I am trying to make an ability based off a custom shockwave ability where after casted the hero it instantly moved to the targeted point. i have tried many combinagions for events conditions and actions but i cant get it right.
,
Blink-strike like ability
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Re: Blink-strike like ability
How about....You just copy blink and just make it so the
Stats - Targets allowed are only restriected for units/heros
(Remove ground)
That will help
Stats - Targets allowed are only restriected for units/heros
(Remove ground)
That will help
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Re: Blink-strike like ability
but if i do that i will not get the line attack of shockwave which i want.
i have tried things like
Events
Unit- A unit finishes casting an ability
Conditions
(ability being cast) equal to "Sonic Burst"
Actions
Unit- Move (triggering unit) instantly to (Position of(Targeted unit))
what i think is throwing it off is the bold
i have tried things like
Events
Unit- A unit finishes casting an ability
Conditions
(ability being cast) equal to "Sonic Burst"
Actions
Unit- Move (triggering unit) instantly to (Position of(Targeted unit))
what i think is throwing it off is the bold
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Re: Blink-strike like ability
Here you go mate: This might be what you want, if not Reply
Sonic Burst
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sonic Burst
Actions
Set Temp_Caster = (Casting unit)
Set Temp_Point = (Target point of ability being cast)
Wait 0.30 seconds
Unit - Move Temp_Caster instantly to Temp_Point
Sonic Burst
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sonic Burst
Actions
Set Temp_Caster = (Casting unit)
Set Temp_Point = (Target point of ability being cast)
Wait 0.30 seconds
Unit - Move Temp_Caster instantly to Temp_Point
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Re: Blink-strike like ability
if i wanted to make it seem like it was moving fast could i add this and have it work?
Sonic Burst
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sonic Burst
Actions
Set Temp_Caster = (Casting unit)
Set Temp_Point = (Target point of ability being cast)
Set Temp_Point2 = (Temp_Point / 2)
Wait 0.30 seconds
Unit - Move Temp_Caster instantly to Temp_Point2
wait 0.10
Unit - Move Temp_Caster instantly to Temp_Point
just to cause a movement effect
never mind i realized that there is no numerical value to thta variable
Sonic Burst
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sonic Burst
Actions
Set Temp_Caster = (Casting unit)
Set Temp_Point = (Target point of ability being cast)
Set Temp_Point2 = (Temp_Point / 2)
Wait 0.30 seconds
Unit - Move Temp_Caster instantly to Temp_Point2
wait 0.10
Unit - Move Temp_Caster instantly to Temp_Point
just to cause a movement effect
never mind i realized that there is no numerical value to thta variable
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Re: Blink-strike like ability
Are you asking for something like the Dash Ability off of naruto?
If so, I could make one.
If so, I could make one.