11th Vampire

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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DarkHacker
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Posts: 71
Joined: November 19th, 2007, 1:17 am
Title: Deadly Shadow

11th Vampire

Post by DarkHacker »

Uhh... in this map, you go around killing humans for human blood (Gold) And doing quests for vampires blood (Lumber)
It would be cool to put JJ's Cheat pack on here

Link http://epicwar.com/maps/9230/
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Sepharael
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Posts: 533
Joined: April 3rd, 2007, 11:39 pm
Title: Legendary Angel

Re: 11th Vampire

Post by Sepharael »

11th Vampire Second Revised v2.2n.w3x
Spoiler:
Commands:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-additem # (max is about 90)
-invul
-vul
-kill
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
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DarkHacker
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Posts: 71
Joined: November 19th, 2007, 1:17 am
Title: Deadly Shadow

Re: 11th Vampire

Post by DarkHacker »

Everything works and all, But I do need a favor, I was playing this game (Not the cheated one) And this guy turned lvl 8 in the first minute and got an item called Sentina1's Dagger, could you tell me what cheats are originally on there?
Bushido

Re: 11th Vampire

Post by Bushido »

I think there r no cheats in it...maybe he used a bug or something
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DarkHacker
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Posts: 71
Joined: November 19th, 2007, 1:17 am
Title: Deadly Shadow

Re: 11th Vampire

Post by DarkHacker »

Well, idk, He got a blink dagger and the levels, and I just wanna see if its a cheat or w/e
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Bartimaeus
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Re: 11th Vampire

Post by Bartimaeus »

DarkHacker wrote:Well, idk, He got a blink dagger and the levels, and I just wanna see if its a cheat or w/e
I could try finding if there are any...in commands of course, I'm no good for finding anything except commands :P
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DarkHacker
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Joined: November 19th, 2007, 1:17 am
Title: Deadly Shadow

Re: 11th Vampire

Post by DarkHacker »

Aight, thats good, thanks man, But, a lil' note is that I saw (With my mh) The guy pinging a well, Like he was showing his partner where it was, So, my guess is that you have to be at that well, and say something, and you get the dagger... Dont know the lvl 8 cheat tho
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Bartimaeus
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Re: 11th Vampire

Post by Bartimaeus »

