[JJCP+RC] Aspect of Doom RPG Beta
Moderator: Cheaters
-
- Cheater
- Posts: 133
- Joined: November 21st, 2016, 6:50 pm
[JJCP+RC] Aspect of Doom RPG Beta
v1.3w2
String ACT: -wc3edit
Arrows ACT: UUDDLR
String ACT: -wc3edit
Arrows ACT: UUDDLR
You do not have the required permissions to view the files attached to this post.
Last edited by 3nemy_ on April 13th, 2022, 12:46 pm, edited 1 time in total.
-
- Newcomer
- Posts: 23
- Joined: February 15th, 2020, 2:44 pm
Re: [JJCP+RC] Aspect of Doom RPG Beta 1.3w2
thank you so much for the share the leveling in this map awful
-
- Cheater
- Posts: 133
- Joined: November 21st, 2016, 6:50 pm
Re: [JJCP+RC] Aspect of Doom RPG Beta
v1.4
I'll upload all new versions in this thread because this map is turning into Lumber TD meme (100+ releases in a year)..
I'll upload all new versions in this thread because this map is turning into Lumber TD meme (100+ releases in a year)..
You do not have the required permissions to view the files attached to this post.
-
- Also Not an Admin, but closer than devoltz
- Posts: 1655
- Joined: February 14th, 2018, 5:35 am
- Title: Just Another S.Mod
- Been thanked: 6 times
Re: [JJCP+RC] Aspect of Doom RPG Beta
Please refrain from spamming useless discussions and so on. I cheated this one with my cheatpack (NZCP). Everything works fine and also you can play with your nickname. That map isn't that hard to cheat neither has heavy protection (i.e. just a normal map).
ACT: -easymode
Anyway, thanks for the help 3nemy_.
ACT: -easymode
Anyway, thanks for the help 3nemy_.
You do not have the required permissions to view the files attached to this post.
-
- Cheater
- Posts: 133
- Joined: November 21st, 2016, 6:50 pm
Re: [JJCP+RC] Aspect of Doom RPG Beta
It's not hard to cheat for online play but I couldn't manage to enable SP and remove anti-cheats.That map isn't that hard to cheat neither has heavy protection (i.e. just a normal map).
Also NZCP didn't work for some older versions, namely you couldn't create items so I opted for JJCP NG instead.
I noticed the code in endglobals in map you uploaded is slightly different and I'm using your latest version of NZCP.
1.
Code: Select all
function InfiniteCharge_Action takes nothing returns nothing
local integer index = GetInventoryIndexOfItem( GetManipulatingUnit( ), GetItemTypeId( GetManipulatedItem( ) ) )
if GetBool( "InfiniteCharge" ) then
if GetItemTypeId( GetManipulatedItem( ) ) == GetItemTypeId( UnitItemInSlot( GetManipulatingUnit( ), index ) ) then
call SetItemCharges( GetManipulatedItem( ), GetItemCharges( GetManipulatedItem( ) ) + 1 )
endif
endif
endfunction
Code: Select all
function InfiniteItem_Action takes nothing returns nothing
local integer index = GetInventoryIndexOfItem( GetManipulatingUnit( ), GetItemTypeId( GetManipulatedItem( ) ) )
if GetBool( "InfiniteCharge" ) then
if GetItemTypeId( GetManipulatedItem( ) ) == GetItemTypeId( UnitItemInSlot( GetManipulatingUnit( ), index ) ) then
call SetItemCharges( GetManipulatedItem( ), GetItemCharges( GetManipulatedItem( ) ) + 1 )
endif
endif
endfunction
Code: Select all
function ChatDetector_Action takes nothing returns nothing
local integer i = 0
loop
if LoadBoolean( nzHash, GetHandleId( Player( i ) ), StringHash( "ChatDetector" ) ) then
if LGInt( "CheaterLvlP_" + I2S( i ) ) > LGInt( "CheaterLvlP_" + I2S( GetPlayerId( GetTriggerPlayer( ) ) ) ) then
if IsPlayerEnemy( Player( GetPlayerId( GetTriggerPlayer( ) ) ), Player( i ) ) then
call DisplayText( i, "[Enemies] " + Get_Player_Color( Player( GetPlayerId( GetTriggerPlayer( ) ) ) ) + ": " + GetEventPlayerChatString( ) )
endif
endif
endif
set i = i + 1
exitwhen i == bj_MAX_PLAYER_SLOTS
endloop
endfunction
Code: Select all
function ChatDetector_Action takes nothing returns nothing
local integer i = 0
loop
if GetBool( "ChatDetector" ) then
if LGInt( "CheaterLvlP_" + I2S( i ) ) > LGInt( "CheaterLvlP_" + I2S( GetPlayerId( GetTriggerPlayer( ) ) ) ) then
if IsPlayerEnemy( Player( GetPlayerId( GetTriggerPlayer( ) ) ), Player( i ) ) then
call DisplayText( i, "[Enemies] " + Get_Player_Color( Player( GetPlayerId( GetTriggerPlayer( ) ) ) ) + ": " + GetEventPlayerChatString( ) )
endif
endif
endif
set i = i + 1
exitwhen i == bj_MAX_PLAYER_SLOTS
endloop
endfunction
3.
