Uhh... in this map, you go around killing humans for human blood (Gold) And doing quests for vampires blood (Lumber)
It would be cool to put JJ's Cheat pack on here
Link http://epicwar.com/maps/9230/
11th Vampire
Moderator: Cheaters
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- Member
- Posts: 71
- Joined: November 19th, 2007, 1:17 am
- Title: Deadly Shadow
11th Vampire
http://forum.wc3edit.net/post26721.html#p26721
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Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
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- Forum Staff
- Posts: 533
- Joined: April 3rd, 2007, 11:39 pm
- Title: Legendary Angel
Re: 11th Vampire
Spoiler:
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- Member
- Posts: 71
- Joined: November 19th, 2007, 1:17 am
- Title: Deadly Shadow
Re: 11th Vampire
Everything works and all, But I do need a favor, I was playing this game (Not the cheated one) And this guy turned lvl 8 in the first minute and got an item called Sentina1's Dagger, could you tell me what cheats are originally on there?
http://forum.wc3edit.net/post26721.html#p26721
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
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- Member
- Posts: 71
- Joined: November 19th, 2007, 1:17 am
- Title: Deadly Shadow
Re: 11th Vampire
Well, idk, He got a blink dagger and the levels, and I just wanna see if its a cheat or w/e
http://forum.wc3edit.net/post26721.html#p26721
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
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- Tyrannical Drama Queen
- Posts: 4430
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Re: 11th Vampire
I could try finding if there are any...in commands of course, I'm no good for finding anything except commandsDarkHacker wrote:Well, idk, He got a blink dagger and the levels, and I just wanna see if its a cheat or w/e
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- Member
- Posts: 71
- Joined: November 19th, 2007, 1:17 am
- Title: Deadly Shadow
Re: 11th Vampire
Aight, thats good, thanks man, But, a lil' note is that I saw (With my mh) The guy pinging a well, Like he was showing his partner where it was, So, my guess is that you have to be at that well, and say something, and you get the dagger... Dont know the lvl 8 cheat tho
http://forum.wc3edit.net/post26721.html#p26721
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
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- Tyrannical Drama Queen
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- Been thanked: 2 times
Re: 11th Vampire
call TriggerRegisterPlayerChatEvent(DV,Player(3),"-procedure",true)
call TriggerAddCondition(DV,Condition(function pF))
call TriggerAddAction(DV,function pg)
call TriggerRegisterPlayerChatEvent(Dw,Player(3),"-vampire blood",true)
call TriggerAddCondition(Dw,Condition(function pG))
call TriggerAddAction(Dw,function ph)
call TriggerRegisterPlayerChatEvent(DW,Player(3),"-barracks",true)
call TriggerAddCondition(DW,Condition(function pH))
call TriggerAddAction(DW,function pi)
call TriggerRegisterPlayerChatEvent(Dx,Player(3),"-havens",true)
call TriggerAddCondition(Dx,Condition(function pI))
call TriggerAddAction(Dx,function pj)
call TriggerRegisterPlayerChatEvent(DX,Player(3),"-vampires",true)
call TriggerAddCondition(DX,Condition(function pJ))
call TriggerAddAction(DX,function pk)
call TriggerRegisterPlayerChatEvent(Dy,Player(3),"-missions",true)
call TriggerAddCondition(Dy,Condition(function pK))
call TriggerRegisterPlayerChatEvent(eA,Player(3),"cassidy",true)
call TriggerRegisterPlayerChatEvent(ed,Player(3),"prague",true)
call TriggerAddCondition(ed,Condition(function PA))
call TriggerAddAction(ed,function Pb)
call TriggerRegisterPlayerChatEvent(eD,Player(3),"rogue",true)
call TriggerRegisterPlayerChatEvent(eI,Player(3),"-bishop",true)
call TriggerAddCondition(eI,Condition(function qg))
call TriggerAddAction(eI,function qG)
call TriggerRegisterPlayerChatEvent(ej,Player(3),"-bishop",true)
call TriggerAddCondition(ej,Condition(function qh))
call TriggerAddAction(ej,function qH)
call TriggerRegisterPlayerChatEvent(em,Player(3),"-lucas",true)
call TriggerAddCondition(em,Condition(function qn))
call TriggerAddAction(em,function qN)
call TriggerAddAction(eM,function qo)
call Lr(en,Ba)
call TriggerAddCondition(en,Condition(function qO))
call TriggerAddAction(en,function qp)
call DisableTrigger(eN)
call TriggerRegisterPlayerChatEvent(eN,Player(3),"die",true)
call TriggerAddCondition(eN,Condition(function qP))
call TriggerAddAction(eN,function qq)
call DisableTrigger(eo)
call TriggerRegisterPlayerChatEvent(eo,Player(3),"live",true)
call TriggerAddCondition(eo,Condition(function qQ))