call TriggerRegisterPlayerChatEvent(DV,Player(3),"-procedure",true)
call TriggerAddCondition(DV,Condition(function pF))
call TriggerAddAction(DV,function pg)
call TriggerRegisterPlayerChatEvent(Dw,Player(3),"-vampire blood",true)
call TriggerAddCondition(Dw,Condition(function pG))
call TriggerAddAction(Dw,function ph)
call TriggerRegisterPlayerChatEvent(DW,Player(3),"-barracks",true)
call TriggerAddCondition(DW,Condition(function pH))
call TriggerAddAction(DW,function pi)
call TriggerRegisterPlayerChatEvent(Dx,Player(3),"-havens",true)
call TriggerAddCondition(Dx,Condition(function pI))
call TriggerAddAction(Dx,function pj)
call TriggerRegisterPlayerChatEvent(DX,Player(3),"-vampires",true)
call TriggerAddCondition(DX,Condition(function pJ))
call TriggerAddAction(DX,function pk)
call TriggerRegisterPlayerChatEvent(Dy,Player(3),"-missions",true)
call TriggerAddCondition(Dy,Condition(function pK))
call TriggerRegisterPlayerChatEvent(eA,Player(3),"cassidy",true)
call TriggerRegisterPlayerChatEvent(ed,Player(3),"prague",true)
call TriggerAddCondition(ed,Condition(function PA))
call TriggerAddAction(ed,function Pb)
call TriggerRegisterPlayerChatEvent(eD,Player(3),"rogue",true)
call TriggerRegisterPlayerChatEvent(eI,Player(3),"-bishop",true)
call TriggerAddCondition(eI,Condition(function qg))
call TriggerAddAction(eI,function qG)
call TriggerRegisterPlayerChatEvent(ej,Player(3),"-bishop",true)
call TriggerAddCondition(ej,Condition(function qh))
call TriggerAddAction(ej,function qH)
call TriggerRegisterPlayerChatEvent(em,Player(3),"-lucas",true)
call TriggerAddCondition(em,Condition(function qn))
call TriggerAddAction(em,function qN)
call TriggerAddAction(eM,function qo)
call Lr(en,Ba)
call TriggerAddCondition(en,Condition(function qO))
call TriggerAddAction(en,function qp)
call DisableTrigger(eN)
call TriggerRegisterPlayerChatEvent(eN,Player(3),"die",true)
call TriggerAddCondition(eN,Condition(function qP))
call TriggerAddAction(eN,function qq)
call DisableTrigger(eo)
call TriggerRegisterPlayerChatEvent(eo,Player(3),"live",true)
call TriggerAddCondition(eo,Condition(function qQ))
call TriggerAddAction(eo,function qr)
call Lr(eO,bW)
call TriggerRegisterPlayerChatEvent(eP,Player(3),"-tynan",true)
call TriggerAddCondition(eP,Condition(function qT))
call TriggerAddAction(eP,function qu)
call DisableTrigger(eq)
call TriggerRegisterPlayerChatEvent(eq,Player(3),"-tynan",true)
call TriggerAddCondition(eq,Condition(function qU))
call TriggerAddAction(eq,function qv)
call TriggerRegisterPlayerChatEvent(eW,Player(3),"stop",true)
call TriggerAddCondition(eW,Condition(function QB))
call TriggerAddAction(eW,function Qc)
call TriggerRegisterPlayerChatEvent(ex,Player(3),"continue",true)
call TriggerAddCondition(ex,Condition(function QC))
call TriggerAddAction(ex,function Qd)
call Lr(eX,bE)
call TriggerAddCondition(eX,Condition(function QD))
call TriggerAddAction(eX,function Qe)
call TriggerRegisterPlayerChatEvent(ey,Player(3),"slay",true)
call TriggerAddCondition(ey,Condition(function QE))
call TriggerAddAction(ey,function Qf)
call TriggerRegisterPlayerChatEvent(e1,Player(3),"join",true)
call TriggerAddCondition(e1,Condition(function Qj))
call TriggerAddAction(e1,function QJ)
call TriggerAddCondition(e2,Condition(function Qk))
call TriggerAddAction(e2,function Qm)
call TriggerAddCondition(e3,Condition(function QM))
call TriggerAddAction(e3,function Qn)
call Lr(e4,bW)
call TriggerAddCondition(e4,Condition(function QN))
call TriggerAddAction(e4,function Qo)
call TriggerRegisterUnitEvent(e5,l0,EVENT_UNIT_DEATH)
call TriggerAddAction(e5,function QP)
call DisableTrigger(e6)
call TriggerRegisterPlayerChatEvent(e6,Player(3),"-queen",true)
call TriggerAddCondition(e6,Condition(function Qq))
call TriggerAddAction(e6,function QQ)
call DisableTrigger(e7)
call TriggerRegisterPlayerChatEvent(e7,Player(3),"-queen",true)
call TriggerAddCondition(e7,Condition(function Qr))
call TriggerAddAction(e7,function QR)
call TriggerRegisterPlayerChatEvent(e1,Player(3),"join",true)
call TriggerAddCondition(e1,Condition(function Qj))
call TriggerAddAction(e1,function QJ)
call TriggerAddCondition(e2,Condition(function Qk))
call TriggerAddAction(e2,function Qm)
call TriggerAddCondition(e3,Condition(function QM))
call TriggerAddAction(e3,function Qn)
call Lr(e4,bW)
call TriggerAddCondition(e4,Condition(function QN))
call TriggerAddAction(e4,function Qo)
call TriggerRegisterUnitEvent(e5,l0,EVENT_UNIT_DEATH)
call TriggerAddAction(e5,function QP)
call DisableTrigger(e6)
call TriggerRegisterPlayerChatEvent(e6,Player(3),"-queen",true)
call TriggerAddCondition(e6,Condition(function Qq))
call TriggerAddAction(e6,function QQ)
call DisableTrigger(e7)
call TriggerRegisterPlayerChatEvent(e7,Player(3),"-queen",true)
call TriggerAddCondition(e7,Condition(function Qr))
call TriggerAddAction(e7,function QR)
call TriggerRegisterPlayerChatEvent(EH,Player(3),"alexis",true)
call TriggerAddCondition(EH,Condition(function rd))
call TriggerAddAction(EH,function rD)
call TriggerRegisterPlayerChatEvent(Ei,Player(3),"charnis",true)
call TriggerAddCondition(Ei,Condition(function re))
(these are the things that are only usable by player 3)

