Trigger Help

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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ZilvaX
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Joined: December 16th, 2007, 2:23 am

Trigger Help

Post by ZilvaX »

Well hello its been awhile,
I kind need help with another trigger, i tried testing around in the world editor but i still got nothing.
what it does : When a unit is attacked its pushed back the damage x 2. eg.
Attacker does 100 damage
ox -> o__x
x = Attacked unit
o = Attacking unit
_ = 100 Range
sorry my explanastions weird.
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Ozzapoo
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Re: Trigger Help

Post by Ozzapoo »

Yes they are very weird.. mind tidying them up a little?
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ZilvaX
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Re: Trigger Help

Post by ZilvaX »

ok heres the tidy up version

o = is the place where my units staning
x = is where the attacked unit is standing
_ = 100 range

so if im standing where "o" is and the enemies standing where "x" is
ox
and attack for 100 points of damage
ox
the unit will be pushed back 200 range.
o__x
if you need a better explanation just tell be and i will use some other tools to explain.
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Ozzapoo
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Re: Trigger Help

Post by Ozzapoo »

SO basically... When X attacks O,,, O gets pushed back a certain distance... is that what you're saying?
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ZilvaX
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Re: Trigger Help

Post by ZilvaX »

yeah he gets pushed back damage x 2 "range".
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Aero
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Re: Trigger Help

Post by Aero »

Smooth pushback or instant knockback.
Unit deaccelerates near the end?
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ZilvaX
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Re: Trigger Help

Post by ZilvaX »

sorry i dont know what the difference between smooth and instant, but if you mean if he will slide back or teleport back i want him to slide back. oh and yes unit deaccelerates in the end.
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Aero
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Re: Trigger Help

Post by Aero »

Ok...so you want a MUI knockback spell that activates when units attack.
This applies for ranged units?
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ZilvaX
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Re: Trigger Help

Post by ZilvaX »

yes i want it to work with ranged to, but could u make a version with only melee as well?
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Ozzapoo
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Re: Trigger Help

Post by Ozzapoo »

That'd probably be uber "leaky" in GUI... =\
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