call TriggerAddAction(eo,function qr)
call Lr(eO,bW)
call TriggerRegisterPlayerChatEvent(eP,Player(3),"-tynan",true)
call TriggerAddCondition(eP,Condition(function qT))
call TriggerAddAction(eP,function qu)
call DisableTrigger(eq)
call TriggerRegisterPlayerChatEvent(eq,Player(3),"-tynan",true)
call TriggerAddCondition(eq,Condition(function qU))
call TriggerAddAction(eq,function qv)
call TriggerRegisterPlayerChatEvent(eW,Player(3),"stop",true)
call TriggerAddCondition(eW,Condition(function QB))
call TriggerAddAction(eW,function Qc)
call TriggerRegisterPlayerChatEvent(ex,Player(3),"continue",true)
call TriggerAddCondition(ex,Condition(function QC))
call TriggerAddAction(ex,function Qd)
call Lr(eX,bE)
call TriggerAddCondition(eX,Condition(function QD))
call TriggerAddAction(eX,function Qe)
call TriggerRegisterPlayerChatEvent(ey,Player(3),"slay",true)
call TriggerAddCondition(ey,Condition(function QE))
call TriggerAddAction(ey,function Qf)
call TriggerRegisterPlayerChatEvent(e1,Player(3),"join",true)
call TriggerAddCondition(e1,Condition(function Qj))
call TriggerAddAction(e1,function QJ)
call TriggerAddCondition(e2,Condition(function Qk))
call TriggerAddAction(e2,function Qm)
call TriggerAddCondition(e3,Condition(function QM))
call TriggerAddAction(e3,function Qn)
call Lr(e4,bW)
call TriggerAddCondition(e4,Condition(function QN))
call TriggerAddAction(e4,function Qo)
call TriggerRegisterUnitEvent(e5,l0,EVENT_UNIT_DEATH)
call TriggerAddAction(e5,function QP)
call DisableTrigger(e6)
call TriggerRegisterPlayerChatEvent(e6,Player(3),"-queen",true)
call TriggerAddCondition(e6,Condition(function Qq))
call TriggerAddAction(e6,function QQ)
call DisableTrigger(e7)
call TriggerRegisterPlayerChatEvent(e7,Player(3),"-queen",true)
call TriggerAddCondition(e7,Condition(function Qr))
call TriggerAddAction(e7,function QR)
call TriggerRegisterPlayerChatEvent(e1,Player(3),"join",true)
call TriggerAddCondition(e1,Condition(function Qj))
call TriggerAddAction(e1,function QJ)
call TriggerAddCondition(e2,Condition(function Qk))
call TriggerAddAction(e2,function Qm)
call TriggerAddCondition(e3,Condition(function QM))
call TriggerAddAction(e3,function Qn)
call Lr(e4,bW)
call TriggerAddCondition(e4,Condition(function QN))
call TriggerAddAction(e4,function Qo)
call TriggerRegisterUnitEvent(e5,l0,EVENT_UNIT_DEATH)
call TriggerAddAction(e5,function QP)
call DisableTrigger(e6)
call TriggerRegisterPlayerChatEvent(e6,Player(3),"-queen",true)
call TriggerAddCondition(e6,Condition(function Qq))
call TriggerAddAction(e6,function QQ)
call DisableTrigger(e7)
call TriggerRegisterPlayerChatEvent(e7,Player(3),"-queen",true)
call TriggerAddCondition(e7,Condition(function Qr))
call TriggerAddAction(e7,function QR)
call TriggerRegisterPlayerChatEvent(EH,Player(3),"alexis",true)
call TriggerAddCondition(EH,Condition(function rd))
call TriggerAddAction(EH,function rD)
call TriggerRegisterPlayerChatEvent(Ei,Player(3),"charnis",true)
call TriggerAddCondition(Ei,Condition(function re))
(these are the things that are only usable by player 3)
call TriggerRegisterPlayerChatEvent(gQ,Player(0),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(1),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(2),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(4),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(5),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(6),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(7),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(9),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(10),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(11),"-help",true)
call TriggerAddAction(gQ,function VY)
call DisableTrigger(gr)
call TriggerRegisterPlayerChatEvent(gr,Player(3),"-help",true)
call TriggerAddAction(gr,function Vz)
call TriggerRegisterPlayerChatEvent(gR,Player(0),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(1),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(2),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(4),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(5),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(6),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(7),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(9),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(10),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(11),"-haven",true)
call TriggerAddAction(gR,function VZ)
call DisableTrigger(gs)
call TriggerRegisterPlayerChatEvent(gs,Player(3),"-haven",true)
call TriggerAddAction(gs,function V0)
