Final Fantasy ORPG 1.13 OFFICIAL

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by FurryMoogle »

The -spawn command does not work with the item codes. I tested it on various item codes (I00W, I00V I02I) and none of them worked. Is the command busted? Or am I doing it wrong?
ex. -spawn I00V ---> supposed to spawn a Thunder Materia
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Bushido

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by Bushido »

FurryMoogle wrote:The -spawn command does not work with the item codes. I tested it on various item codes (I00W, I00V I02I) and none of them worked. Is the command busted? Or am I doing it wrong?
ex. -spawn I00V ---> supposed to spawn a Thunder Materia
it works ...it seems that u can't type the Rawcode right :P
+ they have no names oô which makes it harder to get what u want oô
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FurryMoogle
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Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by FurryMoogle »

Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.

[Can someone else try the -spawn command in the map to see if its just me?]
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Bushido

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by Bushido »

FurryMoogle wrote:Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
for what u need the unprotect? u can easy it up;)
use mpqmaster and mpqrecover ..mpqrecover for a listfile and mpqmaster for the items ;)
Edit: When i try to open it the Items have no Names which makes it just hard :((showing in rawcodes)
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by FurryMoogle »

King-Bushido wrote:
FurryMoogle wrote:Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
for what u need the unprotect? u can easy it up;)
use mpqmaster and mpqrecover ..mpqrecover for a listfile and mpqmaster for the items ;)
I personally find xdep easier to use, I can go on with my activities while unprotecting (also, its usually a very short wait for most maps).
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Bushido

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by Bushido »

FurryMoogle wrote:
King-Bushido wrote:
FurryMoogle wrote:Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
for what u need the unprotect? u can easy it up;)
use mpqmaster and mpqrecover ..mpqrecover for a listfile and mpqmaster for the items ;)
I personally find xdep easier to use, I can go on with my activities while unprotecting (also, its usually a very short wait for most maps).
yeah but xdep corrupts the map too ! if u know to use mpqmaster it's faster then xdep + it don't corrupts ;)
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by FurryMoogle »

Indeed it does corrupt, but I'm only using it for object/item data.

Also, heres the item code/name list since you were having trouble with it:
Image
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Bushido

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by Bushido »

hm nice..do a screenshot where the materia is so i can write it here ;)
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by FurryMoogle »

Was I right about the -spawn command or have you got it to work? If not can someone re-insert the cheatpack into the map?

Also here's the Materia List(its huge):
Image
Image
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Bushido

Re: Final Fantasy ORPG 1.13 OFFICIAL

Post by Bushido »

-spawn I00V:fgfh = Thunder Materia ...write -spawn I00V:fgfh for ur Materia ;)