Is there a way to make:
-Doodads move around by certain time and events
and
-Making doodads buildable.
Thank You in advance.
Help with: Doodads
Moderator: Cheaters
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- Senior Member
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- Title: Pandaren-Assassin
Help with: Doodads
"A unit of time is as precious as a unit of gold, but you cannot don't click me back one unit of time with one unit of gold."
Thanks for all the help Syre!
Thanks for all the help Syre!
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- Forum Staff
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Re: Help with: Doodads
Doodads moving around would be by triggers to remove them, then re-add them where you want. Arabidnun has given you a tree regrow trigger not too long ago, use that and learn how to remove and readd.
Secondly, well basicly, without triggers..no you cant. But all you need to do is go into the object editor, create a new building, and go down to "Art - Model File" (I think thats it) anyways, and change that to what doodad you want. Then just give the builder that building.
Secondly, well basicly, without triggers..no you cant. But all you need to do is go into the object editor, create a new building, and go down to "Art - Model File" (I think thats it) anyways, and change that to what doodad you want. Then just give the builder that building.
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- Senior Member
- Posts: 123
- Joined: July 4th, 2009, 12:00 am
- Title: Pandaren-Assassin
Re: Help with: Doodads
ok, thanks again!!
"A unit of time is as precious as a unit of gold, but you cannot don't click me back one unit of time with one unit of gold."
Thanks for all the help Syre!
Thanks for all the help Syre!