Curse of Time Rpg 2 Deprotection

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Bartimaeus
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Re: Curse of Time Rpg 2 Deprotection

Post by Bartimaeus »

.w3m maps work fine. Just change the .ini's mymap.w3x to mymap.w3m.
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darkchaos
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Re: Curse of Time Rpg 2 Deprotection

Post by darkchaos »

I guess I will try again to deprotect it, I'll post if i get any problems.
[FAQ] Q: Can the Map editor-
A: Yes, it can.
Bushido

Re: Curse of Time Rpg 2 Deprotection

Post by Bushido »

darkchaos wrote:I guess I will try again to deprotect it, I'll post if i get any problems.
The deprotecting is easy but the recover is hard work ;)
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darkchaos
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Re: Curse of Time Rpg 2 Deprotection

Post by darkchaos »

Im not sure if I even know how to recover, i never even got past the deprotection stage.
[FAQ] Q: Can the Map editor-
A: Yes, it can.
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Shamanno1
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Re: Curse of Time Rpg 2 Deprotection

Post by Shamanno1 »

Well this is what i got by using xdep..
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.