatar
Vincent Valentine
Newcomer
Posts: 8
Joined: December 16th, 2007, 2:28 am
Title: Pure Chaos

Re: [Deprotect] Metroid SF SP

Post by Vincent Valentine »

I would like to modify the map and learn how it works for my future map making attempts.
My gift....my curse....
Image
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: [Deprotect] Metroid SF SP

Post by Bartimaeus »

Vincent Valentine wrote:I would like to modify the map and learn how it works for my future map making attempts.
If you don't know JASS, which, you can't, otherwise you would've just extracted the .j file, deprotecting it is rather useless.
User avatar
Vincent Valentine
Newcomer
Posts: 8
Joined: December 16th, 2007, 2:28 am
Title: Pure Chaos

Re: [Deprotect] Metroid SF SP

Post by Vincent Valentine »

I have enough knowledge of JASS to be able to figure what what things mean if I study them hard enough.

The only way of extracting .j files from a map I know of is the use a Map Optimiser, which I have already tried to do with this map, but part way through the proccess the program gets and error and quits.

I would also like to have access to the models in this map, which I have tried extracting, but all I can get are the textures (skins) for the models, not the models themselves.
My gift....my curse....
Image
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: [Deprotect] Metroid SF SP

Post by Bartimaeus »

Vincent Valentine wrote:I have enough knowledge of JASS to be able to figure what what things mean if I study them hard enough.

The only way of extracting .j files from a map I know of is the use a Map Optimiser, which I have already tried to do with this map, but part way through the proccess the program gets and error and quits.

I would also like to have access to the models in this map, which I have tried extracting, but all I can get are the textures (skins) for the models, not the models themselves.
Uhh...MPQMaster?
http://forum.wc3edit.net/map-deprotecti ... ls-t2.html
Wreked
Member
Posts: 87
Joined: April 29th, 2007, 8:10 pm

Re: [Deprotect] Metroid SF SP

Post by Wreked »

Well, w/e u want it for here it is deprotected,

http://files.wc3edit.net/download/index ... F%20SP.w3x

so... there :P
Peace yall hit me up at Mamou115[w3e] on US East!