Is colliding the map something like editing the map then use collider to collide it ? Can someone post a guide about making one with details or at least teach me ? I am very very interested in this thing
I hope someone is kind enough to guide me from editing skills to colliding the map. Even if it is a little it is okay
The problem is that you need to write custom triggers that will not cause a desync for each map. It's hard to write a tutorial for colliding, except for using the tools.
Somewhere in that topic, or a similar one, are instructions for editing skills, so they will do more damage. I'm pretty sure it's in that topic. It's not written as a tutorial, just a general idea of how to do it, but it should be enough to help you figure it out. Of course, if you don't know Jass or a similar language, you're still going to be out of luck...
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Can you kindly direct me to the page? I read through whole post but i cant find the exact way to edit skills to do more damage . Or you can teach me here I already tried colliding maps using the collider program, but i dont know how to edit skills because i am still not that good at that. Sorry for the problems caused ><
What do you mean by 'editing skills'? If you want to edit skills as if you were doing it through the object editor, you're out of luck. If you're trying to do it like initialD, it's been mentioned in the topic.
Ozzapoo wrote:What do you mean by 'editing skills'? If you want to edit skills as if you were doing it through the object editor, you're out of luck. If you're trying to do it like initialD, it's been mentioned in the topic.
What I want to do is like, making a certain hero's skill become more powerful as in creating a new map with just a few cheats, just like those collided maps. So how can i do it ? Is it in the topic ? Im running through the topic again now. Is the thing I want to do same with what initialD is doing as mentioned in ur post ?
Can somebody make a code in jass of pudge hook doing very very long range and damage ? And please tell me where to put that code into the original dota without colliding it too