Can somebody help me out with these triggers? I tried them myself but i have no clue how to make them work. Can somebody make me the following?
A kicking System - Where somebody types in -kick red or -kick 1 and everyone votes if they get kicked.
Special Units - People who helped in my map get these "special units". Like if the name of somebody is "exmaple" they get a certain unit. I know how to work this one. I just cannot find the right GUI. It's something to do with player name = blah blah equal to false, create regular unit.
Extra Lives - When a X unit dies, the player owning said unit can type -ll to view the lives left.
Sorry for my begging but i really need help. Any tips or tutorials are welcomed.
Trigger Help
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Re: Trigger Help
A map with all the requested triggers on it, all should be very easy to manipulate.
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Re: Trigger Help
If it's GUI i can easily edit it. Thanks alot! If i encounter any problems i will respond back.
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Re: Trigger Help
Okay problem. The special units thing doesn't work. Heres what i put:
Events - Time Elapsed 0.10 Seconds
Conditions - (The same thing you left it as)
Actions - Create 1 Firelord at the Center of Map Area (whatever) facing default building degrees.
What did i do wrong?
Events - Time Elapsed 0.10 Seconds
Conditions - (The same thing you left it as)
Actions - Create 1 Firelord at the Center of Map Area (whatever) facing default building degrees.
What did i do wrong?
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Re: Trigger Help
Don't double post, there is an edit button.
Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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Re: Trigger Help
Did you set the condition name = the name you were using
Sometimes your name in single player/ testing maps is Worldedit
Or whatever you first profile you created was
Sometimes your name in single player/ testing maps is Worldedit
Or whatever you first profile you created was
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Re: Trigger Help
The condition name was already set by the person who helped me. Yes, i put world edit because that was my default name when i tested the map.
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Re: Trigger Help
- Create 1 Firelord at the Center of Map Area (whatever) facing default building degrees.
ye thats not going to work as i left it 'triggering player name = X' you dont have a triggering player in that trigger, you need to change the condition to nothing and create an action, if then else, let me do it for you. will repost the same map with that trigger.
ye thats not going to work as i left it 'triggering player name = X' you dont have a triggering player in that trigger, you need to change the condition to nothing and create an action, if then else, let me do it for you. will repost the same map with that trigger.
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Re: Trigger Help
Alright thanks. And wow.. Big list. O.o
I need help with another thing. (Might as well be all! lol jk)
Anyways, for the lives system you gave me. I want to color it and fix it a little. To put spaces and stuff.
Trigger
Events - Player Red types a Message -ll An exact match
Conditions - None
Actions - Display to (Player Group((Triggering Player))) the text: (You have + ((String(Lives[((Player Number of (Triggering Player )))])) + Lives Left.))
I know how to color the text and all, but when i type -ll, it says i have X lives left. "You have100Lives left." Something like that. (See? Some of it is together. How can i get it to go apart?
(I will have more questions lol.)
I need help with another thing. (Might as well be all! lol jk)
Anyways, for the lives system you gave me. I want to color it and fix it a little. To put spaces and stuff.
Trigger
Events - Player Red types a Message -ll An exact match
Conditions - None
Actions - Display to (Player Group((Triggering Player))) the text: (You have + ((String(Lives[((Player Number of (Triggering Player )))])) + Lives Left.))
I know how to color the text and all, but when i type -ll, it says i have X lives left. "You have100Lives left." Something like that. (See? Some of it is together. How can i get it to go apart?
(I will have more questions lol.)
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Re: Trigger Help
Very Simple fix:
Actions - Display to (Player Group((Triggering Player))) the text: (You have<space> + ((String(Lives[((Player Number of (Triggering Player )))])) + <space>Lives Left.))
The <space> represet a spacebar, and thats it.
Actions - Display to (Player Group((Triggering Player))) the text: (You have<space> + ((String(Lives[((Player Number of (Triggering Player )))])) + <space>Lives Left.))
The <space> represet a spacebar, and thats it.