Parasite 2 [1.09] --- Secrets?

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

Mike951
Newcomer
Posts: 14
Joined: September 21st, 2007, 5:51 pm
Title: Mike951 @ Lordaeron
Location: California

Re: Parasite 2 [1.09] --- Secrets?

Post by Mike951 »

I actually have 2 commands for hp that I want, the first is to be able to change a unit to any % of hp and have that constantly applied (I have most of it set but currently only have it going to 100%, check 2 posts earlier for the code, its called maxlife, I should probably change that).

The second is to change the max hp of any unit to any number (I have the serial killer code in the previous post). The -hp one keeps murdering people :( .

Lastly, I'll mess with the -move command a bit more and try out a 3 trigger setup, I still don't completely understand the move one :? .
Last edited by Mike951 on October 11th, 2007, 9:16 pm, edited 1 time in total.
Quietly sitting on the sidelines...
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Parasite 2 [1.09] --- Secrets?

Post by Xantan »

hmm, well, I don't know if I feel like looking through texted versions of gui.

Here look, take a look at my unprotected testmap, where it has autoheal or -hp or etc...

sort of unorganized but findable;

somewhere on this topic: http://forum.wc3edit.net/viewtopic.php?f=6&t=1443


if that doesnt work out for you, send me your map with the code in it ill take a look =/
Mike951
Newcomer
Posts: 14
Joined: September 21st, 2007, 5:51 pm
Title: Mike951 @ Lordaeron
Location: California

Re: Parasite 2 [1.09] --- Secrets?

Post by Mike951 »

Heh, your testmap crashes the wc3 editor, does it require WEU? I probably should've looked at your testmap for stuff in the first place anyway I suppose.

P.S.Have you created a sort of copy or clone command yourself? :D
Quietly sitting on the sidelines...
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Parasite 2 [1.09] --- Secrets?

Post by Xantan »

-WEU yes

No, but I did something similar in my -modify menu.

I know how to do it though if you want an example in gui
Mike951
Newcomer
Posts: 14
Joined: September 21st, 2007, 5:51 pm
Title: Mike951 @ Lordaeron
Location: California

Re: Parasite 2 [1.09] --- Secrets?

Post by Mike951 »

The latest version of this map just came out, (1.10), then v1.11 came out. Now when I deprotect it, the terrain screws up (specifically the space terrain) and the mini-map blacks out. If you could deprotect it without those errors, I'd be happy to learn how you did it. Link 1, Link 2.
Quietly sitting on the sidelines...
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Parasite 2 [1.09] --- Secrets?

Post by Xantan »

just deprotect it, then replace the old terrain and custommapscreen or whatever it is i dont remember with the old