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Lag
Events
Player - Player 1 (Red) types a chat message containing -Lag as An exact match
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Center of REGION <gen>) facing Default building facing degrees
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Lag Trigger1
Events
Unit - A unit enters REGION <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of REGION2 <gen>)
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Lag Trigger2
Events
Unit - A unit enters REGION2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of REGION <gen>)