call TriggerRegisterPlayerChatEvent(gQ,Player(0),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(1),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(2),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(4),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(5),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(6),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(7),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(9),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(10),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(11),"-help",true)
call TriggerAddAction(gQ,function VY)
call DisableTrigger(gr)
call TriggerRegisterPlayerChatEvent(gr,Player(3),"-help",true)
call TriggerAddAction(gr,function Vz)
call TriggerRegisterPlayerChatEvent(gR,Player(0),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(1),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(2),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(4),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(5),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(6),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(7),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(9),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(10),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(11),"-haven",true)
call TriggerAddAction(gR,function VZ)
call DisableTrigger(gs)
call TriggerRegisterPlayerChatEvent(gs,Player(3),"-haven",true)
call TriggerAddAction(gs,function V0)
call TriggerRegisterPlayerChatEvent(gS,Player(0),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(1),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(2),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(4),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(5),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(6),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(7),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(9),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(10),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(11),"-slayer",true)
call TriggerAddAction(gS,function V1)
call DisableTrigger(gt)
call TriggerRegisterPlayerChatEvent(gt,Player(3),"-slayer",true)
call TriggerAddAction(gt,function V2)
call TriggerRegisterPlayerChatEvent(gT,Player(0),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(1),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(2),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(4),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(5),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(6),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(7),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(9),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(10),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(11),"-watcher",true)
call TriggerAddAction(gT,function V3)
call DisableTrigger(gu)
call TriggerRegisterPlayerChatEvent(gu,Player(3),"-watcher",true)
call TriggerAddAction(gu,function V4)
call TriggerRegisterPlayerChatEvent(gU,Player(0),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(1),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(2),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(4),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(5),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(6),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(7),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(9),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(10),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(11),"-units",true)
call TriggerAddAction(gU,function V5)
call DisableTrigger(gv)
call TriggerRegisterPlayerChatEvent(gv,Player(3),"-units",true)
call TriggerAddAction(gv,function V6)
call TriggerRegisterPlayerChatEvent(gV,Player(0),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(4),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(5),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(7),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(11),"-goal",true)
call TriggerAddAction(gV,function V7)
call DisableTrigger(gw)
call TriggerRegisterPlayerChatEvent(gw,Player(3),"-goal",true)
call TriggerAddAction(gw,function V8)
call TriggerRegisterPlayerChatEvent(gW,Player(0),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(1),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(2),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(4),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(5),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(6),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(7),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(9),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(10),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(11),"-temple",true)
call TriggerAddAction(gW,function V9)
call DisableTrigger(gx)
call TriggerRegisterPlayerChatEvent(gx,Player(3),"-temple",true)
call TriggerAddAction(gx,function wa)
call TriggerRegisterPlayerChatEvent(gX,Player(0),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(1),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(2),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(4),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(5),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(6),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(7),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(9),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(10),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(11),"-quests",true)
call TriggerAddAction(gX,function wA)
call DisableTrigger(gy)
call TriggerRegisterPlayerChatEvent(gy,Player(3),"-quests",true)
call TriggerAddAction(gy,function wb)
call TriggerRegisterPlayerChatEvent(gY,Player(0),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(1),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(2),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(4),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(5),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(6),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(7),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(9),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(10),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(11),"-townguard",true)
call TriggerAddAction(gY,function wB)
call DisableTrigger(gz)
call TriggerRegisterPlayerChatEvent(gz,Player(3),"-townguard",true)
call TriggerAddAction(gz,function wc)
call TriggerRegisterPlayerChatEvent(gZ,Player(0),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(1),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(2),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(4),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(5),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(6),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(7),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(9),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(10),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(11),"-11th",true)
(these are the things that can be used by all)

Well, all in all, it seems to me like player 3 is the only way you can cheat >.>, but you might as well try the rest of the stuff. GL. lol
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DarkHacker
Member
Posts: 71
Joined: November 19th, 2007, 1:17 am
Title: Deadly Shadow

Re: 11th Vampire

Post by DarkHacker »

Uhh... 2 questions
1) Isnt Teal player 3?
2) What Codes are there?

Edit: I know the codes, command wise, but what do they like.. do?
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Bartimaeus
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Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: 11th Vampire

Post by Bartimaeus »

DarkHacker wrote:Uhh... 2 questions
1) Isnt Teal player 3?
2) What Codes are there?

Edit: I know the codes, command wise, but what do they like.. do?
I don't know what color player 3 is...lol :P
And I haven't a clue...lol, which is why I was saying *you* test them because I'm too lazy. lol