Ghost++ Game.Cfg's Request here

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Ichi-1
Senior Member
Posts: 140
Joined: October 13th, 2008, 1:05 am
Title: 5th highest Clan ACE
Location: Michigan \\ United States

Ghost++ Game.Cfg's Request here

Post by Ichi-1 »

Dota Allstar v5.8
Spoiler:

Code: Select all

#########################################
# map file for DotA Allstars v6.58 w #
#########################################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\DotA Allstars v6.58.w3x
map_size =  63 111 51 0
map_info = 81 74 84 245
map_crc = 15 182 184 155

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 118 0
map_height = 120 0

# map players and teams

map_numplayers = 10
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100
map_slot11 = 0 255 0 0 12 12 96 1 100
map_slot12 = 0 255 0 0 12 12 96 1 100

# map type (for map specific stats)

map_type = dota

# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = DotA Allstars v6.58.w3x

The Black Rode 1.33
Spoiler:

Code: Select all

###########################
# map file for TBR#
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\Test\opt - The Black Road v1.33.w3x
map_size = 209 28 60 0
map_info = 206 221 251 129
map_crc = 152 86 9 68

# set to 1 to enable the custom game view (useful when you have observer slots)

map_custom = 0

# map dimensions

map_width = 250 0
map_height = 255 0

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race]
#  - PID is always 0
#  - Download Status is always 100
#  - Slot Status is 0 for open, 1 for closed
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead
#

map_slot1 = 0 100 0 0 0 0 64
map_slot2 = 0 100 0 0 0 1 64
map_slot3 = 0 100 0 0 0 2 64
map_slot4 = 0 100 0 0 0 3 64
map_slot5 = 0 100 0 0 0 4 64
map_slot6 = 0 100 0 0 0 5 64
map_slot7 = 0 100 0 0 0 6 64
map_slot8 = 0 100 0 0 0 7 64
map_slot9 = 0 100 2 1 1 8 1
map_slot10 = 0 100 2 1 2 10 64
map_slot11 = 0 100 2 1 3 11 8
Pudge Wars Advanced 1.20b
Spoiler:

Code: Select all

###########################
# map file for Pudge Wars Advanced v1.20b.w3x#
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\Pudge Wars Advanced v1.20b.w3x
map_size = 130 81 10 0
map_info = 28 10 241 101
map_crc = 226 255 37 33

# set to 1 to enable the custom game view (useful when you have observer slots)

map_custom = 0

# map dimensions

map_width = 32 0
map_height = 32 0

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race]
#  - PID is always 0
#  - Download Status is always 100
#  - Slot Status is 0 for open, 1 for closed
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead
#

map_slot1 = 0 100 0 0 0 0 1
map_slot2 = 0 100 0 0 0 1 1
map_slot3 = 0 100 0 0 0 2 1
map_slot4 = 0 100 0 0 0 3 1
map_slot5 = 0 100 0 0 0 4 1
map_slot6 = 0 100 0 0 0 5 1
map_slot7 = 0 100 0 0 1 6 1
map_slot8 = 0 100 0 0 1 7 1
map_slot9 = 0 100 0 0 1 8 1
map_slot10 = 0 100 0 0 1 9 1
map_slot11 = 0 100 0 0 1 10 1
map_slot12 = 0 100 0 0 1 11 1

map_localpath = Pudge Wars Advanced v1.20b.w3x
TKoK Kingdom 2.11.06b
Spoiler:

Code: Select all

#############################
# map file for TKOK 2.11.06b#
#############################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\TKoK_Eastern-2.11.06b.w3x
map_size = 28 248 57 0
map_info = 195 21 82 177
map_crc = 137 137 31 106

# set to 1 to enable the custom game view (useful when you have observer slots)

map_custom = 0

# map dimensions

map_width = 288 0
map_height = 224 0

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race]
#  - PID is always 0
#  - Download Status is always 100
#  - Slot Status is 0 for open, 1 for closed
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead
#

map_slot1 = 0 100 0 0 0 0 64
map_slot2 = 0 100 0 0 0 1 64
map_slot3 = 0 100 0 0 0 2 64
map_slot4 = 0 100 0 0 0 3 64
map_slot5 = 0 100 0 0 0 4 64
map_slot6 = 0 100 0 0 0 5 64
map_slot7 = 0 100 0 0 0 6 64
map_slot8 = 0 100 0 0 0 7 64
map_slot9 = 0 100 2 1 2 8 1
map_slot10 = 0 100 2 1 3 10 64
Vampirism Beast 1.480b
Spoiler:
#####################################
# map file for prot-VampBeast1.480b #
#####################################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = \Maps\Download\prot-VampBeast1.480b.w3x
map_size = 133 85 7 0
map_info = 249 117 189 60
map_crc = 17 121 47 44

