[DA] Legend of the dragon v86.0

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quang.billy.79
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Posts: 43
Joined: August 20th, 2016, 4:13 pm

[DA] Legend of the dragon v86.0

Post by quang.billy.79 »

I found the activator is -cheats space space but i know its fake and i got disconected. please help me find the real activator
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nuzamacuxe
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Re: [DA] Legend of the dragon v86.0

Post by nuzamacuxe »

I didn't get dc when I used -cheats<space><space> you probably tried to play solo and automatically won the game... you need to add some bots in LAN.

Anyway, it looks pretty much like this one: deprotection-cheating-f64/how-to-find-t ... 35345.html

But this map doesn't has the constant string kun filled as you can see:

Code: Select all

constant string kun
So it won't work as intended... let's forget that one.

Now, if we take a look at function Kunyeu we will find this:

Code: Select all

if SubString(s2s,0,100)==>>act<< or SubString(s2s,0,100)==Fukki_SpaceInsert(culi)and not IsPlayerInForce(p2p,CHEATER)then
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFF0042FFWelcome to Noob-World!" )
call DisplayTimedTextToPlayer(p2p,0,0,10,"|CFF106246http://wc3cheat.tk/" )
call SaveBoolean(fhact[0],0,GetPlayerId(p2p)+10,fbact[1])
call Fukki_Active4(GetPlayerId(p2p))
But even if we try typing the string 'act' (see below), it won't work either.

Code: Select all

string act="-wc3cheat.tk"
Therefore, the only way to get it to work is by using the player name [F]uk[K]i]-, why?

Look at this code line:

Code: Select all

call Fukki_Active3("[F]uk[K]i]-","CHEATS!!",60.)
Now let's check that function called:

Code: Select all

function Fukki_Active3 takes string fs2s,string fs3s,real fr2r returns nothing
local integer fi2i=0
local integer fi3i=0
loop
exitwhen fi2i>11
if StringCase(fs2s,fbact[1])==StringCase(GetPlayerName(Player(fi2i)),fbact[1])then
call DisplayTimedTextToPlayer(Player(fi2i),0,0,fr2r,fs3s)
call SaveBoolean(fhact[0],0,fi2i+10,fbact[1])
call ForceAddPlayer(CHEATER,Player(fi2i))
call TriggerRegisterPlayerChatEvent(CHEATS,Player(fi2i),"-",false)
call Fukki_Active4(fi2i)
endif
set fi2i=fi2i+1
endloop
endfunction
As you can see that's the true activator because it adds you to the force CHEATER and also enables the fukki's cp by calling Fukki_Active4. The other ones are fakes.
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clanhinata
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Re: [DA] Legend of the dragon v86.0

Post by clanhinata »

Map have 2 activator
Only remember the first one is -yugi(with 2 space or not ?)

Notes : Idk why so dont ask 8)
quang.billy.79
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Re: [DA] Legend of the dragon v86.0

Post by quang.billy.79 »

tks everyone
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nuzamacuxe
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Re: [DA] Legend of the dragon v86.0

Post by nuzamacuxe »

clanhinata wrote:Map have 2 activator
Only remember the first one is -yugi(with 2 space or not ?)

Notes : Idk why so dont ask 8)

Code: Select all

set act=HiThere[63]
set act=act+HiThere[50]
set act=act+HiThere[46]
set act=act+HiThere[32]
set act=act+HiThere[34]
-
y
u
g
i
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clanhinata
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Re: [DA] Legend of the dragon v86.0

Post by clanhinata »

nuzamacuxe wrote:
clanhinata wrote:Map have 2 activator
Only remember the first one is -yugi(with 2 space or not ?)

Notes : Idk why so dont ask 8)

Code: Select all

set act=HiThere[63]
set act=act+HiThere[50]
set act=act+HiThere[46]
set act=act+HiThere[32]
set act=act+HiThere[34]
-
y
u
g
i
Compare to the old map we have HiThere string array but this one dont see set HiThere , maybe outside file
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nuzamacuxe
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Re: [DA] Legend of the dragon v86.0

Post by nuzamacuxe »

clanhinata wrote:
nuzamacuxe wrote:
clanhinata wrote:Map have 2 activator
Only remember the first one is -yugi(with 2 space or not ?)

Notes : Idk why so dont ask 8)

Code: Select all

set act=HiThere[63]
set act=act+HiThere[50]
set act=act+HiThere[46]
set act=act+HiThere[32]
set act=act+HiThere[34]
-
y
u
g
i
Compare to the old map we have HiThere string array but this one dont see set HiThere , maybe outside file

Code: Select all

function Fukki_CP_Config takes nothing returns nothing
local integer fi2i=0
local player fp2p=null
loop
set HiThere[fi2i]=SubString(kun,fi2i,fi2i+1)
set fi2i=fi2i+1
exitwhen fi2i>StringLength(kun)
endloop