Game Cache Questions

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Calencre
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Joined: March 14th, 2009, 6:26 pm

Game Cache Questions

Post by Calencre »

I am *trying* to make a multiplayer rpg that uses a game cache to save and load characters. I looked on the internet about how game caches work and I was able to use one to save and load units. When I tried to do so on a LAN game, however, the other computer disconnected soon or almost immediately after. Is it possible to use game caches in multiplayer to save information and reload it afterward in a different instance of a game? Or is it just a computer or programming error on my part.

If you need to know more, please say so.
A15^2=6A15 23+23=113 B15xB15=8115 2115=378 11101102=7616 CAFE16=1453768 PI35=OT36

Number Bases FTW
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Risen
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Joined: January 1st, 2008, 12:58 am

Re: Game Cache Questions

Post by Risen »

You're asking if it's possible to "transfer" data from one game to another? If so, then nope.

As for the save/load, Just encode the unit/player data with a decent charmap, to hexadecimal.
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Calencre
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Joined: March 14th, 2009, 6:26 pm

Re: Game Cache Questions

Post by Calencre »

So the game caches can't be made to work like that? Thanks for replying.
As for the save/load, Just encode the unit/player data with a decent charmap, to hexadecimal.
What . . . . .
A15^2=6A15 23+23=113 B15xB15=8115 2115=378 11101102=7616 CAFE16=1453768 PI35=OT36

Number Bases FTW