Code: Select all
function xC8 takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call ForGroupBJ(PA(GetTriggerPlayer(),1164799855),function xu8)
call CreateNUnitsAtLoc(1,1211118155,GetTriggerPlayer(),GetRectCenter(GetPlayable MapRect()),bj_UNIT_FACING)
if(xb8())then
call SetUnitPositionLoc(GetLastCreatedUnit(),GetRandomLocInRect(Lg))
else
call SetUnitPositionLoc(GetLastCreatedUnit(),GetRandomLocInRect(Mg))
endif
set J4[GetConvertedPlayerId(GetTriggerPlayer())]=GetLastCreatedUnit()
call SelectUnitForPlayerSingle(J4[GetConvertedPlayerId(GetTriggerPlayer())],GetTriggerPlayer())
call DisplayTextToForce(GetPlayersAll(),"Uchiha Madara lives again...")
return
endfunction
function xc8 takes nothing returns nothing
set Mw=CreateTrigger()
call TriggerRegisterPlayerChatEvent(Mw,Player(0),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(1),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(2),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(3),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(4),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(5),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(6),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(7),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(8),"-",false)
call TriggerRegisterPlayerChatEvent(Mw,Player(9),"-",false)
call TriggerAddCondition(Mw,Condition(function xt8))
call TriggerAddAction(Mw,function xC8)
endfunction
Thanks,
Pein
(If this is the wrong section, I'm sorry.)