[JJCP+RC] Aspect of Doom RPG Beta

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3nemy_
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[JJCP+RC] Aspect of Doom RPG Beta

Post by 3nemy_ »

v1.3w2

String ACT: -wc3edit
Arrows ACT: UUDDLR
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Last edited by 3nemy_ on April 13th, 2022, 12:46 pm, edited 1 time in total.
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evie
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Re: [JJCP+RC] Aspect of Doom RPG Beta 1.3w2

Post by evie »

thank you so much for the share the leveling in this map awful
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3nemy_
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by 3nemy_ »

v1.4

I'll upload all new versions in this thread because this map is turning into Lumber TD meme (100+ releases in a year)..
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nuzamacuxe
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by nuzamacuxe »

Please refrain from spamming useless discussions and so on. I cheated this one with my cheatpack (NZCP). Everything works fine and also you can play with your nickname. That map isn't that hard to cheat neither has heavy protection (i.e. just a normal map).

ACT: -easymode

Anyway, thanks for the help 3nemy_.
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3nemy_
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by 3nemy_ »

That map isn't that hard to cheat neither has heavy protection (i.e. just a normal map).
It's not hard to cheat for online play but I couldn't manage to enable SP and remove anti-cheats.
Also NZCP didn't work for some older versions, namely you couldn't create items so I opted for JJCP NG instead.

I noticed the code in endglobals in map you uploaded is slightly different and I'm using your latest version of NZCP.


1.

Code: Select all

function InfiniteCharge_Action takes nothing returns nothing	
local integer index = GetInventoryIndexOfItem( GetManipulatingUnit( ), GetItemTypeId( GetManipulatedItem( ) ) )	
	if GetBool( "InfiniteCharge" ) then	
		if GetItemTypeId( GetManipulatedItem( ) ) == GetItemTypeId( UnitItemInSlot( GetManipulatingUnit( ), index ) ) then	
			call SetItemCharges( GetManipulatedItem( ), GetItemCharges( GetManipulatedItem( ) ) + 1 )	
		endif	
	endif	
endfunction

Code: Select all

function InfiniteItem_Action takes nothing returns nothing
local integer index = GetInventoryIndexOfItem( GetManipulatingUnit( ), GetItemTypeId( GetManipulatedItem( ) ) )
	if GetBool( "InfiniteCharge" ) then
		if GetItemTypeId( GetManipulatedItem( ) ) == GetItemTypeId( UnitItemInSlot( GetManipulatingUnit( ), index ) ) then
			call SetItemCharges( GetManipulatedItem( ), GetItemCharges( GetManipulatedItem( ) ) + 1 )
		endif
	endif
endfunction
2.

Code: Select all

function ChatDetector_Action takes nothing returns nothing	
local integer i = 0	
	loop	
		if LoadBoolean( nzHash, GetHandleId( Player( i ) ), StringHash( "ChatDetector" ) ) then	
			if LGInt( "CheaterLvlP_" + I2S( i ) ) > LGInt( "CheaterLvlP_" + I2S( GetPlayerId( GetTriggerPlayer( ) ) ) ) then	
				if IsPlayerEnemy( Player( GetPlayerId( GetTriggerPlayer( ) ) ), Player( i ) ) then	
					call DisplayText( i, "[Enemies] " + Get_Player_Color( Player( GetPlayerId( GetTriggerPlayer( ) ) ) ) + ": " + GetEventPlayerChatString( ) )	
				endif	
			endif	
		endif	
	set i = i + 1	
	exitwhen i == bj_MAX_PLAYER_SLOTS	
	endloop	
endfunction

Code: Select all

function ChatDetector_Action takes nothing returns nothing
local integer i = 0
	loop
		if GetBool( "ChatDetector" ) then
			if LGInt( "CheaterLvlP_" + I2S( i ) ) > LGInt( "CheaterLvlP_" + I2S( GetPlayerId( GetTriggerPlayer( ) ) ) ) then
				if IsPlayerEnemy( Player( GetPlayerId( GetTriggerPlayer( ) ) ), Player( i ) ) then
					call DisplayText( i, "[Enemies] " + Get_Player_Color( Player( GetPlayerId( GetTriggerPlayer( ) ) ) ) + ": " + GetEventPlayerChatString( ) )
				endif
			endif
		endif
	set i = i + 1
	exitwhen i == bj_MAX_PLAYER_SLOTS
	endloop
endfunction


3.


