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#########################################
# map file for DotA Allstars v6.58 w #
#########################################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\DotA Allstars v6.58.w3x
map_size = 63 111 51 0
map_info = 81 74 84 245
map_crc = 15 182 184 155
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 4
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 118 0
map_height = 120 0
# map players and teams
map_numplayers = 10
map_numteams = 2
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100
map_slot11 = 0 255 0 0 12 12 96 1 100
map_slot12 = 0 255 0 0 12 12 96 1 100
# map type (for map specific stats)
map_type = dota
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = DotA Allstars v6.58.w3x
The Black Rode 1.33
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###########################
# map file for TBR#
###########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\Test\opt - The Black Road v1.33.w3x
map_size = 209 28 60 0
map_info = 206 221 251 129
map_crc = 152 86 9 68
# set to 1 to enable the custom game view (useful when you have observer slots)
map_custom = 0
# map dimensions
map_width = 250 0
map_height = 255 0
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race]
# - PID is always 0
# - Download Status is always 100
# - Slot Status is 0 for open, 1 for closed
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead
#
map_slot1 = 0 100 0 0 0 0 64
map_slot2 = 0 100 0 0 0 1 64
map_slot3 = 0 100 0 0 0 2 64
map_slot4 = 0 100 0 0 0 3 64
map_slot5 = 0 100 0 0 0 4 64
map_slot6 = 0 100 0 0 0 5 64
map_slot7 = 0 100 0 0 0 6 64
map_slot8 = 0 100 0 0 0 7 64
map_slot9 = 0 100 2 1 1 8 1
map_slot10 = 0 100 2 1 2 10 64
map_slot11 = 0 100 2 1 3 11 8
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###########################
# map file for Pudge Wars Advanced v1.20b.w3x#
###########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\Pudge Wars Advanced v1.20b.w3x
map_size = 130 81 10 0
map_info = 28 10 241 101
map_crc = 226 255 37 33
# set to 1 to enable the custom game view (useful when you have observer slots)
map_custom = 0
# map dimensions
map_width = 32 0
map_height = 32 0
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race]
# - PID is always 0
# - Download Status is always 100
# - Slot Status is 0 for open, 1 for closed
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead
#
map_slot1 = 0 100 0 0 0 0 1
map_slot2 = 0 100 0 0 0 1 1
map_slot3 = 0 100 0 0 0 2 1
map_slot4 = 0 100 0 0 0 3 1
map_slot5 = 0 100 0 0 0 4 1
map_slot6 = 0 100 0 0 0 5 1
map_slot7 = 0 100 0 0 1 6 1
map_slot8 = 0 100 0 0 1 7 1
map_slot9 = 0 100 0 0 1 8 1
map_slot10 = 0 100 0 0 1 9 1
map_slot11 = 0 100 0 0 1 10 1
map_slot12 = 0 100 0 0 1 11 1
map_localpath = Pudge Wars Advanced v1.20b.w3x
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#############################
# map file for TKOK 2.11.06b#
#############################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\TKoK_Eastern-2.11.06b.w3x
map_size = 28 248 57 0
map_info = 195 21 82 177
map_crc = 137 137 31 106
# set to 1 to enable the custom game view (useful when you have observer slots)
map_custom = 0
# map dimensions
map_width = 288 0
map_height = 224 0
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race]
# - PID is always 0
# - Download Status is always 100
# - Slot Status is 0 for open, 1 for closed
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead
#
map_slot1 = 0 100 0 0 0 0 64
map_slot2 = 0 100 0 0 0 1 64
map_slot3 = 0 100 0 0 0 2 64
map_slot4 = 0 100 0 0 0 3 64
map_slot5 = 0 100 0 0 0 4 64
map_slot6 = 0 100 0 0 0 5 64
map_slot7 = 0 100 0 0 0 6 64
map_slot8 = 0 100 0 0 0 7 64
map_slot9 = 0 100 2 1 2 8 1
map_slot10 = 0 100 2 1 3 10 64
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# map file for prot-VampBeast1.480b #
#####################################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = \Maps\Download\prot-VampBeast1.480b.w3x
map_size = 133 85 7 0
map_info = 249 117 189 60
map_crc = 17 121 47 44
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 128 0
map_height = 128 0
# map players and teams
map_numplayers = 12
map_numteams = 2
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 1 1 100
map_slot7 = 0 255 0 0 0 6 1 1 100
map_slot8 = 0 255 0 0 0 7 1 1 100
map_slot9 = 0 255 0 0 0 8 1 1 100
map_slot10 = 0 255 0 0 0 9 1 1 100
map_slot11 = 0 255 0 0 1 10 8 1 100
map_slot12 = 0 255 0 0 1 11 8 1 100
# map type (for map specific stats)
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = prot-VampBeast1.480b.w3x
Why i did this? because it was annoying for me to keep on searching the internet to learn how to do this and it took me about a week
please don't request like a retart lol
Credit: http://forum.codelain.com/index.php?topic=352.0 some of the .cfg's currently are from here
Buged Cfg Maps
Naruto Battle Royal 3.8(model update)
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##########################
# Naruto Battle Royal 3.8 #
##########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\Naruto Battle Royal (Model update).w3x
map_size = 244 232 63 0
map_info = 203 121 121 156
map_crc = 23 1 197 13
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 87 0
map_height = 84 0
# map players and teams
map_numplayers = 12
map_numteams = 2
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 0 0 1 10 1 1 100
map_slot12 = 0 255 0 0 1 11 1 1 100
# map type (for map specific stats)
map_type = melee
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = Naruto Battle Royal (Model update).w3x