Campaign-style Defeat Message (Unwanted)
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TechGeek001
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Re: Campaign-style Defeat Message (Unwanted)
There are ten user-controlled players, but when I test the map, naturally I am the only human in the game.
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Bartimaeus
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Re: Campaign-style Defeat Message (Unwanted)
Yes, but you're playing single player, right?TechGeek001 wrote:There are ten user-controlled players, but when I test the map, naturally I am the only human in the game.
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TechGeek001
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Re: Campaign-style Defeat Message (Unwanted)
I tested it on BattleNet once - got the same thing.
It was a private game and I think I had set all the other players to computers...
I guess I could go look again.
EDIT: Nope, it does the same thing on Battle.net
It was a private game and I think I had set all the other players to computers...
I guess I could go look again.
EDIT: Nope, it does the same thing on Battle.net
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Bartimaeus
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Re: Campaign-style Defeat Message (Unwanted)
Umm........................TechGeek001 wrote:I tested it on BattleNet once - got the same thing.
It was a private game and I think I had set all the other players to computers...
I guess I could go look again.
EDIT: Nope, it does the same thing on Battle.net
Have you tried it with another real player? As in an actual person?
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TechGeek001
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Re: Campaign-style Defeat Message (Unwanted)
It's irrelevant - the new map that I used to take the screenshot of the defeat message I want was tested in the same manner.
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Bartimaeus
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Re: Campaign-style Defeat Message (Unwanted)
No, not really. Considering that the message is impossible to show when you're playing with other actual players. So IDK, either you're the worse map maker ever born, or you didn't test it with another player.TechGeek001 wrote:It's irrelevant - the new map that I used to take the screenshot of the defeat message I want was tested in the same manner.
(edit) Just show me your gull dang trigger.
(edit2) Or do you mean that you fixed it?
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TechGeek001
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Re: Campaign-style Defeat Message (Unwanted)
It's not a trigger, it's just...killing me.
Aero, I tried your suggestion, this is what I came up with:
Got a "Line 1496: Expected a valid argument list."
Bartimaeus, what I'm saying is that every map I have ever created in the past has done the right thing, that is, the standard Defeat message. This one displays the Campaign defeat message even during full house games.
I want to know why so I can fix it. Or, at the very least, find a solution like Aero's that works.
I know its a pain in the ass, and I appreciate everyone's input - immensely.
EDIT: I AM AN IDIOT.
Aero, I tried your suggestion, this is what I came up with:
Code: Select all
West Done
Events
Conditions
Actions
Wait 60.00 seconds
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
Player Group - Pick every player in Map_East and do (Actions)
Loop - Actions
Dialog - Clear VoteDialog[1]
Dialog - Change the title of VoteDialog[1] to You have been Defea...
Custom script: call DialogAddQuitButton(<name of dialog>,true,"Quit Mission",512)Bartimaeus, what I'm saying is that every map I have ever created in the past has done the right thing, that is, the standard Defeat message. This one displays the Campaign defeat message even during full house games.
I want to know why so I can fix it. Or, at the very least, find a solution like Aero's that works.
I know its a pain in the ass, and I appreciate everyone's input - immensely.
EDIT: I AM AN IDIOT.