Editting without deprotecting?

General talk about editing, cheating, and deprotecting maps.

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Penguin
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Editting without deprotecting?

Post by Penguin »

Is there some way I could change unit stats, item effects, etc. without deprotecting the map? Maybe through JASS?
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tru_power22
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Re: Editting without deprotecting?

Post by tru_power22 »

I don't think you could do it though jass, but you probably could, using MPQ Master and note pad.
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Vegas
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Re: Editting without deprotecting?

Post by Vegas »

You would have to extract the files needed (w3u for units for example) you would then imnport it into world editor, there you can easily edit all the stuff. then export it from world editor, and slap it back into the map using mpq master.
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Bartimaeus
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Re: Editting without deprotecting?

Post by Bartimaeus »

Vegas wrote:You would have to extract the files needed (w3u for units for example) you would then imnport it into world editor, there you can easily edit all the stuff. then export it from world editor, and slap it back into the map using mpq master.

Code: Select all

                                                 Object Manager
Extension  	Object Type  	Object IDs  	 	 	Mod IDs  	 	 	 	 	Uses Optional Ints
w3u 	  	Units 	 	Units\UnitData.slk 	 	Units\UnitMetaData.slk 	 	 	 	No
w3t 	  	Items 	 	Units\ItemData.slk 	 	Units\UnitMetaData.slk (those where useItem = 1) No
w3b 	  	Destructables 	Units\DestructableData.slk 	Units\DestructableMetaData.slk 	 	 	No
w3d 	  	Doodads 	Doodads\Doodads.slk 	 	Doodads\DoodadMetaData.slk 	 	 	Yes
w3a 	  	Abilities 	Units\AbilityData.slk 	 	Units\AbilityMetaData.slk 	 	 	Yes
w3h 	  	Buffs 	 	Units\AbilityBuffData.slk 	Units\AbilityBuffMetaData.slk 	 	 	No
w3q 	  	Upgrades 	Units\UpgradeData.slk 	 	Units\UpgradeMetaData.slk 	 	 	Yes
The war3map.wtg file : The Triggers Names File
The war3map.w3c file : The Camera File
The war3map.w3r file : The Triggers Regions File
The war3map.w3s file : The Sounds Definition File
The war3map.wct file : The Custom Text Trigger File
The war3map.imp file : The Imported File List
The war3map.wai file : The Artificial Intelligence File
The war3map.mmp file : The Menu Minimap
The war3mapMap.blp file : The Minimap Image
The war3map.wts file : The Trigger String Data File
The war3map.w3i file : The Info File
The war3mapUnits.doo file : The Unit and the Item Preplaced File
The war3map.doo file : The doodad file for trees
The war3map.wpm file : The Path Map File
The war3mapPath.tga file : The Image Path Filewar3mapPath.tga
war3mapPath.tga The Image Path File and/or "war3map.wpm" The Path Map File
The war3map.shd file : The Shadow Map File
The war3map.w3e file : The Environment

You'll need the things in the code box, like the .w3t, .w3u, and so on.
Take those out of the map you're trying to edit with MPQMaster, put it in a TFT Melee map, open it up with world editor, edit it, take it out of the map, put it back in what you're trying to edit, and you're done.
Penguin
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Re: Editting without deprotecting?

Post by Penguin »

Holy crap!

Thanks a lot Vegas and Bartimaeus.

:D