Collided map DotA 6.59d -super imbalance stuff-

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

READ the first post. Do you really need a collided DotA map on future version?

Poll ended at May 1st, 2009, 1:17 am

Yes, I love it.
283
84%
No, I don't need it.
24
7%
Who cares? Give me Shadowfrench Maphack.
16
5%
What is a collided map? Is it delicious?
15
4%
 
Total votes: 338

initialD
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Collided map DotA 6.59d -super imbalance stuff-

Post by initialD »

All right guys.
Make sure you know that collided map doesn't work on patch 1.23.
It can be used only on patch 1.22 and .121.
Now I need to know how many users really need a collided dota map.
Cheats available will be
-ping : show hero location on minimap
-zoom : set camera height
-rune : show rune spawns

So cast your votes here. If the votes numbers are high I will make some collided dota on the future versions until some other guys are able to make it. Not every versions though. Probably just version 6.60c. Won't make it for 6.60 or 6.60b because they get updated fast.

If the votes numbers are low. So GG, don't ask for it anymore. No one are willing/able to make it , perhaps. It takes at least 30 mins for a skilled map maker to make a collided map. Probably many of us are lazy.

=======================================================================

Now for those who voted "yes". You may now try some super imbalance stuffs on the map below.

warnings: The map consists of super imbalance cheats. If you don't like imbalance stuff. Don't download it.

Instruction:

Doesn't work on patch 1.23! So probably it's playable for some Asian players only.

How to use?
1) remove the original dota 6.59d from your wc3's folder. Put it somewhere else. It won't work if the original map is in any of your wc3's folder.

2) download this imbalance map and then put it to your wc3's folder. Any folder will do.

3) make sure that the filename is not changed. Should be "DotA Allstars v6.59d.w3x"

4) Read the instructions on the notepad which I put together with the map.

5) Now you should be able to any DotA game or just host it. No downloading required.
If you host it, make sure that no one downloads it from you. Kick Dlers!

6) Don't ask some stupid questions here. All the informations you need to know is in the notepad.
If you do ask stupid questions I will ban you. Seriously. This is not a map for idiotic users.

Fucking NooB Fucker wrote:Hey there.
Was one of the early users of your collided map. lol
But it seems to be widely used in Garena now. =="
Anyway,I'm from Malaysia too.
I just need to ask you about the codes.
What are the codes for the rest of the heroes listed in the notepad you included?
Cus you just write there like.. lanaya ()
No code there and I can't seem to figure out the code.
Maybe I'm dumb? lol
But hope that you'll help,sorry for bothering and thanks in advance.
Have a nice day.
I have already received a lot of PM like this. So please read the instructions. If you can't read, just don't play my map. Thank you.

DON'T PM ME!!!!!!!!
Have fun messing around.
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SKillER
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Re: Do you need a collided DotA map? Come take a POLL

Post by SKillER »

my vote goes on: Who cares? Give me Shadowfrench Maphack.

because i loved it :D

anyway collided dota is now totally useless (correct me if i am wrong) but i heared that Garena uses 1.23 patch now so it cant be used in there

and on private servers you can simply use maphack :)

Shadowfrench maphack ftw
Maris666
initialD
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Re: Do you need a collided DotA map? Come take a POLL

Post by initialD »

Asian's country still use 1.21/1.22
that's why we get a lot of annoying requests.
ops you forgot to cast your vote.
click that box.
please. :razz:
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SKillER
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Re: Do you need a collided DotA map? Come take a POLL

Post by SKillER »

initialD wrote:Asian's country still use 1.21/1.22
that's why we get a lot of annoying requests.
ops you forgot to cast your vote.
click that box.
please. :razz:
for 1.21 use ShadowFrench MapHack as i said and for 1.22 ---->HERE<---- is UberMapHack :D

ps. i did voted ;-)
Maris666
markpastoral1
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Re: Do you need a collided DotA map? Come take a POLL

Post by markpastoral1 »

my vote is NO because the cheats in the collided maps are no match :D here in the Philippines we only use 1.20e because we dont like to update the game very often
initialD
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Re: Do you need a collided DotA map? Come take a POLL

Post by initialD »

thanks for voting NO, so I lazy dude like me have less job to do. :lol:
Sweetez
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Location: Thailand

Re: Do you need a collided DotA map? Come take a POLL

Post by Sweetez »

no need cuz i already have it. :lol:
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gudluck01
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Re: Do you need a collided DotA map? Come take a POLL

Post by gudluck01 »

shadow french map hack is not working on garena they can easily detect it ...

one of my account just get banned using shadow french MH... btw my vote is yes we (or only I) Needed so badly hahah.


Pinoy loves to cheat... lol (just kidding) here in the phillipines we are just using 1.20e ..

so sir make a collided map .. hahah
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SKillER
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Re: Do you need a collided DotA map? Come take a POLL

Post by SKillER »

gudluck01 wrote:shadow french map hack is not working on garena they can easily detect it ...

one of my account just get banned using shadow french MH... btw my vote is yes we (or only I) Needed so badly hahah.


Pinoy loves to cheat... lol (just kidding) here in the phillipines we are just using 1.20e ..

so sir make a collided map .. hahah
garena runs on 1.20e ? what?
Maris666
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Senethior459
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Re: Do you need a collided DotA map? Come take a POLL

Post by Senethior459 »

When 6.60 comes out, I'll try to make a collided DotA with a few more features than this. I was able to make a completely working one for 6.59c. I failed at making it work on 6.59d, but I think I'll be able to get it to work on 6.60. The biggest problem porting it from 6.59c to 6.59d was that some of the variable names changed, but some didn't. My guess is that a variable or two in 6.59d are the same name/type as some variables the cheats used in 6.59c, and so when I ported it and ran the checker, no errors popped up, because the variables being called existed, and they were the correct type. Hopefully, IceFrog will change all of the variable names between 6.59 and 6.60, so I can do a complete port, and be sure that all of my variable names are correct.
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