[JJCP+CC+RC] Curse Of Time 1.33.14B

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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FluffyBoi
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[JJCP+CC+RC] Curse Of Time 1.33.14B

Post by FluffyBoi »

Direct download : https://drive.google.com/file/d/1NTmpQ5 ... RGJTn/view

Earlier Version Post : fulfilled-requests-f75/curse-of-time-rp ... 35792.html

I'd Like To Have These Things Added :

Activator : -cheats<space><space>

For Custom Commands / Cheats :

Code:

"-addcr # - Adds # to your current crystals."
"-addpc # - Adds # to your current platinum coins."
"-addal # - Adds # to your current arcanite lumber."
"-addph # - Adds # to your current play time (hours)."
"-addpm # - Adds # to your current play time (minutes)"

Thanks In Advance To Anyone Who Could Do This!
Svinčnik
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by Svinčnik »

That cannot be... 14b doesn't exist. I see latest version is 13b. So how can it be there 14b version?
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devoltz
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by devoltz »

JJCP Added; CC Added; Not tested.
"-help" ingame to see all custom commands.
You do not have the required permissions to view the files attached to this post.
Last edited by devoltz on January 1st, 2019, 8:43 pm, edited 1 time in total.
Reason: Download nuza's version.
Svinčnik
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by Svinčnik »

Thank you for cheating this map. There is a problem though.

There is somewhat anti-cheat installed that whenever you try to edit time played using addph and addpm, anti-cheat makes a code null which resets progress upon loading.

It is also same with if you level too much like from 1 lvl to 400 lvl, it will also make it null. To counter that, I had to save multiple times using -forcesave to bypass anti-cheat. For example, when creating new character I leveled hero to 5 level then save and rmk, loaded and leveled character up to 85, spawned some items, forcesave and rmk. And so on. That way works however when I try to edit Play time, there is no way to bypass it. So I'm kinda lost...

I hope you guys can figure it out and disable that anti-cheat. Thanks
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nuzamacuxe
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by nuzamacuxe »

Svinčnik wrote:Thank you for cheating this map. There is a problem though.

There is somewhat anti-cheat installed that whenever you try to edit time played using addph and addpm, anti-cheat makes a code null which resets progress upon loading.

It is also same with if you level too much like from 1 lvl to 400 lvl, it will also make it null. To counter that, I had to save multiple times using -forcesave to bypass anti-cheat. For example, when creating new character I leveled hero to 5 level then save and rmk, loaded and leveled character up to 85, spawned some items, forcesave and rmk. And so on. That way works however when I try to edit Play time, there is no way to bypass it. So I'm kinda lost...

I hope you guys can figure it out and disable that anti-cheat. Thanks
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Svinčnik
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by Svinčnik »

nuzamacuxe wrote:
Svinčnik wrote:Thank you for cheating this map. There is a problem though.

There is somewhat anti-cheat installed that whenever you try to edit time played using addph and addpm, anti-cheat makes a code null which resets progress upon loading.

It is also same with if you level too much like from 1 lvl to 400 lvl, it will also make it null. To counter that, I had to save multiple times using -forcesave to bypass anti-cheat. For example, when creating new character I leveled hero to 5 level then save and rmk, loaded and leveled character up to 85, spawned some items, forcesave and rmk. And so on. That way works however when I try to edit Play time, there is no way to bypass it. So I'm kinda lost...

I hope you guys can figure it out and disable that anti-cheat. Thanks
Wow! :shock: It works! Thank you very much, nuzamacuxe!! :twisted:
FearMyPony
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by FearMyPony »

nuzamacuxe wrote:
Svinčnik wrote:Thank you for cheating this map. There is a problem though.

There is somewhat anti-cheat installed that whenever you try to edit time played using addph and addpm, anti-cheat makes a code null which resets progress upon loading.

It is also same with if you level too much like from 1 lvl to 400 lvl, it will also make it null. To counter that, I had to save multiple times using -forcesave to bypass anti-cheat. For example, when creating new character I leveled hero to 5 level then save and rmk, loaded and leveled character up to 85, spawned some items, forcesave and rmk. And so on. That way works however when I try to edit Play time, there is no way to bypass it. So I'm kinda lost...

I hope you guys can figure it out and disable that anti-cheat. Thanks
The "Player 16 is Hostile" Bug is apparently happening in this file, idk if this is just me or everyone but it prevents proper game progression to certain points, and makes hero selection difficult, as they start recieving periodical damage and if they die you can't pick a hero anymore.
Svinčnik
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by Svinčnik »

FearMyPony wrote:
nuzamacuxe wrote:
Svinčnik wrote:Thank you for cheating this map. There is a problem though.

There is somewhat anti-cheat installed that whenever you try to edit time played using addph and addpm, anti-cheat makes a code null which resets progress upon loading.

It is also same with if you level too much like from 1 lvl to 400 lvl, it will also make it null. To counter that, I had to save multiple times using -forcesave to bypass anti-cheat. For example, when creating new character I leveled hero to 5 level then save and rmk, loaded and leveled character up to 85, spawned some items, forcesave and rmk. And so on. That way works however when I try to edit Play time, there is no way to bypass it. So I'm kinda lost...

I hope you guys can figure it out and disable that anti-cheat. Thanks
The "Player 16 is Hostile" Bug is apparently happening in this file, idk if this is just me or everyone but it prevents proper game progression to certain points, and makes hero selection difficult, as they start recieving periodical damage and if they die you can't pick a hero anymore.
I think this can be resolved by picking char in older version, save it and load in 14b. But yeah, you are right. It is there... quite odd bug.
LightMareX
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by LightMareX »

i cant get the cheats to work the activator isnt working
haseo951
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Re: [JJCP+CC+RC] Curse Of Time 1.33.14B

Post by haseo951 »

what is the activator i've tried -cheats<space><space> and -help does not do anything