Fate, Terrain/units/doodads (or possibly a full listfile,)

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Mr.Sexy
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Joined: March 17th, 2008, 3:13 am

Fate, Terrain/units/doodads (or possibly a full listfile,)

Post by Mr.Sexy »

Not much to be said, id like this map deprotected, up to the point that you can see/edit terrain, and compleet listfile, it being playable isnt required, and trigger data dosnt need restored Pretty sure it uses JNGP I already moved the .j file outa scripts and tried to deprotect it but with no sucess.
Its an RPG, and a friend of mine wants to study the terrain, cause its pwetty
and he also wants some of the mdls. (or so he told me)
im still a little new to deprotection, so im not sure what file to replace/remove sothat it can open in normal world editor
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Shamanno1
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Re: Fate, Terrain/units/doodads (or possibly a full listfile,)

Post by Shamanno1 »

Here
There are some missing files but thats all i could do ^^

Tell me if i can move the topic to fulfilled requests.
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Cagik
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Re: Fate, Terrain/units/doodads (or possibly a full listfile,)

Post by Cagik »

listfile.rar
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Shamanno1
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Re: Fate, Terrain/units/doodads (or possibly a full listfile,)

Post by Shamanno1 »

How????
Full listfile???
You used mpq recover?
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.
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Cagik
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Posts: 270
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Re: Fate, Terrain/units/doodads (or possibly a full listfile,)

Post by Cagik »

You used mpq recover?
no
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Ozzapoo
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Re: Fate, Terrain/units/doodads (or possibly a full listfile,)

Post by Ozzapoo »

He used Dekar's listfile recoverer.... obviously <.<
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