call TriggerRegisterPlayerChatEvent(gS,Player(0),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(1),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(2),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(4),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(5),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(6),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(7),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(9),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(10),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(11),"-slayer",true)
call TriggerAddAction(gS,function V1)
call DisableTrigger(gt)
call TriggerRegisterPlayerChatEvent(gt,Player(3),"-slayer",true)
call TriggerAddAction(gt,function V2)
call TriggerRegisterPlayerChatEvent(gT,Player(0),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(1),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(2),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(4),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(5),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(6),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(7),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(9),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(10),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(11),"-watcher",true)
call TriggerAddAction(gT,function V3)
call DisableTrigger(gu)
call TriggerRegisterPlayerChatEvent(gu,Player(3),"-watcher",true)
call TriggerAddAction(gu,function V4)
call TriggerRegisterPlayerChatEvent(gU,Player(0),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(1),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(2),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(4),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(5),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(6),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(7),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(9),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(10),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(11),"-units",true)
call TriggerAddAction(gU,function V5)
call DisableTrigger(gv)
call TriggerRegisterPlayerChatEvent(gv,Player(3),"-units",true)
call TriggerAddAction(gv,function V6)
call TriggerRegisterPlayerChatEvent(gV,Player(0),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(4),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(5),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(7),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(11),"-goal",true)
call TriggerAddAction(gV,function V7)
call DisableTrigger(gw)
call TriggerRegisterPlayerChatEvent(gw,Player(3),"-goal",true)
call TriggerAddAction(gw,function V8)
call TriggerRegisterPlayerChatEvent(gW,Player(0),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(1),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(2),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(4),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(5),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(6),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(7),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(9),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(10),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(11),"-temple",true)
call TriggerAddAction(gW,function V9)
call DisableTrigger(gx)
call TriggerRegisterPlayerChatEvent(gx,Player(3),"-temple",true)
call TriggerAddAction(gx,function wa)
call TriggerRegisterPlayerChatEvent(gX,Player(0),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(1),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(2),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(4),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(5),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(6),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(7),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(9),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(10),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(11),"-quests",true)
call TriggerAddAction(gX,function wA)
call DisableTrigger(gy)
call TriggerRegisterPlayerChatEvent(gy,Player(3),"-quests",true)
call TriggerAddAction(gy,function wb)
call TriggerRegisterPlayerChatEvent(gY,Player(0),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(1),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(2),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(4),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(5),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(6),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(7),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(9),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(10),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(11),"-townguard",true)
call TriggerAddAction(gY,function wB)
call DisableTrigger(gz)
call TriggerRegisterPlayerChatEvent(gz,Player(3),"-townguard",true)