# map speed
# 1 = slow
# 2 = normal
# 3 = fast

map_speed = 3

# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default

map_visibility = 4

# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees

map_observers = 1

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races

map_flags = 3

# map game type
# 1 = custom

map_gametype = 1

# map dimensions

map_width = 128 0
map_height = 128 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 1 1 100
map_slot7 = 0 255 0 0 0 6 1 1 100
map_slot8 = 0 255 0 0 0 7 1 1 100
map_slot9 = 0 255 0 0 0 8 1 1 100
map_slot10 = 0 255 0 0 0 9 1 1 100
map_slot11 = 0 255 0 0 1 10 8 1 100
map_slot12 = 0 255 0 0 1 11 8 1 100

# map type (for map specific stats)


# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = prot-VampBeast1.480b.w3x
But if you don't know how to make .cfg files for maps then request them here with a link to the map and i will get to it. I will update this every few days :D


Why i did this? because it was annoying for me to keep on searching the internet to learn how to do this and it took me about a week :D

please don't request like a retart lol
Credit: http://forum.codelain.com/index.php?topic=352.0 some of the .cfg's currently are from here

Buged Cfg Maps


Naruto Battle Royal 3.8(model update)
Spoiler:

Code: Select all

##########################
# Naruto Battle Royal 3.8 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\Naruto Battle Royal (Model update).w3x
map_size = 244 232 63 0
map_info = 203 121 121 156
map_crc = 23 1 197 13

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 87 0
map_height = 84 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 0 0 1 10 1 1 100
map_slot12 = 0 255 0 0 1 11 1 1 100

# map type (for map specific stats)

map_type = melee

# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = Naruto Battle Royal (Model update).w3x
Can some one figure out why this one when i use it and some 1 downloads the map (including myself) it kicks you..
active*
Fulfiled request : 4
Goal: 50 [sooner or later]


EDIT THIS MAP FOR ME please http://forum.wc3edit.net/post95935.html#p95935 please ME FOR MAP THIS EDIT
patrick-the-bomb
Senior Member
Posts: 165
Joined: February 25th, 2008, 2:56 am
Title: Sir Awesome

Re: Ghost++ Game.Cfg's Request here

Post by patrick-the-bomb »

lol. It's ridiculously easy to make your own .cfg's.

Anyone that needs help, post here, or just let me know.
User avatar
Ichi-1
Senior Member
Posts: 140
Joined: October 13th, 2008, 1:05 am
Title: 5th highest Clan ACE
Location: Michigan \\ United States

Re: Ghost++ Game.Cfg's Request here

Post by Ichi-1 »

lol why couldn't they just ask meh?
also why doesnt naruto battle royal work?
active*
Fulfiled request : 4
Goal: 50 [sooner or later]


EDIT THIS MAP FOR ME please http://forum.wc3edit.net/post95935.html#p95935 please ME FOR MAP THIS EDIT
your-mine
Member
Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

Re: Ghost++ Game.Cfg's Request here

Post by your-mine »

ya i need help on this i usually find it easy takes about 20 seconds max to make a cfg but this one wont work map size hasnt been optomized and its a RoC map

Note: it was smaller size before i hacked it 119 was original size and it works on normal wc3
You do not have the required permissions to view the files attached to this post.
I hack maps not to pro at hacking maps but manage to hack maps.
Spoiler:
Image
stany212
Newcomer
Posts: 1
Joined: April 14th, 2008, 6:45 pm

Re: Ghost++ Game.Cfg's Request here

Post by stany212 »

can you pls try to get a working cfg for The Black Road RPG v 2.0.E
link - http://www.theblackroad.net/latest-map/

thanks in advance
User avatar
Hillo
Forum Staff
Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: Ghost++ Game.Cfg's Request here

Post by Hillo »

Just get the newest GHost that doesn't need configs...
Image
User avatar
TBDragonMaster
Newcomer
Posts: 17
Joined: March 15th, 2009, 6:21 am

Re: Ghost++ Game.Cfg's Request here

Post by TBDragonMaster »

Oh trust me... It needs configs I've been on 17.0 andfinally got it working...
Now I can host Wormwars... and Wormwars, and Wormwars, and Wormwars, even with a new name like Anime Fight! I can host god damn wormwars!
User avatar
UndeadxAssassin
Grammar King
Posts: 2116
Joined: June 22nd, 2008, 10:11 pm
Title: Worst human for 4eva
Location: Mostly USEast

Re: Ghost++ Game.Cfg's Request here

Post by UndeadxAssassin »

Oh trust me, you just bumped a really old topic. Stop it.
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