Respawn Trigger

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Nightmare
Junior Member
Posts: 38
Joined: December 28th, 2007, 6:15 pm

Respawn Trigger

Post by Nightmare »

Could someone make a trigger that is like:
Event
All units have left this region.

Condition
Unit leaving region equal to Hero.

Action
Revive all units owned by Brown (Player 12) at their starting locations.


If someone could make a trigger like that I would really appreiciate it! Thanks!
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Ozzapoo
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Joined: November 2nd, 2007, 10:34 pm
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Re: Respawn Trigger

Post by Ozzapoo »

uhm... by 'all' units i assume you mean 'a' unit?

This is just a quick trigger, I wansn't really sure what you meant. And note that you can't revive normal units (i think)... Only heroes.

Code: Select all

N00b Trigger
    Events
        Unit - A unit leaves Region 000 <gen>
    Conditions
        ((Triggering unit) is A Hero) Equal to True
    Actions
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            Loop - Actions
                Hero - Instantly revive (Picked unit) at (Center of (Playable map area)), Hide revival graphics
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Nightmare
Junior Member
Posts: 38
Joined: December 28th, 2007, 6:15 pm

Re: Respawn Trigger

Post by Nightmare »

sorry, i didn't make myself that clear. Ok, so ill try to give an example what would happen,
So this is in a dungeon for an RPG. So the heroes enter the dungeon, and all the units are set up into it already, what i want is that once all heroes finish or die, so that means all of the players in the dungeon have left it (the region). And all the players are equal to heroes in the dungeon.
Next once the players finish or die in the dungeon (region) i would like all the units to be set up again at their starting points when I placed them into the map.

I don't know how you could do this, but ill really appreiciate if someone can, because im really confused and stuck at this part, thanks! :D

-Nightmare
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tru_power22
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Re: Respawn Trigger

Post by tru_power22 »

Make a region where you want each unit to spawn, then make a simple trigger to get units to spawn there. This will also let you modify the difficulty, by say, adding more units with the spawn command. You would also want some conditions to check for the heroes.
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Nightmare
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Joined: December 28th, 2007, 6:15 pm

Re: Respawn Trigger

Post by Nightmare »

Could you please give me an example of checking if the heroes are in the region :)? bc i dont know what to do there, ive got everything else tho :D
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tru_power22
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Re: Respawn Trigger

Post by tru_power22 »

Well to check the heros you want to pick every unit in the region, then for every one add one to an integer, then check to so see if it's bigger than 0.
Contact me on WC3 Killing_Spree22, I'm at US west!

To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
This is the official site for team UKS, it's also my home page - http://www.TeamUks.tk

I AM DEAD, I WILL NO LONGER BE POSING HERE. BEEN FUN WITH YOU ALL.