Final Fantasy ORPG 1.13 OFFICIAL
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Re: Final Fantasy ORPG 1.13 OFFICIAL
The -spawn command does not work with the item codes. I tested it on various item codes (I00W, I00V I02I) and none of them worked. Is the command busted? Or am I doing it wrong?
ex. -spawn I00V ---> supposed to spawn a Thunder Materia
ex. -spawn I00V ---> supposed to spawn a Thunder Materia
Spoiler:
Re: Final Fantasy ORPG 1.13 OFFICIAL
it works ...it seems that u can't type the Rawcode rightFurryMoogle wrote:The -spawn command does not work with the item codes. I tested it on various item codes (I00W, I00V I02I) and none of them worked. Is the command busted? Or am I doing it wrong?
ex. -spawn I00V ---> supposed to spawn a Thunder Materia
+ they have no names oô which makes it harder to get what u want oô
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Re: Final Fantasy ORPG 1.13 OFFICIAL
Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
[Can someone else try the -spawn command in the map to see if its just me?]
[Can someone else try the -spawn command in the map to see if its just me?]
Spoiler:
Re: Final Fantasy ORPG 1.13 OFFICIAL
for what u need the unprotect? u can easy it up;)FurryMoogle wrote:Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
use mpqmaster and mpqrecover ..mpqrecover for a listfile and mpqmaster for the items
Edit: When i try to open it the Items have no Names which makes it just hard (showing in rawcodes)
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Re: Final Fantasy ORPG 1.13 OFFICIAL
I personally find xdep easier to use, I can go on with my activities while unprotecting (also, its usually a very short wait for most maps).King-Bushido wrote:for what u need the unprotect? u can easy it up;)FurryMoogle wrote:Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
use mpqmaster and mpqrecover ..mpqrecover for a listfile and mpqmaster for the items
Spoiler:
Re: Final Fantasy ORPG 1.13 OFFICIAL
yeah but xdep corrupts the map too ! if u know to use mpqmaster it's faster then xdep + it don't corruptsFurryMoogle wrote:I personally find xdep easier to use, I can go on with my activities while unprotecting (also, its usually a very short wait for most maps).King-Bushido wrote:for what u need the unprotect? u can easy it up;)FurryMoogle wrote:Well I've tested it on seven different items, (I opened up an unprotected version of the same map and used Ctrl + D for the raw codes) it doesn't work at all. I don't think I'm typing the code wrong, I've used this cheat pack for a bunch of other hacked maps and the -spawn in those were fine.
use mpqmaster and mpqrecover ..mpqrecover for a listfile and mpqmaster for the items
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Re: Final Fantasy ORPG 1.13 OFFICIAL
Indeed it does corrupt, but I'm only using it for object/item data.
Also, heres the item code/name list since you were having trouble with it:
Also, heres the item code/name list since you were having trouble with it:
Spoiler:
Re: Final Fantasy ORPG 1.13 OFFICIAL
hm nice..do a screenshot where the materia is so i can write it here
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Re: Final Fantasy ORPG 1.13 OFFICIAL
Was I right about the -spawn command or have you got it to work? If not can someone re-insert the cheatpack into the map?
Also here's the Materia List(its huge):
Also here's the Materia List(its huge):
Spoiler:
Re: Final Fantasy ORPG 1.13 OFFICIAL
-spawn I00V:fgfh = Thunder Materia ...write -spawn I00V:fgfh for ur Materia