respawn triger

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me1230
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respawn triger

Post by me1230 »

im trying to make a respawn triger but its not working as the title i ment creep respawn

event:
a unit owned by player 8 pink dies
condition:
none
action:
wait 5.0 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 8 (Pink) at (Position of (triggering unit)) facing 270.00 degrees

please help
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tru_power22
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Re: respawn triger

Post by tru_power22 »

Unit - Create 1 (Unit-type of (Dying Unit)) for Player 8 (Pink) at (Position of (Dying Unit)) facing 270.00 degrees

That should work....

Also, to make one trigger that works for everyone:

Unit - Create 1 (Unit-type of (Dying Unit)) for (Owner of (Dying unit)) at (Position of (Dying Unit)) facing 270.00 degrees

That Could work...

With a generic event of - A unit dies
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Aero
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Re: respawn triger

Post by Aero »

"Position of <Unit>" leaks a location.
I guarentee lag given frequent respawns.
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tru_power22
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Re: respawn triger

Post by tru_power22 »

Yeah, but I don't have WE, right now so.... I can't give you the leak-less one....

But you need to store (Position of Dying unit) in a variable, and then

Code: Select all

call delete_point variable
I'm not sure if thats right though...
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Ozzapoo
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Re: respawn triger

Post by Ozzapoo »

Aero wrote:"Position of <Unit>" leaks a location.
I guarentee lag given frequent respawns.
Sorry for asking but.. Why will that cause lag?
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me1230
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Re: respawn triger

Post by me1230 »

on the triger i put on the top it says 5.00 seconds but i was ment to put 30 because 5.00 was testing the respawn triger and if i store it as a verible it will not work if another invalid dies within 30 seconds so im gona use the one that u said will cause lag

EDIT:
when i put up the time to 30 seconds it docent work.
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tru_power22
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Re: respawn triger

Post by tru_power22 »

You don't need a invalid stored in the variable, you need to store the location...
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To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
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me1230
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Joined: January 30th, 2008, 3:58 pm
Title: THE NOOB!
Location: croydon,england

Re: respawn triger

Post by me1230 »

i mean the viribial will change every time a invalid dies
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tru_power22
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Re: respawn triger

Post by tru_power22 »

Make an array then...
Contact me on WC3 Killing_Spree22, I'm at US west!

To avoid being a noob read this: http://forum.wc3edit.net/everything-els ... t4579.html
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me1230
Junior Member
Posts: 32
Joined: January 30th, 2008, 3:58 pm
Title: THE NOOB!
Location: croydon,england

Re: respawn triger

Post by me1230 »

whats an array, soz im stupid
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