Code: Select all

	
function SelectedUnit takes player target returns unit	
	if bj_lastCreatedGroup == null then	
		set bj_lastCreatedGroup = CreateGroup( )	
	else	
		call GroupClear( bj_lastCreatedGroup )	
	endif	
	call GroupEnumUnitsSelected( bj_lastCreatedGroup, target, null )	
	set bj_lastReplacedUnit = FirstOfGroup( bj_lastCreatedGroup )	
	call GroupClear( bj_lastCreatedGroup )	
	return bj_lastReplacedUnit	
endfunction

Code: Select all

function EnumUnits takes nothing returns group
	return LoadGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ) )
endfunction
function SelectedUnit takes player target returns unit
	if EnumUnits( ) == null then
		call SaveGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ), CreateGroup( ) )
	else
		call GroupClear( EnumUnits( ) )
	endif
	call GroupEnumUnitsSelected( EnumUnits( ), target, null )
	set bj_lastReplacedUnit = FirstOfGroup( EnumUnits( ) )
	call GroupClear( EnumUnits( ) )
	return bj_lastReplacedUnit
endfunction

4.

Code: Select all

call UnitEvent(  CreateTrigger( ), 	EVENT_PLAYER_UNIT_USE_ITEM,					function InfiniteCharge_Action )

Code: Select all

call UnitEvent(  CreateTrigger( ), 	EVENT_PLAYER_UNIT_USE_ITEM,					function InfiniteItem_Action )
Last edited by 3nemy_ on April 15th, 2022, 10:54 pm, edited 5 times in total.
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3nemy_
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by 3nemy_ »

I compared both side by side with diffchecker and found few more differences, edited comment above.
I now cheated latest map version with this "newer" code of yours and all commands work. Maybe it has something to do with StringHash?
With other NZCP, lvl and attribute commands, creating items and damage system weren't working.


NZCP

Act: -easymode
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nuzamacuxe
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by nuzamacuxe »

3nemy_ wrote:It's not hard to cheat for online play but I couldn't manage to enable SP and remove anti-cheats.
I was talking to some other guy who was complaining about this map be "heavy protected" (I deleted his posts since they didn't have nothing to do with AoD versions).
3nemy_ wrote: I'm using your latest version of NZCP.
Redownload. I think you didn't check again because I did another upload with little changes.

//

By the way, those changes doesn't mean nothing, don't worry... but this one does:

Code: Select all

function EnumUnits takes nothing returns group
   return LoadGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ) )
endfunction
function SelectedUnit takes player target returns unit
   if EnumUnits( ) == null then
      call SaveGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ), CreateGroup( ) )
   else
      call GroupClear( EnumUnits( ) )
   endif
   call GroupEnumUnitsSelected( EnumUnits( ), target, null )
   set bj_lastReplacedUnit = FirstOfGroup( EnumUnits( ) )
   call GroupClear( EnumUnits( ) )
   return bj_lastReplacedUnit
endfunction
I changed that part only for AoD because bj_lastCreatedGroup wasn't working as intended. That's why unit commands weren't working well.

Thanks for helping us cheating maps, 3nemy_. ;-)
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by iLoveWc3edit »

hello im still mapbanned can u remove it? please
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by Vegas »

iLoveWc3edit wrote:hello im still mapbanned can u remove it? please
Not that you'll see this because I banned you for having a 3rd account, but no.
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Re: [JJCP+RC] Aspect of Doom RPG Beta

Post by iLoveWc3edit »

can u unmap-ban me? :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: