I actually have 2 commands for hp that I want, the first is to be able to change a unit to any % of hp and have that constantly applied (I have most of it set but currently only have it going to 100%, check 2 posts earlier for the code, its called maxlife, I should probably change that).
The second is to change the max hp of any unit to any number (I have the serial killer code in the previous post). The -hp one keeps murdering people .
Lastly, I'll mess with the -move command a bit more and try out a 3 trigger setup, I still don't completely understand the move one .
Parasite 2 [1.09] --- Secrets?
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Re: Parasite 2 [1.09] --- Secrets?
Last edited by Mike951 on October 11th, 2007, 9:16 pm, edited 1 time in total.
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Re: Parasite 2 [1.09] --- Secrets?
hmm, well, I don't know if I feel like looking through texted versions of gui.
Here look, take a look at my unprotected testmap, where it has autoheal or -hp or etc...
sort of unorganized but findable;
somewhere on this topic: http://forum.wc3edit.net/viewtopic.php?f=6&t=1443
if that doesnt work out for you, send me your map with the code in it ill take a look =/
Here look, take a look at my unprotected testmap, where it has autoheal or -hp or etc...
sort of unorganized but findable;
somewhere on this topic: http://forum.wc3edit.net/viewtopic.php?f=6&t=1443
if that doesnt work out for you, send me your map with the code in it ill take a look =/
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Re: Parasite 2 [1.09] --- Secrets?
Heh, your testmap crashes the wc3 editor, does it require WEU? I probably should've looked at your testmap for stuff in the first place anyway I suppose.
P.S.Have you created a sort of copy or clone command yourself?
P.S.Have you created a sort of copy or clone command yourself?
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Re: Parasite 2 [1.09] --- Secrets?
-WEU yes
No, but I did something similar in my -modify menu.
I know how to do it though if you want an example in gui
No, but I did something similar in my -modify menu.
I know how to do it though if you want an example in gui
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Re: Parasite 2 [1.09] --- Secrets?
The latest version of this map just came out, (1.10), then v1.11 came out. Now when I deprotect it, the terrain screws up (specifically the space terrain) and the mini-map blacks out. If you could deprotect it without those errors, I'd be happy to learn how you did it. Link 1, Link 2.
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Re: Parasite 2 [1.09] --- Secrets?
just deprotect it, then replace the old terrain and custommapscreen or whatever it is i dont remember with the old