Arabidnun's Tutorial Maps

General talk about editing, cheating, and deprotecting maps.

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Arabidnun
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Re: Arabidnun's Tutorial Maps

Post by Arabidnun »

Np mate, I'm free to talk anytime.
Flexi
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Re: Arabidnun's Tutorial Maps

Post by Flexi »

Nice nice! keep it up :D

At least i can learn some from look at ur GUIs.
Arabidnun
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Re: Arabidnun's Tutorial Maps

Post by Arabidnun »

Thanks, I have been currently making some new ones, been busy so haven't added them lol.
initialD
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Re: Arabidnun's Tutorial Maps

Post by initialD »

cool
keep it up
Flexi
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Re: Arabidnun's Tutorial Maps

Post by Flexi »

Code: Select all

Player Kills Update
    Events
        Unit - A unit Dies
    Conditions
        ((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
        ((Owner of (Killing unit)) controller) Equal to User
    Actions
        Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
A map editor expert gave me this

Code: Select all

Player Deaths Update
    Events
        Unit - A unit Dies
    Conditions
        ((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
        ((Owner of (Killing unit)) controller) Equal to User
    Actions
        Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
(((Dying unit) is A ground unit) Equal to True) and (((Owner of (Dying
unit)) equal to an Enemy of Owner Of Killing Unit)) (Owner of Dying unit controller) Equal to User)
Should i replace with this? If i want a unit denied do nothing while your unit gets killed gets a death +1
And another request if this is the script, can you do me a favour to help me add this to a gui:trigger like what you did to your other triggers, putting it into a new map.
Arabidnun
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Re: Arabidnun's Tutorial Maps

Post by Arabidnun »

That multiboard really made me angry because I didn't like to display people that weren't playing. However, I have made a new tutorial and here is the trigger to fix the death glitched.
And have also removed usless Players ^ ^, Have fun

Also edited in main Page
Multiboard.w3x
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Flexi
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Re: Arabidnun's Tutorial Maps

Post by Flexi »

Erm that is not i wanted. I want to have a unit kill/death. Including hero and creeps (Like in dota).

I deny my creep/hero, my would not change. But when the enemy kills my creep/hero, my death +1 and their kill +1
Arabidnun
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Re: Arabidnun's Tutorial Maps

Post by Arabidnun »

Yes, you change the conditions of the triggering unit

Like,

Multi Conditions Or

Dying unit = (Creep type)
((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True

then action:
Flexi
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Re: Arabidnun's Tutorial Maps

Post by Flexi »

Not sure of how to make. Always fail.

Can you show me an example?

I kill my own creep my kill/death do not touch.

While the opponent kill my creep, his kill +1, then my death -1
Arabidnun
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Re: Arabidnun's Tutorial Maps

Post by Arabidnun »

Here you go, This multiboard displays the Creep kills but will not chance if the killing/dying units are allies of eachother.
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