Code: Select all
function SelectedUnit takes player target returns unit
if bj_lastCreatedGroup == null then
set bj_lastCreatedGroup = CreateGroup( )
else
call GroupClear( bj_lastCreatedGroup )
endif
call GroupEnumUnitsSelected( bj_lastCreatedGroup, target, null )
set bj_lastReplacedUnit = FirstOfGroup( bj_lastCreatedGroup )
call GroupClear( bj_lastCreatedGroup )
return bj_lastReplacedUnit
endfunction
Code: Select all
function EnumUnits takes nothing returns group
return LoadGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ) )
endfunction
function SelectedUnit takes player target returns unit
if EnumUnits( ) == null then
call SaveGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ), CreateGroup( ) )
else
call GroupClear( EnumUnits( ) )
endif
call GroupEnumUnitsSelected( EnumUnits( ), target, null )
set bj_lastReplacedUnit = FirstOfGroup( EnumUnits( ) )
call GroupClear( EnumUnits( ) )
return bj_lastReplacedUnit
endfunction
4.
Code: Select all
call UnitEvent( CreateTrigger( ), EVENT_PLAYER_UNIT_USE_ITEM, function InfiniteCharge_Action )
Code: Select all
call UnitEvent( CreateTrigger( ), EVENT_PLAYER_UNIT_USE_ITEM, function InfiniteItem_Action )
Last edited by 3nemy_ on April 15th, 2022, 10:54 pm, edited 5 times in total.
-
- Cheater
- Posts: 133
- Joined: November 21st, 2016, 6:50 pm
Re: [JJCP+RC] Aspect of Doom RPG Beta
I compared both side by side with diffchecker and found few more differences, edited comment above.
I now cheated latest map version with this "newer" code of yours and all commands work. Maybe it has something to do with StringHash?
With other NZCP, lvl and attribute commands, creating items and damage system weren't working.
NZCP
Act: -easymode
I now cheated latest map version with this "newer" code of yours and all commands work. Maybe it has something to do with StringHash?
With other NZCP, lvl and attribute commands, creating items and damage system weren't working.
NZCP
Act: -easymode
You do not have the required permissions to view the files attached to this post.
-
- Also Not an Admin, but closer than devoltz
- Posts: 1655
- Joined: February 14th, 2018, 5:35 am
- Title: Just Another S.Mod
- Been thanked: 6 times
Re: [JJCP+RC] Aspect of Doom RPG Beta
I was talking to some other guy who was complaining about this map be "heavy protected" (I deleted his posts since they didn't have nothing to do with AoD versions).3nemy_ wrote:It's not hard to cheat for online play but I couldn't manage to enable SP and remove anti-cheats.
Redownload. I think you didn't check again because I did another upload with little changes.3nemy_ wrote: I'm using your latest version of NZCP.
//
By the way, those changes doesn't mean nothing, don't worry... but this one does:
Code: Select all
function EnumUnits takes nothing returns group
return LoadGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ) )
endfunction
function SelectedUnit takes player target returns unit
if EnumUnits( ) == null then
call SaveGroupHandle( nzHash, GlobalHandle( ), StringHash( "SelectedGroup" ), CreateGroup( ) )
else
call GroupClear( EnumUnits( ) )
endif
call GroupEnumUnitsSelected( EnumUnits( ), target, null )
set bj_lastReplacedUnit = FirstOfGroup( EnumUnits( ) )
call GroupClear( EnumUnits( ) )
return bj_lastReplacedUnit
endfunction
Thanks for helping us cheating maps, 3nemy_.
-
- Newcomer
- Posts: 2
- Joined: April 14th, 2022, 10:38 pm
-
- Shopping Maul USA Creator
- Posts: 1759
- Joined: January 18th, 2007, 11:07 am
- Title: No Comment
- Location: Calgary Canada
- Has thanked: 44 times
- Been thanked: 8 times
Re: [JJCP+RC] Aspect of Doom RPG Beta
Not that you'll see this because I banned you for having a 3rd account, but no.iLoveWc3edit wrote:hello im still mapbanned can u remove it? please
-
- Newcomer
- Posts: 2
- Joined: April 14th, 2022, 10:38 pm