call TriggerAddAction(gz,function wc)
call TriggerRegisterPlayerChatEvent(gZ,Player(0),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(1),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(2),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(4),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(5),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(6),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(7),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(9),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(10),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(11),"-11th",true)
(these are the things that can be used by all)
Well, all in all, it seems to me like player 3 is the only way you can cheat >.>, but you might as well try the rest of the stuff. GL. lol
call TriggerAddCondition(DV,Condition(function pF))
call TriggerAddAction(DV,function pg)
call TriggerRegisterPlayerChatEvent(Dw,Player(3),"-vampire blood",true)
call TriggerAddCondition(Dw,Condition(function pG))
call TriggerAddAction(Dw,function ph)
call TriggerRegisterPlayerChatEvent(DW,Player(3),"-barracks",true)
call TriggerAddCondition(DW,Condition(function pH))
call TriggerAddAction(DW,function pi)
call TriggerRegisterPlayerChatEvent(Dx,Player(3),"-havens",true)
call TriggerAddCondition(Dx,Condition(function pI))
call TriggerAddAction(Dx,function pj)
call TriggerRegisterPlayerChatEvent(DX,Player(3),"-vampires",true)
call TriggerAddCondition(DX,Condition(function pJ))
call TriggerAddAction(DX,function pk)
call TriggerRegisterPlayerChatEvent(Dy,Player(3),"-missions",true)
call TriggerAddCondition(Dy,Condition(function pK))
call TriggerRegisterPlayerChatEvent(eA,Player(3),"cassidy",true)
call TriggerRegisterPlayerChatEvent(ed,Player(3),"prague",true)
call TriggerAddCondition(ed,Condition(function PA))
call TriggerAddAction(ed,function Pb)
call TriggerRegisterPlayerChatEvent(eD,Player(3),"rogue",true)
call TriggerRegisterPlayerChatEvent(eI,Player(3),"-bishop",true)
call TriggerAddCondition(eI,Condition(function qg))
call TriggerAddAction(eI,function qG)
call TriggerRegisterPlayerChatEvent(ej,Player(3),"-bishop",true)
call TriggerAddCondition(ej,Condition(function qh))
call TriggerAddAction(ej,function qH)
call TriggerRegisterPlayerChatEvent(em,Player(3),"-lucas",true)
call TriggerAddCondition(em,Condition(function qn))
call TriggerAddAction(em,function qN)
call TriggerAddAction(eM,function qo)
call Lr(en,Ba)
call TriggerAddCondition(en,Condition(function qO))
call TriggerAddAction(en,function qp)
call DisableTrigger(eN)
call TriggerRegisterPlayerChatEvent(eN,Player(3),"die",true)
call TriggerAddCondition(eN,Condition(function qP))
call TriggerAddAction(eN,function qq)
call DisableTrigger(eo)
call TriggerRegisterPlayerChatEvent(eo,Player(3),"live",true)
call TriggerAddCondition(eo,Condition(function qQ))
call TriggerAddAction(eo,function qr)
call Lr(eO,bW)
call TriggerRegisterPlayerChatEvent(eP,Player(3),"-tynan",true)
call TriggerAddCondition(eP,Condition(function qT))
call TriggerAddAction(eP,function qu)
call DisableTrigger(eq)
call TriggerRegisterPlayerChatEvent(eq,Player(3),"-tynan",true)
call TriggerAddCondition(eq,Condition(function qU))
call TriggerAddAction(eq,function qv)
call TriggerRegisterPlayerChatEvent(eW,Player(3),"stop",true)
call TriggerAddCondition(eW,Condition(function QB))
call TriggerAddAction(eW,function Qc)
call TriggerRegisterPlayerChatEvent(ex,Player(3),"continue",true)
call TriggerAddCondition(ex,Condition(function QC))
call TriggerAddAction(ex,function Qd)
call Lr(eX,bE)
call TriggerAddCondition(eX,Condition(function QD))
call TriggerAddAction(eX,function Qe)
call TriggerRegisterPlayerChatEvent(ey,Player(3),"slay",true)
call TriggerAddCondition(ey,Condition(function QE))
call TriggerAddAction(ey,function Qf)
call TriggerRegisterPlayerChatEvent(e1,Player(3),"join",true)
call TriggerAddCondition(e1,Condition(function Qj))
call TriggerAddAction(e1,function QJ)
call TriggerAddCondition(e2,Condition(function Qk))
call TriggerAddAction(e2,function Qm)
call TriggerAddCondition(e3,Condition(function QM))
call TriggerAddAction(e3,function Qn)
call Lr(e4,bW)
call TriggerAddCondition(e4,Condition(function QN))
call TriggerAddAction(e4,function Qo)
call TriggerRegisterUnitEvent(e5,l0,EVENT_UNIT_DEATH)
call TriggerAddAction(e5,function QP)
call DisableTrigger(e6)
call TriggerRegisterPlayerChatEvent(e6,Player(3),"-queen",true)
call TriggerAddCondition(e6,Condition(function Qq))
call TriggerAddAction(e6,function QQ)
call DisableTrigger(e7)
call TriggerRegisterPlayerChatEvent(e7,Player(3),"-queen",true)
call TriggerAddCondition(e7,Condition(function Qr))
call TriggerAddAction(e7,function QR)
call TriggerRegisterPlayerChatEvent(e1,Player(3),"join",true)
call TriggerAddCondition(e1,Condition(function Qj))
call TriggerAddAction(e1,function QJ)
call TriggerAddCondition(e2,Condition(function Qk))
call TriggerAddAction(e2,function Qm)
call TriggerAddCondition(e3,Condition(function QM))
call TriggerAddAction(e3,function Qn)
call Lr(e4,bW)
call TriggerAddCondition(e4,Condition(function QN))
call TriggerAddAction(e4,function Qo)
call TriggerRegisterUnitEvent(e5,l0,EVENT_UNIT_DEATH)
call TriggerAddAction(e5,function QP)
call DisableTrigger(e6)
call TriggerRegisterPlayerChatEvent(e6,Player(3),"-queen",true)
call TriggerAddCondition(e6,Condition(function Qq))
call TriggerAddAction(e6,function QQ)
call DisableTrigger(e7)
call TriggerRegisterPlayerChatEvent(e7,Player(3),"-queen",true)
call TriggerAddCondition(e7,Condition(function Qr))
call TriggerAddAction(e7,function QR)
call TriggerRegisterPlayerChatEvent(EH,Player(3),"alexis",true)
call TriggerAddCondition(EH,Condition(function rd))
call TriggerAddAction(EH,function rD)
call TriggerRegisterPlayerChatEvent(Ei,Player(3),"charnis",true)
call TriggerAddCondition(Ei,Condition(function re))
(these are the things that are only usable by player 3)
call TriggerRegisterPlayerChatEvent(gQ,Player(0),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(1),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(2),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(4),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(5),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(6),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(7),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(9),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(10),"-help",true)
call TriggerRegisterPlayerChatEvent(gQ,Player(11),"-help",true)
call TriggerAddAction(gQ,function VY)
call DisableTrigger(gr)
call TriggerRegisterPlayerChatEvent(gr,Player(3),"-help",true)
call TriggerAddAction(gr,function Vz)
call TriggerRegisterPlayerChatEvent(gR,Player(0),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(1),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(2),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(4),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(5),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(6),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(7),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(9),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(10),"-haven",true)
call TriggerRegisterPlayerChatEvent(gR,Player(11),"-haven",true)
call TriggerAddAction(gR,function VZ)
call DisableTrigger(gs)
call TriggerRegisterPlayerChatEvent(gs,Player(3),"-haven",true)
call TriggerAddAction(gs,function V0)
call TriggerRegisterPlayerChatEvent(gS,Player(0),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(1),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(2),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(4),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(5),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(6),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(7),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(9),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(10),"-slayer",true)
call TriggerRegisterPlayerChatEvent(gS,Player(11),"-slayer",true)
call TriggerAddAction(gS,function V1)
call DisableTrigger(gt)
call TriggerRegisterPlayerChatEvent(gt,Player(3),"-slayer",true)
call TriggerAddAction(gt,function V2)
call TriggerRegisterPlayerChatEvent(gT,Player(0),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(1),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(2),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(4),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(5),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(6),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(7),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(9),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(10),"-watcher",true)
call TriggerRegisterPlayerChatEvent(gT,Player(11),"-watcher",true)
call TriggerAddAction(gT,function V3)
call DisableTrigger(gu)
call TriggerRegisterPlayerChatEvent(gu,Player(3),"-watcher",true)
call TriggerAddAction(gu,function V4)
call TriggerRegisterPlayerChatEvent(gU,Player(0),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(1),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(2),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(4),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(5),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(6),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(7),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(9),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(10),"-units",true)
