I was just wondering if anybody knows how to disable replays in melee games...
Because I play Warcraft Melee and my rl whenever he plays with me after the game he just saves the replay of our game and fking studies it like a nerd....
Then he counters all my stuff and finds out all my tricks....
So yeh....
A program or maybe somebody could hack all the melee maps for me with Anti-Replay.
thanks.
No Replay
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Re: No Replay
go to Options, Gameplay, uncheck Autosave replays

League of legends North America - Nietono
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Re: No Replay
Yeah go to your friend's computer, uncheck autosave replays, also crash his computer after each game to make sure he doesn't save it manually.
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Re: No Replay
well could some1 please hack all the popular melee maps with anti-replay please ??
Like Turtle Rock/Echo Isles/Twised Meadows/Secret Vally/Terands Stand
Like Turtle Rock/Echo Isles/Twised Meadows/Secret Vally/Terands Stand
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Re: No Replay
just do it tourself
add the following line under func main under locals
you will have to host the game and let people to Dl or edited map in order it to work.
add the following line under func main under locals
Code: Select all
call DoNotSaveReplay()
Last edited by initialD on August 16th, 2009, 1:49 am, edited 1 time in total.
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Re: No Replay
You can detect replays with this. Whether or not you can affect the game with it (ending it) I don't know, as I have not tested:
Use it like this:
Code: Select all
//<- InGame function created by PandaMine with help from Captain Griffen
function IsInGame takes nothing returns boolean
local integer counter = 0
local real camerax
local real cameray
local real x
local real y
local boolean output
loop
exitwhen counter > 11
if GetLocalPlayer() == Player(counter) then
set camerax = GetCameraTargetPositionX()
set cameray = GetCameraTargetPositionY()
endif
set counter = counter + 1
endloop
set counter = 0
call PauseGame(true)
call TriggerSleepAction(0)
loop
exitwhen counter > 11
if GetLocalPlayer() == Player(counter) then
call SetCameraPosition(camerax + 1,cameray + 1)
endif
set counter = counter + 1
endloop
call TriggerSleepAction(0)
call PauseGame(false)
set counter = 0
loop
exitwhen counter > 11
if GetLocalPlayer() == Player(counter) then
set x = GetCameraTargetPositionX()
if x == camerax + 1 then
set output = true
else
set output = false
endif
call SetCameraPosition(camerax,cameray)
endif
set counter = counter + 1
endloop
return output
endfunction
Code: Select all
function Initiate takes nothing returns nothing
call EnableUserControl(false)
call TriggerSleepAction(.0)
set udg_InGame = IsInGame()
call EnableUserControl(true)
endfunction
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