Help with: Doodads

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Panda-Assassin
Senior Member
Posts: 123
Joined: July 4th, 2009, 12:00 am
Title: Pandaren-Assassin

Help with: Doodads

Post by Panda-Assassin »

Is there a way to make:
-Doodads move around by certain time and events
and
-Making doodads buildable.

Thank You in advance. :D
"A unit of time is as precious as a unit of gold, but you cannot don't click me back one unit of time with one unit of gold."

Thanks for all the help Syre!
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Syre
Forum Staff
Posts: 506
Joined: November 17th, 2008, 3:49 pm

Re: Help with: Doodads

Post by Syre »

Doodads moving around would be by triggers to remove them, then re-add them where you want. Arabidnun has given you a tree regrow trigger not too long ago, use that and learn how to remove and readd.

Secondly, well basicly, without triggers..no you cant. But all you need to do is go into the object editor, create a new building, and go down to "Art - Model File" (I think thats it) anyways, and change that to what doodad you want. Then just give the builder that building.
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Panda-Assassin
Senior Member
Posts: 123
Joined: July 4th, 2009, 12:00 am
Title: Pandaren-Assassin

Re: Help with: Doodads

Post by Panda-Assassin »

ok, thanks again!! :D
"A unit of time is as precious as a unit of gold, but you cannot don't click me back one unit of time with one unit of gold."

Thanks for all the help Syre!