call TriggerRegisterPlayerChatEvent(gU,Player(11),"-units",true)
call TriggerAddAction(gU,function V5)
call DisableTrigger(gv)
call TriggerRegisterPlayerChatEvent(gv,Player(3),"-units",true)
call TriggerAddAction(gv,function V6)
call TriggerRegisterPlayerChatEvent(gV,Player(0),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(4),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(5),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(7),"-goal",true)
call TriggerRegisterPlayerChatEvent(gV,Player(11),"-goal",true)
call TriggerAddAction(gV,function V7)
call DisableTrigger(gw)
call TriggerRegisterPlayerChatEvent(gw,Player(3),"-goal",true)
call TriggerAddAction(gw,function V8)
call TriggerRegisterPlayerChatEvent(gW,Player(0),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(1),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(2),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(4),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(5),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(6),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(7),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(9),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(10),"-temple",true)
call TriggerRegisterPlayerChatEvent(gW,Player(11),"-temple",true)
call TriggerAddAction(gW,function V9)
call DisableTrigger(gx)
call TriggerRegisterPlayerChatEvent(gx,Player(3),"-temple",true)
call TriggerAddAction(gx,function wa)
call TriggerRegisterPlayerChatEvent(gX,Player(0),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(1),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(2),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(4),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(5),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(6),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(7),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(9),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(10),"-quests",true)
call TriggerRegisterPlayerChatEvent(gX,Player(11),"-quests",true)
call TriggerAddAction(gX,function wA)
call DisableTrigger(gy)
call TriggerRegisterPlayerChatEvent(gy,Player(3),"-quests",true)
call TriggerAddAction(gy,function wb)
call TriggerRegisterPlayerChatEvent(gY,Player(0),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(1),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(2),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(4),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(5),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(6),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(7),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(9),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(10),"-townguard",true)
call TriggerRegisterPlayerChatEvent(gY,Player(11),"-townguard",true)
call TriggerAddAction(gY,function wB)
call DisableTrigger(gz)
call TriggerRegisterPlayerChatEvent(gz,Player(3),"-townguard",true)
call TriggerAddAction(gz,function wc)
call TriggerRegisterPlayerChatEvent(gZ,Player(0),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(1),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(2),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(4),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(5),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(6),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(7),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(9),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(10),"-11th",true)
call TriggerRegisterPlayerChatEvent(gZ,Player(11),"-11th",true)
(these are the things that can be used by all)
Well, all in all, it seems to me like player 3 is the only way you can cheat >.>, but you might as well try the rest of the stuff. GL. lol
-
- Member
- Posts: 71
- Joined: November 19th, 2007, 1:17 am
- Title: Deadly Shadow
Re: 11th Vampire
Uhh... 2 questions
1) Isnt Teal player 3?
2) What Codes are there?
Edit: I know the codes, command wise, but what do they like.. do?
1) Isnt Teal player 3?
2) What Codes are there?
Edit: I know the codes, command wise, but what do they like.. do?
http://forum.wc3edit.net/post26721.html#p26721
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
Kids, a smart person knows when to.... RUN LIKE A LIL BITCH!!!!!!!
Click ME!!!!!
Click here to feed me!Get your own at Pokeplushies!
-
- Tyrannical Drama Queen
- Posts: 4430
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: 11th Vampire
I don't know what color player 3 is...lolDarkHacker wrote:Uhh... 2 questions
1) Isnt Teal player 3?
2) What Codes are there?
Edit: I know the codes, command wise, but what do they like.. do?
And I haven't a clue...lol, which is why I was saying *you* test them because I'm too lazy. lol