Need help with a TD

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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nederlands
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Joined: April 9th, 2008, 5:14 pm

Need help with a TD

Post by nederlands »

Guy's im Creating a TD But i need some help with it.

I want to spawn creeps.
I made a dialog so people can vote fot
Creeps spawn every 15 Seconds
Creeps spawn every 30 Seconds
Creeps spawn every 45 Seconds

But now i need to set the creeps equal to the timer.
But how can i set about 50 units equal to a timer?
First units - Footman
Second - Pries

Ect..
PS. I need to work with variables i think ^.^
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Ozzapoo
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Re: Need help with a TD

Post by Ozzapoo »

Well have a 'Unit-Type' variable. And when the level changes, make a trigger like:

Create 50 <variable> for player <player>.... etc
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nederlands
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Re: Need help with a TD

Post by nederlands »

I did it as Followed.

Created a Variable

Named: Creeps
Variable type: Unit type
Array: 50

Then as followed i did.

Set variable
Creeps[1]=footmen
Creeps[2]=Knight

Ect.

Then i create a Hero. And every time the creep timer reached 0. I have him a tome of power wich in crease his level with 1.
And then i did.
Create 5 creeps[Equal to Level of Hero0002] at Center of Playable map

Is there a Faster/Beter way?
Warcraft 3 Player,
Info Below:
Spoiler:
Chieftain of Clan W4R (100 members)
Chieftain of Clan Bot (10 Members(Bots))
Friends with clan WaR
@ EUROPE!
Ow! And Some stuff about me!:)
Spoiler:
Name: Andy Haverhoek
Country: Netherlands
Age: 16
Hobby's: Cheating wc3 Maps
Games: warcraft3& Zoo tycoon(H)
Hyves: http://andy-hav.hyves.nl/ (Same as myspace only Dutch)
eastonch
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Joined: June 8th, 2008, 5:09 pm
Location: England

Re: Need help with a TD

Post by eastonch »

What youve done is sufficent, i mean, you could make it easier but why? focus on finishing your map then focus on other version for changing the triggers.. :)
Rich Kane
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Re: Need help with a TD

Post by Rich Kane »

what if the hero levels up while fighting? what you want is a set [variable = 0] at start of map and before every round of creeps have set [variable = variable +1] then every level it spawns will be one above the previous level.

clarify: the intiger variable will be a number that goes up 1 every level then as you spawn the creeps u spawn creep[variable]