Vision and Control for creeps, but not allied.
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- Tyrannical Drama Queen
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Vision and Control for creeps, but not allied.
How would I make it so I could control creep and see what they see, but not be allies with them, but nor they allies with me? I asked this like half a year or more ago, but it was dismissed as impossible at the time. I know it's possible, because I had a Sol's Teams ORPG and I looked at the map in world editor - (the idiot didn't protect it!) - and there was a bunch of cheats, of which I saw one that allowed me to control and see what the creeps see, yet not be allied with them, nor them with me. At the time, I wasn't in to cheating maps, so I didn't pay much attention to what the trigger said. Now, after a while, I no longer have the map, but I want to replicate that cheat. I ask you this - how do I make this trigger?
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Re: Vision and Control for creeps, but not allied.
WEU --> Unit --> share vision with player
WEU --> Vision --> Visibility....
WEU --> Game --> Set Map Flag Visibility....
Player --> Share vision with but not ally?
one of those maybe.
WEU --> Vision --> Visibility....
WEU --> Game --> Set Map Flag Visibility....
Player --> Share vision with but not ally?
one of those maybe.
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Re: Vision and Control for creeps, but not allied.
I also had control, somehow.Xantan wrote:WEU --> Unit --> share vision with player
WEU --> Vision --> Visibility....
WEU --> Game --> Set Map Flag Visibility....
Player --> Share vision with but not ally?
one of those maybe.
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Re: Vision and Control for creeps, but not allied.
Read my first post again. -_-Xantan wrote:post the map here, will be easier to find out.
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Re: Vision and Control for creeps, but not allied.
I'll be looking.Xantan wrote:so.. which one is it?
http://epicwar.com/maps/?mode=details&o ... &page=1104
(Edit) Uhh...
Apparently, you can do this without turning allies on...
It's a simple -
Control Creeps
Events
Player - Player 1 (Red) types a chat message containing The Unholy Alliance as An exact match
Conditions
Actions
Player - For Neutral Hostile, turn Shared vision On toward Player 1 (Red)
Player - For Neutral Hostile, turn Shared units On toward Player 1 (Red)
Apparently, it's alot simpler than I thought. lol
I really thought it was harder than this =/
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