Ok...First of all... WEU sucks!
Get jassnewgen.
As for your dialog with a quit button...this is easily done.
Set up a dialog as usual...then when you're ready to add buttons....do this (custom script):
call DialogAddQuitButton(<name of dialog>,true,"Quit Mission",512)
And...that's it.
Campaign-style Defeat Message (Unwanted)
Moderator: Cheaters
-
- Forum Staff
- Posts: 829
- Joined: January 28th, 2007, 8:10 pm
- Title: JASS Programmer
- Location: Canada
-
- Member
- Posts: 50
- Joined: December 29th, 2007, 7:34 am
Re: Campaign-style Defeat Message (Unwanted)
I probably should have uploaded this first:
This is what I want:

Not this:

I'm really just curious as to why WE thinks I have a campaign running.
This is what I want:

Not this:

I'm really just curious as to why WE thinks I have a campaign running.
-
- Tyrannical Drama Queen
- Posts: 4441
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: Campaign-style Defeat Message (Unwanted)
Are you playing on single player? If so, that's your problem. If you get "defeated" in single player, it will always show that. When going in multiplayer, it will switch to the first example, plus with your custom message. And if the first example is in single player, than it must actually be victory, just with a custom message.
-
- Member
- Posts: 50
- Joined: December 29th, 2007, 7:34 am
Re: Campaign-style Defeat Message (Unwanted)
There are ten user-controlled players, but when I test the map, naturally I am the only human in the game.
-
- Tyrannical Drama Queen
- Posts: 4441
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: Campaign-style Defeat Message (Unwanted)
Yes, but you're playing single player, right?TechGeek001 wrote:There are ten user-controlled players, but when I test the map, naturally I am the only human in the game.
-
- Member
- Posts: 50
- Joined: December 29th, 2007, 7:34 am
Re: Campaign-style Defeat Message (Unwanted)
I tested it on BattleNet once - got the same thing.
It was a private game and I think I had set all the other players to computers...
I guess I could go look again.
EDIT: Nope, it does the same thing on Battle.net
It was a private game and I think I had set all the other players to computers...
I guess I could go look again.
EDIT: Nope, it does the same thing on Battle.net
-
- Tyrannical Drama Queen
- Posts: 4441
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: Campaign-style Defeat Message (Unwanted)
Umm........................TechGeek001 wrote:I tested it on BattleNet once - got the same thing.
It was a private game and I think I had set all the other players to computers...
I guess I could go look again.
EDIT: Nope, it does the same thing on Battle.net
Have you tried it with another real player? As in an actual person?
-
- Member
- Posts: 50
- Joined: December 29th, 2007, 7:34 am
Re: Campaign-style Defeat Message (Unwanted)
It's irrelevant - the new map that I used to take the screenshot of the defeat message I want was tested in the same manner.
-
- Tyrannical Drama Queen
- Posts: 4441
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: Campaign-style Defeat Message (Unwanted)
No, not really. Considering that the message is impossible to show when you're playing with other actual players. So IDK, either you're the worse map maker ever born, or you didn't test it with another player.TechGeek001 wrote:It's irrelevant - the new map that I used to take the screenshot of the defeat message I want was tested in the same manner.
(edit) Just show me your gull dang trigger.
(edit2) Or do you mean that you fixed it?

-
- Member
- Posts: 50
- Joined: December 29th, 2007, 7:34 am
Re: Campaign-style Defeat Message (Unwanted)
It's not a trigger, it's just...killing me.
Aero, I tried your suggestion, this is what I came up with:
Got a "Line 1496: Expected a valid argument list."
Bartimaeus, what I'm saying is that every map I have ever created in the past has done the right thing, that is, the standard Defeat message. This one displays the Campaign defeat message even during full house games.
I want to know why so I can fix it. Or, at the very least, find a solution like Aero's that works.
I know its a pain in the ass, and I appreciate everyone's input - immensely.
EDIT: I AM AN IDIOT.
Aero, I tried your suggestion, this is what I came up with:
Code: Select all
West Done
Events
Conditions
Actions
Wait 60.00 seconds
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
Player Group - Pick every player in Map_East and do (Actions)
Loop - Actions
Dialog - Clear VoteDialog[1]
Dialog - Change the title of VoteDialog[1] to You have been Defea...
Custom script: call DialogAddQuitButton(<name of dialog>,true,"Quit Mission",512)
Bartimaeus, what I'm saying is that every map I have ever created in the past has done the right thing, that is, the standard Defeat message. This one displays the Campaign defeat message even during full house games.
I want to know why so I can fix it. Or, at the very least, find a solution like Aero's that works.
I know its a pain in the ass, and I appreciate everyone's input - immensely.
EDIT: I AM AN IDIOT.