Arabidnun's Tutorial Maps
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Re: Arabidnun's Tutorial Maps
Thanks, I have been currently making some new ones, been busy so haven't added them lol.
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Re: Arabidnun's Tutorial Maps
Code: Select all
Player Kills Update
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
Code: Select all
Player Deaths Update
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 1 (Red)) Equal to True
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Death_Count[(Player number of (Owner of (Dying unit)))] = (Death_Count[(Player number of (Owner of (Dying unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 4, row Multiboard_Spots[(Player number of (Owner of (Dying unit)))] to (String(Death_Count[(Player number of (Owner of (Dying unit)))]))
Should i replace with this? If i want a unit denied do nothing while your unit gets killed gets a death +1(((Dying unit) is A ground unit) Equal to True) and (((Owner of (Dying
unit)) equal to an Enemy of Owner Of Killing Unit)) (Owner of Dying unit controller) Equal to User)
And another request if this is the script, can you do me a favour to help me add this to a gui:trigger like what you did to your other triggers, putting it into a new map.
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Re: Arabidnun's Tutorial Maps
That multiboard really made me angry because I didn't like to display people that weren't playing. However, I have made a new tutorial and here is the trigger to fix the death glitched.
And have also removed usless Players ^ ^, Have fun
Also edited in main Page
And have also removed usless Players ^ ^, Have fun
Also edited in main Page
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Re: Arabidnun's Tutorial Maps
Erm that is not i wanted. I want to have a unit kill/death. Including hero and creeps (Like in dota).
I deny my creep/hero, my would not change. But when the enemy kills my creep/hero, my death +1 and their kill +1
I deny my creep/hero, my would not change. But when the enemy kills my creep/hero, my death +1 and their kill +1
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Re: Arabidnun's Tutorial Maps
Yes, you change the conditions of the triggering unit
Like,
Multi Conditions Or
Dying unit = (Creep type)
((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True
then action:
Like,
Multi Conditions Or
Dying unit = (Creep type)
((Dying unit) belongs to an ally of Player 1 (Red)) Not equal to True
then action:
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Re: Arabidnun's Tutorial Maps
Not sure of how to make. Always fail.
Can you show me an example?
I kill my own creep my kill/death do not touch.
While the opponent kill my creep, his kill +1, then my death -1
Can you show me an example?
I kill my own creep my kill/death do not touch.
While the opponent kill my creep, his kill +1, then my death -1
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Re: Arabidnun's Tutorial Maps
Here you go, This multiboard displays the Creep kills but will not chance if the killing/dying units are allies of eachother.
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