No Replay

General talk about editing, cheating, and deprotecting maps.

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kkkasd
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Joined: November 6th, 2007, 12:03 am

No Replay

Post by kkkasd »

I was just wondering if anybody knows how to disable replays in melee games...

Because I play Warcraft Melee and my rl whenever he plays with me after the game he just saves the replay of our game and fking studies it like a nerd....

Then he counters all my stuff and finds out all my tricks....

So yeh....
A program or maybe somebody could hack all the melee maps for me with Anti-Replay.

thanks.
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Hillo
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Re: No Replay

Post by Hillo »

Even if someone made a program to do that, I think it'd get you banned instantly.
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Lanaya
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Re: No Replay

Post by Lanaya »

go to Options, Gameplay, uncheck Autosave replays
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Hillo
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Re: No Replay

Post by Hillo »

Yeah go to your friend's computer, uncheck autosave replays, also crash his computer after each game to make sure he doesn't save it manually.
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kkkasd
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Re: No Replay

Post by kkkasd »

well could some1 please hack all the popular melee maps with anti-replay please ??

Like Turtle Rock/Echo Isles/Twised Meadows/Secret Vally/Terands Stand
initialD
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Re: No Replay

Post by initialD »

just do it tourself
add the following line under func main under locals

Code: Select all

call DoNotSaveReplay()
you will have to host the game and let people to Dl or edited map in order it to work.
Last edited by initialD on August 16th, 2009, 1:49 am, edited 1 time in total.
Sevion
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Re: No Replay

Post by Sevion »

You can detect replays with this. Whether or not you can affect the game with it (ending it) I don't know, as I have not tested:

Code: Select all

//<- InGame function created by PandaMine with help from Captain Griffen
function IsInGame takes nothing returns boolean
    local integer counter = 0
    local real camerax
    local real cameray
    local real x
    local real y
    local boolean output
    loop
        exitwhen counter > 11
        if GetLocalPlayer() == Player(counter) then
            set camerax = GetCameraTargetPositionX()
            set cameray = GetCameraTargetPositionY()
        endif
        set counter = counter + 1
    endloop
    set counter = 0
    call PauseGame(true)
    call TriggerSleepAction(0)
    loop
        exitwhen counter > 11
        if GetLocalPlayer() == Player(counter) then
            call SetCameraPosition(camerax + 1,cameray + 1)
        endif
        set counter = counter + 1
    endloop
    call TriggerSleepAction(0)
    call PauseGame(false)
    set counter = 0
    loop
        exitwhen counter > 11
        if GetLocalPlayer() == Player(counter) then
            set x = GetCameraTargetPositionX()
            if x == camerax + 1 then
                set output = true
            else
                set output = false
            endif
            call SetCameraPosition(camerax,cameray)
        endif
        set counter = counter + 1
    endloop
    return output
endfunction
Use it like this:

Code: Select all

function Initiate takes nothing returns nothing
    call EnableUserControl(false)
    call TriggerSleepAction(.0)
    set udg_InGame = IsInGame()
    call EnableUserControl(true)
endfunction
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